Modifications 71714

Cattle and crops mods | CNC mods

As one of the most realistic and immersive farming simulators out there, CNC offers amazing variety and tons of cool stuff to do in-game. Whether you like to cool down by managing a world-class farm or whether you just enjoy being around nature, albeit virtually, Cattle and Crops is one of those games that can suck you in and not let go for thousands of hours.
Even when the base game seems not too deep or immersive enough, you can add more layers to your experience by downloading Cattle and Crops mods for the PC. Gamersmods has a vast and unique library of CNC implements & tools, tractor as well as trailer mods that can subtly or completely overhaul the way you play this game. Some mods are completely new and will make your experience totally unique while others are being used by thousands of CNC players from all over the world.
Avoid monotony and restricting yourselves to only the base list of vehicles and items in-game. Download mods and expand your horizons by having more capable machinery, better AI, higher-resolution textures or downloading packs of mods that change entire categories of items and objects in the game.
All CNC mods on Gamersmods are completely free and you can download them without any extra cost. If you appreciate the mod, support us and the mod developer by leaving a five-star review or a nice comment about the mod in the comment section.

Rabe Frontpacker V 0.2

November 19, 2020

Version 0.2 – Waiting board correctly attached – added particle system This is a Rabe front packer with a working width of 3 meters. Ideal addition to my Rabe-Unia Seaatkombi. Currently, this only serves an optical purpose until the ground values of MBB are implemented. The original model comes from Powerbull and the texture from Unimogfan



Deutzfahrer

Cattle and crops mods / Implements & Tools

Zetor Proxima 120 V 0.4.0

November 19, 2020

Are you interested in finding more information about Tractors? Then it is your lucky moment because in our website you will find various CnC Mods which will help you to develop your game. Every particular Cattle and Crops mod will provide you with a lot of new solutions. This is why you should not wait a second more and download Zetor Proxima 120 V 0.4.0 Tractor right now! You will be able to upgrade your Cattle and Crops without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading Tractors without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify Zetor Proxima 120 V 0.4.0 Tractor in any way, it would be great that you would require the permission of the author. With CnC Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!



Cattle and crops mods / Tractors

Version 0.4.0.6 Shopimage und Brand wird jetzt richtig angezeigt It concerns a Rabe Toucan rotary harrow and a Unia seeder with 3m working width. The rotary harrow has a hitch for attaching another attachment. Creator of the models: Rabe Toucan = D4rkfr34k Unia Polonez 3550D = maciusboss1 Will continue to work on the machines, have a few ideas I would like to try to implement. What’s missing: Dirt, better texture But now have fun drilling.



deutz62 06 aka Deutzfahrer

Cattle and crops mods / Implements & Tools

Lely Welger D6060 V 0.2.6

November 19, 2020

the same as the baler of the game



MBB,xyzspain

Cattle and crops mods / Implements & Tools

HKL and containers V 0.2.6

November 19, 2020

Krampe THL 21 red, green, gray Kroger agroliner THL30 red Stronga HL210 gray Containers Cramp Red, green, gray Stronga yellow, orange



xyzspain

Cattle and crops mods / Implements & Tools

Fortschritt T088 V 0.4.0.2

November 19, 2020

Version 0.4.0.2 -Moved tank trigger, -Resized and moved animation of unloading, -Moved mesh anim and morph_mesh (morph mesh isnt getting behind the wall of the trailer). -Changed fill types, -Removed unnecessary connectors, -Added line in XML file.



Cattle and crops mods / Trailers

Krone Swadro 2000 V 0.3.1

November 19, 2020

windrower modeled a long time ago corrected and adapted for this game 6 rotors 9 tn weight 10 or 19 mts width 0.8 to 1.8 mts swath steering control rotors in pairs enable / disable for 1 to 3 rows swath



xyzspain

Cattle and crops mods / Implements & Tools

Update 1.0.2.12 13 Nov. 2020

November 15, 2020

In addition to numerous bug fixes, this update introduces a handful of new features to the game, which will especially improve your gaming experience inside the vehicle.

As you know, you or your employees can get stuck in very wet fields. Especially during harvesting when full loader wagons are moved. To make it more authentic, all tractors and harvesters have received differential lock options, which, in case your wheels start spinning, can be activated in the radial menu. Please note that with this change all-wheel drive is deactivated by default.

A new suspension system provides more dynamics and a significantly improved driving experience in the tractor and on the field. The seat and cab suspension ensure soft balancing and some trailing. In addition, the different soil types also provide different suspension characteristics. The option of whether the cab camera also moves with the suspension can be turned on and off in the gameplay settings.

In addition, a manual H-shift is now available, for which each gear can be bound in the controls assignments.

Furthermore, an option has been added that enables head tracking only in the vehicle. The financial statistics were extended by more time periods and the Polish translation was completely improved and repaired. Another statistic has been added to the field menu with the surface wetness , at the same time the ground condition and grain colors in the map visualization have been improved.

As always, a complete list of all changes can be found in the changelog.

Changelog

NEW
Differential locks added
NEW
Surface wetness is displayed in the field menu
NEW
Seat suspension in vehicles: Vehicle seats react dynamically to the ground. By default, the indoor camera moves with the suspension. This can be deactivated in the options menu under “Move camera with seat suspension”.
NEW
Ground influence on driving behavior: the acre now has more influence on the vehicle suspension by being slightly more uneven. Different types of fields (plowed, cultivated, sown, …) have different intensities.
NEW
Manual H gear shift and clutch in vehicles, with pedal animation
NEW
Head tracking options: “Head tracking only in vehicles” and “Prevent camera movement by other devices”
NEW
Financial statistics: more time frames added
NEW
Polish translation completely overhauled
BUG FIX
Crash fixed when selling an implement that is located directly behind a tractor
BUG FIX
AI now drives to the harbor silos again in harvesting tasks
BUG FIX
The Lacotec is now getting ready for work and transport in tasks again
BUG FIX
Dropdown menus no longer leave any remaining parts when the corresponding window is closed while the dropdown was open
BUG FIX
AI fieldwork tasks now select the ridge marker and rotates the plow correctly after loading a savegame
BUG FIX
The Hammer Seed Units and the Lemken Saphir can now work stubble fields with a helper (direct drill seeding capability added)
BUG FIX
When crops are destroyed, the average BBCH value of the field is no longer reduced
BUG FIX
Field menu: bar colors of fruit and field type now correspond to those displayed in the minimap (differences in brightness will be fixed later)
BUG FIX
Scenario 4: Deutz no longer rolls onto the field and blocks the Tucano
BUG FIX
AI doesn’t choose driving targets behind him as starting points
BUG FIX
When starting a fertilizer application, the full required amount of fertilizer plus 10% tolerance is purchased instead of only 1,000 liters
BUG FIX
AI no longer fertilizes more than it should when it passes over areas twice
BUG FIX
Corrected missing texts in finance menu
BUG FIX
Workers no longer block the entrance to field 22
BUG FIX
Travel speeds of the AI depending on the employee level corrected
BUG FIX
Fixed spelling error with spring wheat description in field menu
BUG FIX
Fixed spelling mistake in calendar key
BUG FIX
If a combine is completely emptied during the unloading process, the worker will be sent away correctly
BUG FIX
AI field work tasks have better savegame compatibility. Workers don’t return to the starting point of the field anymore.Several workers on the same field are saved correctly now.
BUG FIX
AI worker starts plowing again
BUG FIX
Corrected several spelling and text errors in tutorials
BUG FIX
After loading the save game, the combine places swaths again. Note: it might look like the combine will not stop depositing. The amount of swath that has accumulated in it is (incorrectly) very large and needs to be unloaded. This is part of this fix and cannot be avoided. The unloading will stop eventually.
BUG FIX
Scenario 3: Feeding can be completed even if more than one bale was added to the MixKing
BUG FIX
Empty tanks are no longer displayed with 1 liter capacity
CHANGE
You can no longer lend employees during the HUD tutorial when you’re required to hire them
CHANGE
Spawn location at the contractor is now further away from the shelter
CHANGE
AI drivers automatically open and close the trailer’s top hatch on the field, e.g. with the Hawe SLW
CHANGE
In the vehicle shop menu, the selected purchase location is retained when the vehicle is purchased. Additionally, the selection is remembered when opening a new vehicle (as long as the menu is open – when it’s closed the selection is reverted to the default value)
CHANGE
In the vehicle store menu, the model selection within a series is retained when the vehicle is purchased
CHANGE
Improved rent/lending notifications (end times added, warning category)
CHANGE
Rauch Axis cruise control level reduced to 12 km/h (7.5 mph)



cattle and crops

Cattle and crops mods / News