
Freightliner fld 12064 st american Truck 1.40.x
4 cab
2 chassis
Own Interior
Sound
Tuning
jonathanvege2000a

Detroit Diesel 20V149 v1.0 [1.39 – 1.40]
SHOULD work on all stock trucks + some modded ones (like autocar dc), please report mute engine or other problems.
THE King of Detroit Diesel, THE 20V149
Designed mainly for haul trucks and for generating power for hospitals.
20 cylinder 48L behemoth producing 2936HP(2189Kw) – 4595lb-ft(6230Nm) @ 1800RPM, There is nothing it cannot pull.
– 3 Engine blocks : 2x V6, 1x Special V8
– 3 Crankshafts
– 6 Turbos
– 3 Blowers
ALL BOLTED TOGETHER
2 Variants
20V149 COM – Commercial version that strips this engine down to 710hp and 3400nm
20V149 TRU – True King version that runs full force 2936hp and 6230nm
Confirmed working on 1.40 Open Beta, 1.39 should work too
Mitschud

ATS’s traffic variety is well and all, but could it be more accurate? This mod makes a minor change, but it certainly makes the game more accurate.
I’ve sifted through thousands of Craigslist ads for each vehicle’s year, make, model, and, when applicable, trim, counted every individual vehicle, and factored it into each vehicle’s spawn ratio. For vehicles belonging to a specific department or company, I’ve taken a sample for each state, and factored what vehicles are present in that sample into each vehicle’s spawn ratio.
Resolving incompatibilities:
-You may have to place the mod beneath traffic packs.
-Place beneath Brutal Traffic (maintains in-class traffic variety while allowing Brutal Traffic’s density).
-Place beneath ATS Traffic Behaviour (maintains in-class variety while allowing Traffic Behaviour’s density).
-Place beneath Meatballs Traffic Density Mod (maintains in-class variety while allowing Traffic Density Mod’s density).
-Place above Realistic traffic (allows the spawn of modded traffic vehicles while overriding his edits to spawns).
-Place below Real Traffic Density (allows Traffic Density’s density, while keeping in class variety).
-Place above Island Map to ensure the mod takes effect.
Features include:
-Vastly decreased semi spawn.
-Vastly decreased police spawn.
-Vastly decreased bus spawn.
-Vehicles not sold in the United States no longer spawn.
-Vehicles unrealistic fleet vehicles no longer spawn (some fire trucks, 2012 CHP Charger, etc.).
-Outdated fleet vehicles no longer spawn (MCI MC-12, NHP Crown Victoria, etc.).
-As previously stated, every spawn ratio is grounded in empirical data, at least somewhat accurately portraying the car culture of each state. For example, California has a greater preponderance of electric vehicles, while other states have an increased number of pickups.
Supported maps:
-Island Map
-Montana Expansion
Bugs:
-Utah’s lack of variety and some vehicles being far too prolific has been largely been corrected, but some issues still remain.
Other notes:
-Compatible with all map mods, traffic packs, and DLCs, however, map mod traffic isn’t effected.
-Since traffic pack’s aren’t optimized for this mod, and it may cause issues with traffic spawning. This is especially true for Utah, where spawn ratios have been greatly altered (normal spawn ratios hover around 0.5-1.00, but I’ve had to multiply this by 100 for each vehicle) to combat measures hard-coded into the game.
Credits:
Craigslist: Sales data
Google Maps: Fleet data
Cip: General pointers
3/21/21 changelog:
-Added Montana Expansion support
-Tweaked some vehicle spawn rates (street sweeper, Ford Transit, Isuzu NPR, Lincoln Town Car, Ford F-350, Ford F-650, there may have been some others)
-Tweaked overall spawn rates
2/22/21 changelog:
-Fixed semi spawn rates
-Tweaked some vehicle spawn rates for accuracy (Ford F-350, Lincoln Navigator, Ford Mustang GT, and Hyundai Santa Fe Sport)
-Tweaked overall spawn rates
2/15/21 changelog:
-Tweaked some vehicle spawn rates for accuracy (Ford Crown Victoria, Chevrolet City Express, Ram 2500, and perhaps some others)
-Tweaked overall spawn rates
-Tweaked truck spawn rates for increased comparability with modded trucks (Thanks to Cip)
-More or less fixed Utah. It’s still not the most compatible with traffic packs, but the lack of variety is certainly less noticeable
-Removed U-Haul F-650 from traffic for increased accuracy
-Tweaked Ford Transit spawn rates in accordance with the new liveries
-Removed PostEd van from traffic in accordance with the new liveries
-Added support for Island Map
-Added support for 1.40
Feel free to edit, redistribute, claim it as your own, I really don’t care, no credit to me required.
Please let me know of any bugs, suggestions, criticism, constructive, or otherwise. You’re likely to get a faster response through Discord (you can join through this code: Bc4VMxaCNe).
DW1899

[ATS] Black Lord International 9900i v1.1 (1.39)
4 cabins
4 chassis
Various modifications were added
High quality exterior and interior
Cartruck

[ATS] Realistic Rain Mod v3.8.1 By Darkcaptain (1.40.x)
Changelog v3.8.1 for 1.40:
– Some small changes in the behavior of the raindrops:
The appearance of drops on the glass depending on the speed of the truck is now more realistic
Slightly increased the appearance of drops on the windshield (but they will also disappear sooner when there is no rain)
– Better opacity of the raindrops
– Texture water particles/spray has been changed
– Some textures and parameters/values have been adapted to the new 1.40 lighting
– The sound of the rain falling in the cabin has been changed
Features
– Improved textures of raindrops from inside cabin (windshield & windows)
– Greater amount of raindrops from inside cabin
– Improved textures of rain
– The effects and behaviors of the drops on the windshield and windows have been changed
– Improved water particles/spray of the wheels (Truck and AI Traffic)
– Realistic rain sounds from inside cabin & outside view
– Realistic & High quality thunders sounds also greater variety of thunder sounds (more than 15 different thunders sounds)
Note: Thunders will be heard in an interval between 1.5 to 5 seconds when seeing the ‘flash’ (lightning), simulating as IRL
The number of drops on windows will vary depending on the intensity and the direction of the rain. I cannot increase the number of drops on the windshield any more due to the limit of the game engine.
Compatibility
– 1.40.x (DirectX11) – FMOD Support. Clean log
– Compatible with all DLC’s and it should work with Mods Maps
– It should work fine with other Weathers/Graphics Mods, give it a try. But remember put RR above in priority.
Requeriments
– Must have high priority in Mod Manager. Realistic Rain ABOVE of Weathers/Graphics Mods, Mods Maps and Sound mods.
Credits:
Author: Darkcaptain
Thanks for support & feedback: Antoniopua, Stropher, JBX, silberfuchs
Thanks for the help with FMOD Tool: Robinicus
Thanks for the help in previous versions: Cip, Frkn64, AlexeyP
Darkcaptain