Modifications 38283

6.03.00003 MP, Mode 9, baler and pathfinder improvements
fix mode 2/3 in MP
reduce network load by only sending updated values
improved mode 9 raycast
improved baler handling
diff small changes
enabled fueling by trailer
mode 1/4 wait while they get loaded
fixes mode 4
improved shovelPositions
mode 3 code cleanUp
Pathfinder retries with ignored fruit if a path for hybrid A*
section can’t be found. This should eliminate most cases where
no path could be found in Mode 2 and 3
Better up/down -> headland transition for #6067
Finish last up/down row (drive until implement reaches
the end of the row before turning towards the
next (headland) waypoint.

6.03.00001 Mode 2/3 and traffic conflict improvements
Detect possible traffic conflicts before they happen and
slow down to avoid collision.
For close range, use a proximity sensor to slow down, stop,
or swerve the other vehicle.
Better handling of multiple unloaders for Mode 2/3.
Closes #5986, #5987
Also fixes #6340

Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.

CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed ‘unable to load autodrive course’ error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as ‘auto’ in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show ‘auto’.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.



courseplay

Farming simulator 2019 | FS19 mods / OTHER
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We tried our third tractor on a Vario 3xx.
Changed a little color choice, exhaust smoke a little darker, a little more power + 200nm (313 + 20ps), repair interval 10x, light width 60m, tire config Mitas and the sound.
The sound is an in-house creation of the Fendt 300 Standard Sound in which more bass and less treble have been added.
For this purpose, a new sound XML was created in which the tractor sound changes depending on the tow weight and the attachment.
Maybe who of you can use the mod.
The mod may be changed and reloaded as desired.
Greetz basale modding



Giants natürlich
basale-modding

Farming simulator 2019 | FS19 mods / TRACTORS
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Hi folks, here is another expansion of my route network!

Fixes:
– Added cattle trading point of sale for packaged goods, which was forgotten in version 1.4.

Changes:
– Dirt road at field 18 traffic routing changed.
– BGA bunker silo changed, is now a reverse course into the silo.
– Changed a / sell point cattle dealer (reverse course)

Innovations:
– Fuchshausen horse farm completely connected (reverse courses)
– Horse farm Hintertupfingen completely connected (reverse courses)
– New folders for buying / selling both horse farms added.
– Other little things.

NOTE:
Please use the current release AutoDrive version 1.1.0.6 !!!
My zip file & the folders in the zip are called further unpacken_AutoDrive_HOF_BERGMANN, the XML in the folder have the new name that was changed with the 1.1.0.6 version of AutoDrive (please pay attention)

PS: Please give feedback as to whether the cattle dealer works with the reverse course animals buying / selling.



LS15-17-19Farmer

Farming simulator 2019 | FS19 mods / OTHER
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TINY MAP V002

November 28, 2020

Welcome to Tiny, a tiny map for FS19 I built from scratch, this map is the result of my Mapmaking Series of 25 videos where you can follow step by step how i made the map and also learn how to make your own maps, I share a lot of tips, tricks and general stuff i learned through the years of mapmaking using Giants Editor.

The map has 1 sellpoint, lots of multifruit, 5 fields, a nice farm, large startup fleet of equipment, all the standard animal husbandry, the normal barn,spinnery, animal dealer, sawmill and a nice forest to get going…



Map creator Farmer B0B
Blank map provided by Yazu

Farming simulator 2019 | FS19 mods / MAPS
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SAME IRON 100 V1.0.0.0

November 28, 2020

Same Tractor, it has Doors and windows that can be open with IC
You can find it on Small Tractors
Power: 100HP
Sound, Cabin, textures and size reals. My Facebook: David Arias Nuevo. To see my work, join Farming Simulator España Group



AriasModding-Giants

Farming simulator 2019 | FS19 mods / TRACTORS
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SOWING COMPLEX V1.0.0.0

November 28, 2020

Head of grain cleaning KZS20, grain dressing PS10, production of feed for pigs Avm. + Barrel for refueling and transportation of diesel fuel for the plant. support for script mods for the seasons. for production to work, you need a mod script GlobalCompany – located in the archive.
Unpack the archive into a folder – mods.



werik Gomior

Farming simulator 2019 | FS19 mods / OBJECTS
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BELARUS 4522 HOTFIX V0.4

November 28, 2020

There are no special innovations.
– Added engine selection from 256-850 hp
– Also included is the original “CATERPILLAR C13” 343 kW / 466 hp engine;
– Choice of Wheels;
– The choice of the steering wheel, which is actually superfluous (Thanks to Kulibin);
– Adjustment of mirrors (Alteration author: Kulibin);
– Repainting the rim;



Sana36

Farming simulator 2019 | FS19 mods / TRACTORS
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HORSCHEXPRES 3TD V1.0.0.0

November 28, 2020

Horsch Expres 3TD for Farming simulator 19

– Price: 5800 €
– Working width: 3M
– Capacity: 1000L



Tekk4, EpicPrydaMods, Noa Farmer

Farming simulator 2019 | FS19 mods / IMPLEMENTS & TOOLS