Modifications 71730

ATS traffic mods

In ATS – immersion is king. Suppose you don’t feel like a real truck driver at any particular moment. In that case, it’s worth going on Gamersmods and downloading a few free modifications for the American Truck Simulator game to make it more realistic and engaging. One of the features that have the strongest link with realism and immersion is traffic. Over time, you will notice that SCS Software only has included a limited number of unique NPC character cars and traffic participants. You do notice the repetition after ~100 hours in-game, and it does break immersion sometimes.
Besides, the base-game traffic is not very realistic. You don’t have traffic jams, and the AI cars’ behaviour can sometimes be strange, to say the least. What you can do is download ATS traffic mods that are great for when you’re looking to improve your gameplay without changing your own truck. Real traffic ATS mods will add more cars during rush hour and will make highway as well as inter-city and inter-state traffic a lot more realistic. You won’t have as many open roads in the city and traffic won’t come out of the blue to hit you when you’re turning left.
Furthermore, traffic mods for American Truck Simulator can add unique and real-world car models to the game. The generic cars that SCS Software has going around the map are usually close replicas, but not the real deal.
Download free ATS traffic mods today!

Version 5.9 – added AMC Hornet ’74 and Infiniti G20 ’90

Pack adds in traffic 110 new AI cars:
Chevrolet Camaro (’69, ’79, ’88), Caprice ’86, El Camino ’73, Chevelle (’67, ’70), Impala(’67, ’84), Silverado K-10 ’86, Chevy II ’66, Monte Carlo(’78, ’86), Corvair ’69, Corvette(’60, ’67, ’70), K5 Blazer ’86, Nova ’69, Astro ’88, Suburban ’86
Dodge Charger R/T ’69, Monaco ’74, Polara ’71, Challenger ’70, Super Bee ’70, Dodge Coronet ’67, Dart ’68, Diplomat ’85, Mirada ’83, Omni
Ford Mustang (’65, ’70, ’78, ’87), Gran Torino ’74, Pinto ’71, Bronco ’80, F150 ’84, E250 ’79, Thunderbird ’57, Country Squire ’66, Granada ’81, F100 ’70, Fairmont Futura, LTD Crown Victoria ’87
Oldsmobile 442 ’70, Vista Cruiser ’72, Delta 88 ’73, Cutlass Supreme Classic ’88
Pontiac Firebird(’68, ’78, ’87), Tempest ’65, Fiero ’88, GTO ’69, Catalina ’72, Grandprix ’85, Bonneville ’66
Buick Skylark GSX ’70, Regal ’87, Century ’86, Electra ’67
Plymouth Barracuda ’68, GTX ’71, Volare ’79, Road Runner ’69, Belvedere ’66, Fury ’69, Valiant ’62, Satellite ’66, Duster ’71
Mercury Cougar ’70, Grand Marquis ’86, Cyclone ’70
Cadillac Eldorado Biarritz ’59, Fleetwood Brougham ’85, Cadillac Coupe DeVille ’85
Chrysler New Yorker ’71, Conquest, 300 ’70
Lincoln Continental ’62
GMC Sierra 1500 ’88, Syclone, Typhoon
Jeep Cherokee ’84
AMC Pacer, Javelin ’71, Gremlin ’73, Hornet ’74
Winnebago Chieftain ’73
Infiniti G20 ’90
AC Cobra
Delorian DMC-12
Datsun 510 ’70, 240Z
Subaru BRAT ’81, Legacy ’89
Suzuki Samurai ’86
Toyota 4Runner ’90, Corolla AE86, Celica ’70
De Tomaso Pantera
MG MGB GT
Triumph TR3
Volkswagen Beetle ’63, Type 2(T1), Rabbit
Mercedes-Benz 300SEL ’72

All standalone, works on any maps.
Compatible with all my packs.
For ATS version 1.41.x



Jazzycat

American truck simulator mods / Traffic

Version 1.5 – added tuned Freightliner Cascadia 2019

Pack adds in traffic tuned trucks.
All standalone.
Cables simulation.
Works on any maps.
Compatible with AI packs by Jazzycat.
For version 1.41.x



TrafficManiac

American truck simulator mods / Traffic

Pack adds in traffic 106 new AI cars:

Chevrolet Camaro (’69, ’79, ’88), Caprice ’86, El Camino ’73, Chevelle (’67, ’70), Impala(’67, ’84), Silverado K-10 ’86, Chevy II ’66, Monte Carlo(’78, ’86), Corvair ’69, Corvette(’60, ’67, ’70), K5 Blazer ’86, Nova ’69, Astro ’88, Suburban ’86
Dodge Charger R/T ’69, Monaco ’74, Polara ’71, Challenger ’70, Super Bee ’70, Dodge Coronet ’67, Dart ’68, Diplomat ’85, Mirada ’83, Omni
Ford Mustang (’65, ’70, ’78, ’87), Gran Torino ’74, Pinto ’71, Bronco ’80, F150 ’84, E250 ’79, Thunderbird ’57, Country Squire ’66, Granada ’81, F100 ’70, Fairmont Futura, LTD Crown Victoria ’87
Oldsmobile 442 ’70, Vista Cruiser ’72, Delta 88 ’73, Cutlass Supreme Classic ’88
Pontiac Firebird(’68, ’78, ’87), Tempest ’65, Fiero ’88, GTO ’69, Catalina ’72, Grandprix ’85, Bonneville ’66
Buick Skylark GSX ’70, Regal ’87, Century ’86, Electra ’67
Plymouth Barracuda ’68, GTX ’71, Volare ’79, Road Runner ’69, Belvedere ’66, Fury ’69, Valiant ’62, Satellite ’66, Duster ’71
Mercury Cougar ’70, Grand Marquis ’86, Cyclone ’70
Cadillac Eldorado Biarritz ’59, Fleetwood Brougham ’85, Cadillac Coupe DeVille ’85
Chrysler New Yorker ’71, Conquest, 300 ’70
Lincoln Continental ’62
GMC Sierra 1500 ’88, Syclone, Typhoon
Jeep Cherokee ’84
AMC Pacer, Javelin ’71, Gremlin ’73
Winnebago Chieftain ’73
AC Cobra
Delorian DMC-12
Datsun 510 ’70, 240Z
Subaru BRAT ’81, Legacy ’89
Suzuki Samurai ’86
Toyota 4Runner ’90
De Tomaso Pantera
MG MGB GT
Triumph TR3
Volkswagen Beetle ’63, Type 2(T1), Rabbit
Mercedes-Benz 300SEL ’72

All standalone, works on any maps.
Compatible with all my packs.
For ATS version 1.40.x

Version 5.7 – added Buick Electra ’67 and Datsun 240Z



JC

American truck simulator mods / Traffic

Pack adds in traffic classic american trucks:
– Peterbilt 359
– Peterbilt 362
– Peterbilt 289
– Ford LTL9000
– Chevrolet Bison
– Freightliner FLA
– Freightliner FLD120
– International 9370
– Autocar AT
– Diamond Reo Royale
– Mack Ultraliner

All standalone.
Cables simulation.
Works on any maps.
For version 1.40.x



19047_Spy

American truck simulator mods / Traffic

Version 2.3.1 – pack adapted for patch 1.40.x, added compatibility with Promods Canada

Pack adds in traffic vehicles for Mexican maps:
Volkswagen Amarok, Saveiro, Gol, Up, Polo
Renault Fluence, Captur
Peugeot 208, 508, 308
Toyota Hilux
Ford Ecosport
Chevrolet Tornado
Seat Ibiza, Leon
Nissan Tsuru, March
Mitsubishi L200
Mercedes-Benz Sprinter, A-Class
Fiat Uno
Alfa Romeo Giulietta
Suzuki SX4
trucks, trailers and buses with mexican skins.

All standalone.
Compatible with all my packs.
For versions 1.40.x

Some skins by Alex Valenmar, Samdeb, Pistianzer, DigitalBusMX, Landsky, Andres Melendrez, Pequeshiro, mexican_scientist.

For Mexican vehicles only on Mexican maps you must have in mod folder 2 files:
Mexican_Traffic_Pack_by_Jazzycat_v2.3.1_base.scs
Mexican_Traffic_Pack_by_Jazzycat_v2.3.1_mexico.scs
For Mexican vehicles everywhere only 1 file:
Mexican_Traffic_Pack_by_Jazzycat_v2.3.1_base.scs



Jazzycat

American truck simulator mods / Traffic

Version 3.8.6 – remaked all lamp mask textures for more realistic light in 1.40.x

Pack adds in traffic 68 motorcycles:
BMW S1000RR, K1200S, HP2
Honda CB600 Hornet, CBR250R, CBR1000RR, Shadow RS, CB750F, PCX, Goldwing GL1500
Ducati 999, 1199, Monster 1200, XDiavel, Supersport, Multistrada, 848 Evo, Monster S4, Desmosedici RR, 1000SS, 1098, Diavel, Scrambler
Kawasaki Ninja 300, ZX-10R, ZX-12R, ZX-14R, Z800, Concours 14, VN2000 Vulcan, Z750, Z1000, KLX250
Triumph Speed Triple, Bonneville
Aprilia Tuono V4, RSV4, Dorsoduro
KTM 1290 Super Duke GT, 1190 RC8
MBK Nitro
MV Agusta Brutale, F4
MZ Mastiff
Suzuki Hayabusa, GSX-R750, Boulevard M109R, RG250 Gamma
Yamaha FZ-10, YZF-R6, YZF-R1, YFZ-R3, Midnight Star, VMax, XMax, XJ6, XT660
Benelli Tornado Naked Tre R160
Lauge Jensen Viking
Piaggio Vespa 946
Lightning LS218
Indian Chieftain
Harley Davidson Fat Boy Lo, FXSTC Softail Custom, Heritage Classic, Road Glide, FXSTB Softail Night Train

All standalone, works on any maps.
Compatible with all my packs.
Included two versions: for use only with default traffic and for use with my AI pack.
You must have in mod folder two files:
motorcycle_traffic_pack_by_Jazzycat_v3.8.6_ats.scs
and
motorcycle_traffic_pack_by_Jazzycat_v3.8.6_ats_def.scs (only with default traffic)
or
motorcycle_traffic_pack_by_Jazzycat_v3.8.6_ats_jaz.scs (with my AI pack)
For version 1.40.x



Jazzycat

American truck simulator mods / Traffic

ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.

I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.

Resolving incompatibilities:
-You may have to place the mod beneath traffic packs.
-Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).
-Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).
-Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).
-Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).
-Place below Real Traffic Density (allows Traffic Density’s density, while keeping in class variety).
-Place above Island Map to ensure the mod takes effect.

Features include:
-Vastly decreased semi spawn.
-Vastly decreased police spawn.
-Vastly decreased bus spawn.
-Vehicles not sold in the United States no longer spawn.
-Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).
-Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).
-As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.

Supported maps:
-Island Map
-Montana Expansion

Bugs:
-Utah’s lack of variety and some vehicles being far too prolific has been largely been corrected, but some issues still remain.

Other notes:
-Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.
-Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 100 for each vehicle) to combat measures hard-coded into the game.

Credits:
Craigslist: Sales data
Google Maps: Fleet data
Cip: General pointers

3/21/21 changelog:
-Added Montana Expansion support
-Tweaked some vehicle spawn rates (street sweeper, Ford Transit, Isuzu NPR, Lincoln Town Car, Ford F-350, Ford F-650, there may have been some others)
-Tweaked overall spawn rates

2/22/21 changelog:
-Fixed semi spawn rates
-Tweaked some vehicle spawn rates for accuracy (Ford F-350, Lincoln Navigator, Ford Mustang GT, and Hyundai Santa Fe Sport)
-Tweaked overall spawn rates

2/15/21 changelog:
-Tweaked some vehicle spawn rates for accuracy (Ford Crown Victoria, Chevrolet City Express, Ram 2500, and perhaps some others)
-Tweaked overall spawn rates
-Tweaked truck spawn rates for increased comparability with modded trucks (Thanks to Cip)
-More or less fixed Utah. It’s still not the most compatible with traffic packs, but the lack of variety is certainly less noticeable
-Removed U-Haul F-650 from traffic for increased accuracy
-Tweaked Ford Transit spawn rates in accordance with the new liveries
-Removed PostEd van from traffic in accordance with the new liveries
-Added support for Island Map
-Added support for 1.40

Feel free to edit, redistribute, claim it as your own, I really don’t care, no credit to me required.

Please let me know of any bugs, suggestions, criticism, constructive, or otherwise. You’re likely to get a faster response through Discord (you can join through this code: Bc4VMxaCNe).



DW1899

American truck simulator mods / Traffic

ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.

I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.

Resolving incompatibilities:
-You may have to place the mod beneath traffic packs.
-Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).
-Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).
-Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).
-Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).
-Place below Real Traffic Density (allows Traffic Density’s density, while keeping in class variety).
-Place above Island Map to ensure the mod takes effect.

Features include:
-Vastly decreased semi spawn.
-Vastly decreased police spawn.
-Vastly decreased bus spawn.
-Vehicles not sold in the United States no longer spawn.
-Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).
-Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).
-As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.

Supported maps:
-Island Map
-Montana Expansion

Bugs:
-Utah’s lack of variety and some vehicles being far too prolific has been largely been corrected, but some issues still remain.

Other notes:
-Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.
-Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 100 for each vehicle) to combat measures hard-coded into the game.

Credits:
Craigslist: Sales data
Google Maps: Fleet data
Cip: General pointers

3/21/21 changelog:
-Added Montana Expansion support
-Tweaked some vehicle spawn rates (street sweeper, Ford Transit, Isuzu NPR, Lincoln Town Car, Ford F-350, Ford F-650, there may have been some others)
-Tweaked overall spawn rates

2/22/21 changelog:
-Fixed semi spawn rates
-Tweaked some vehicle spawn rates for accuracy (Ford F-350, Lincoln Navigator, Ford Mustang GT, and Hyundai Santa Fe Sport)
-Tweaked overall spawn rates

2/15/21 changelog:
-Tweaked some vehicle spawn rates for accuracy (Ford Crown Victoria, Chevrolet City Express, Ram 2500, and perhaps some others)
-Tweaked overall spawn rates
-Tweaked truck spawn rates for increased comparability with modded trucks (Thanks to Cip)
-More or less fixed Utah. It’s still not the most compatible with traffic packs, but the lack of variety is certainly less noticeable
-Removed U-Haul F-650 from traffic for increased accuracy
-Tweaked Ford Transit spawn rates in accordance with the new liveries
-Removed PostEd van from traffic in accordance with the new liveries
-Added support for Island Map
-Added support for 1.40

Feel free to edit, redistribute, claim it as your own, I really don’t care, no credit to me required.

Please let me know of any bugs, suggestions, criticism, constructive, or otherwise. You’re likely to get a faster response through Discord (you can join through this code: Bc4VMxaCNe).



DW1899

American truck simulator mods / Traffic