Welcome to the South Harz Nature Park and the green South Harz Karst landscape, which is unique in Europe, in the north of Thuringia!
Version 1.2.4
– narrower streets / fields more realistically adapted to the streets
– Road courses adapted more realistically in some places
– Place Rodishain completely renewed
– Hamlet sawmill completely renewed
– Also other places embellished / recreated more realistically in some places
– new PDA
– other little things
The map extends from the outskirts of Nordhausen in the west to the border of Saxony-Anhalt in the east, about 10x4km area (real)!
Additionally required mod:
Global Company (download in Modhub)
Contents:
-4-fold map
-20000 trees that can be felled (forests improved again compared to the LS17, sick dried up trees, bushes, tree stumps, branches, different soil textures)
-Almost 2000 fruit trees (for more details on the harvest see below)
-92 fields (a total of 255 buyable areas)
-6 villages
-Bought vehicles / equipment are delivered to the farm
-moving fish / ducks / birds // planes / migratory birds
-The landscape has also been beautified in many points and adapted to reality even further
-Information boards, some with original images
– Drive-through silos larger and more spacious + 1 U-silo (total space for approx. 2,500,000 l of chopped material on the BGA area)
– finer texture angles
-Seeds and fertilizer can still be replenished from the upper courtyard
-Prices adjusted
-additional fruit: rye
-Seasons ready (also adapted bushes in autumn and winter, etc.)
-Production that was already on the map in LS17, started with Global Company:
-Sägewerk in Petersdorf produces long wood pallets, are required for the pallet factory
-Pallet factory in Petersdorf produces Euro pallets, which are required for fruit processing, dairy and cardboard plants
-Kartonwerk in Steigerthal produces cardboard boxes, needed for greenhouses
-Greenhouse in Petersdorf produces raspberries
-Composting in Petersdorf produces compost, is needed for greenhouses and can be used as fertilizer
-Sawmill in Steigerthal, here you get money for the tree trunks you have delivered and some wood chips fall off
– Fruit harvest (apples, cherries, plums) also possible (cherries ripen in summer, apples and plums ripen in autumn)
-Sale of fruits at the fruit stand in Buchholz in summer and autumn (in smaller quantities), or at the goods shop
– Fruits can be processed into fruit juice in Stempeda and can be sold more expensive when selling goods
-and much, much more …
Hints:
-You can buy the “general” area right away, that is the area of the villages, etc. I made this area extra very cheap (1 €).
-If you would like to have an automatic door opener, you can load the mod “HoT AnimatedObject Extend” into the mod folder (the map is prepared for this)
Adjusting the score from V1.0 to V1.1:
-in the savegame folder open the items.xml with e.g. Notepad ++ and search for the following “1308.6689 97.4750 -104.8020” and replace with “1288.757 97.475 -125.992”
-Search again at the same place for “198.1070 131.2950 605.3930” and replace with “194.6870 131.2950 604.1330”
-If you want to tip grain in halls, please also update a file, proceed as follows: you open the FS19_Suedharz_Map and click on maps, now you copy the mapDE.i3d.colMap.grle and add it to your savegame folder , now you delete the file tipColMap.grle in the savegame folder and rename the mapDE.i3d.colMap.grle to tipColMap.grle
I would like to thank all modders for the great models that I have installed on my map!
Special thanks also go to the community of the forum “ls-modcompany.com”, who always stood by my side with one or the other problem and helped me, many thanks to you guys !!!
And now I wish you a lot of fun with the map!
If you like it, I would be very happy if you rate the map positively and press a recommendation! 😉
And it would be great if someone could be found who would create one or the other great introduction video, thank you for that !!!
So then, up on the field!
Sheldon
neu in LS19:
neue Bäume (Ash): farmerfivetom
Pferdehalle: Tbereit
seven_bar_gate_four_meter: Dorset
U-Fahrsilo: RB Modding
Fahrsilos: Desperados93
Scheune Platzierbar: ***ADOLF***
Hecken: Lancyboi and ShyWizard
Kleiner Unterstand: Steffen30muc
Forst-Absperrbanner: MR_Unterfranken
Ducato AI-Autos: Dutch-Modding
Heizkraftwerk: stefan1997
Klee, Luzerne: The-Alien-Paul and Modelleicher
Drahtzaun: RWModding
Schweineunterstand: Foo Farmer
Holzzaun: Azorees
Pgr_Ruine LS2017: Arii
Holzzaun: entalein
Halloween Pack: raulycristi1
neu in LS17:
FORGOTTEN PLANTS – WHEAT / BARLEY / RAPE / MAIZE / SUGARBEETS / POTATOES: Eribus
AdditionalMapTypes: Blacksheep – RC-Devil
Horses: Mike-Modding
House by DBL: DBL
Milchverkaufstrigger: Marhu, Converted to FS17 Blacksheep
Lightswitches: Niggels – VertexDezign
Ackerschacht: XaaD
Stromverteilerkasten: BlackSheep(RC-Devil)
new Houses: goldfox
GALVANISED WATER TROUGH: The Mod Co. (Chocolatecake2001)
Schrankenset: Desperados93
Baumstützen und Fegeschutz: Crouwler
Daylight-Script: kevink98
FliegenderAdler: BulldozerXL
Sägewerk: kevink98
Molkerei: LS-Player94
Svapa Agro Produktion (Gewächshaus, Palettenwerk, Kartonherstellung): Zews
foliage_ForestUndergrowth: sebaj
Obstbäume/Lagerhalle (von mir überarbeitet): Rosenthaler_ROS
Hochsilo (Petersdorf): t0xic0m Pummelboer
Falls ich jemanden vergessen habe, möchte ich mich entschuldigen! Dann schreibt mir und ich trage euch ein!
Danke nochmal an alle!