
SCANIA R560 V8 CUSTOM 1.37
– Compatible with Euro Truck Simulator 2 (1.37) version.
– High Model Quality
– V8 Engine Sound Available. (FMOD)
– RGB Cabinet Light Available.
– Has Own Wheel and Tire.
– Animated Glasses Are Available.
– Cabin Writing Slot Available.
Harun Aras

KAMAZ 6460 TURBO DIESEL V8 13.07.2020 1.38
– 1 cab
– Its interior
– Advanced tuning
– Metallic paint support
– Own sound
– Cable support
Added more animations, now there is a working gearbox handle, all three pedals-gas brake and clutch, differential lock button and high-beam switch
The GPS screen has been moved to avoid blocking the animation buttons
Added vinyl sides and hood stickers
The truck is registered in your salon
funyash

Steam Sale 26 July 2020
The Steam Summer Sale has started and you can get a 25% discount for the last time before the 1.0 release of Cattle and Crops.
We have also started the discount campaign on our website, also here you get CNC with 25% discount.
https://www.cattleandcrops.com/
We wish you a nice weekend!
cattle and crops

Polishing Update 23 June 2020
With update 0.9.8.2 we want to offer you more immersion and gameplay. Therefore, we have added environment sounds to this version. This means you can hear various sounds on the Albergtal map, which makes the game feel more realistic. The birdsong, rain and wind sounds are some examples. In addition, your character has now been given movement noise, which also differs depending on ground types. This is completed by sounds that attract and scare away animals.
The Albergtal Map was further updated. The vehicle trader now has tractors in his showroom and the sewage plant has been made a bit nicer. The farmhouse and all buildings have been reworked and got a more realistic look. The barn is now finally a barn and does not look so clinically anymore. The farmhouse now has automatic opening doors and the annex and garage can now be used to park vehicles. Furthermore, new bushes have been placed on the Albergtal map which are also seasonable.
An update to the current PhysX 4.1 version is also included in this update. This fixed the shaking in light vehicles (AI traffic).
Furthermore, many bugfixes have been included in this update. All changes can be found in detail in the changelog.
There will be a status update at the end of July and end of August until V1 in September. We are currently working full steam ahead on the completion of the V1 and will introduce to you some of the content of the V1 in the upcoming status updates.
Changelog 0.9.8.2
NEW
The vehicle specific physics were reworked and several heavy bugs were fixed that made light vehicles shake
NEW
PhysX 4.1 update. Update to the latest stable PhysX version
NEW
Environment sounds were added
NEW
Footstep Sounds have been added and are configurable via XML
NEW
Flashlight has received on/off sound
NEW
Sounds to attract and scare away Animals
NEW
Attract and scare off Animals improved
NEW
Bushes were added
NEW
Bushes Season Update
NEW
The farmhouse has been given a garage
NEW
The farmhouse has got a workshop
NEW
32 bit triangle indices support so that meshes can have more than 65336 vertices. so we can render more vegetation than before
BUG FIX
KI riders no longer automatically log off the field
BUG FIX
KI driver waits until chopper/thresher is ready on the field
BUG FIX
KI: Detection of potential collisions improved, NaN problem fixed
BUG FIX
Crashfix: Delete on vehicle Hide FieldGuidanceSystem window
BUG FIX
[EDITOR] Fixed connecting NavPath ends to nodes in the editor
BUG FIX
[EDITOR] This is important for modders: WheelJoint settings have been fixed. Unfortunately, an error had crept in during the engine upgrade and the brake settings of the WheelJoints could not be changed properly.
BUG FIX
When you drive with automatic, you don’t shift from neutral to first gear anymore which was a conflict with the automatic of PhysX.
BUG FIX
Also the PhysX input smoothing for analog input events was fixed. A wrong time factor was calculated here.
BUG FIX
[EDITOR] FontImporter settings were fixed
BUG FIX
[EDITOR] PNG Tree Importer fixed
BUG FIX
Street Decals fixing
BUG FIX
Field menu: Added missing StringTable entries for field grass and rye
BUG FIX
Albergtal material errors have been fixed
BUG FIX
Vehicle shelter collision was added
BUG FIX
Vegetation Grid hole was solved
BUG FIX
Workshop Collision was changed
BUG FIX
Asset Windmill
BUG FIX
Tree bug fixed
BUG FIX
Factions are now translated and XP correctly scaled
BUG FIX
Mission 07 Harvest the skiers do not work properly anymore
BUG FIX
Morph mesh no longer explodes in the first frame
BUG FIX
Tire tracks are painted directly under the tires and have fewer outliers
BUG FIX
The motor sounds were adjusted to the volume level of the new ambient sounds
BUG FIX
The new ambient sounds become quieter when the cabin is locked inside the vehicle
BUG FIX
The menu sounds and mission event sounds have been turned down
BUG FIX
The Footstepsounds were refined
BUG FIX
The machine sounds of the attachments have been reduced to 25% volume
BUG FIX
Fixed a problem with Plug ‘n’ Play support for Xbox controllers. It was possible that the controller was not recognized if the driver had given an unknown string or hardware ID. Now all XInput Devices are supported
BUG FIX
Fixed missing default assignments for the controller when walking
BUG FIX
Attract animals placed on Y
BUG FIX
Scare animals away on RB + Y
BUG FIX
Jumping is A
BUG FIX
Getting into the vehicle is now done with X or Dpad Bottom as when getting out
BUG FIX
Flashlight is RB + DPad Left as in the vehicle
CHANGE
Sewage plant has received a complete overhaul
CHANGE
Sewage plant was added to the minimap
CHANGE
Vehicle dealer was revised
CHANGE
Hammer CornKing maize sowing unit: too high seed consumption corrected (now 50l/ha)
CHANGE
Path System at field entrances was revised
CHANGE
BGP silo paths were revised
CHANGE
[Farmstorage] AI’s no longer stuck on the driveway
CHANGE
Farm premises were completely revised
CHANGE
machine hall, 1st floor is accessible
CHANGE
Sewage plant was revised
CHANGE
[EDITOR] Triggers can now also be set via editor masks
CHANGE
The OBJ to Agrofield Importer now supports OBJ files from 3D Studio Max and the Guruwave Exporter and the latest Blender version
cattle and crops

Early Access Update v0.9.6: Field Work Package
As mentioned last week, here’s the little surprise package, in addition to multiple bug fixes and optimizations as part of v0.9.5 (Tombstone) recovery.
4K | Full HD
In this update we’re releasing an eight-part field work package with Lemken machines. This includes power harrows, seedbed combinations as well as grain and maize drill machines. It’s completed by a fertilizer tank and a subsoil loosener. The new machinery allows farmers with smaller operations to work more precisely, as we’ve included a handful of 3m (9 ft 10”) machines. There are also 6m (19 ft 8”) variants of the same model series included, though, for the larger fields.
4K | Full HD
You’ll find a full overview in the change log.
NEW
Lemken Azurit 9/4.75 (3m maize seed drill machine)
NEW
Lemken Azurit 9/8.75 (6m maize seed drill machine, foldable)
NEW
Lemken Gemini 7/1000 (Front liquid fertilizer tank)
NEW
Lemken Korund 8/600 (6m seedbed combination)
NEW
Lemken Labrador 160 (2m subsoil loosener)
NEW
Lemken Saphir 7/300-DS 125 (3m grain seed drill machine)
NEW
Lemken Zirkon 8/300 (3m power harrow)
NEW
Lemken Zirkon 12/600 K (6m power harrow, foldable)
BUG FIX
Shop images can be generated again and are no longer just gray
BUG FIX
NPCs in the village no longer have the wrong shading. General Shading problems with scaled models fixed
BUG FIX
Field information panels for swath are displayed again in front of the swath
BUG FIX
Oily graphics on Linux systems was fixed
BUG FIX
Fixed crash when selecting a dropdown during loading/unloading and leaving the trigger
BUG FIX
Fixed crash when trying to load without selecting the fill type first
BUG FIX
The “Washing” window is no longer visible after loading a savegame
BUG FIX
The factions in the profile menu are now translated
BUG FIX
Crash while loading the MixKing at the farm storage fixed
BUG FIX
Fixed wrong spawn location when account balance is less than the vehicle rental price
BUG FIX
The fence gate at the pasture closes again
BUG FIX
Fixed missing translation strings in Claas Quadrant
BUG FIX
Vehicle Shop: translated descriptions are displayed again
BUG FIX
Joint script methods now always return the correct rotation angle between -180° and 180°
BUG FIX
Pasture fence collision fixed: the cattle should not be able to escape now
BUG FIX
Fixed missing NPC models: no more yellow boxes running around the village
BUG FIX
Shader editor: Parameter dropdown in constants can be selected again
CHANGE
[Performance] Traffic vehicles now execute less code
CHANGE
[Performance] Code optimized for machines (dirt, tire tracks)
CHANGE
Certain console commands now have an additional output in the debug.log (listMachineStates, listPlayerAttributes, listGroundAttributes, listFruitAttributes)
CHANGE
Removed anti-aliasing option from settings menu as MSAA 4x is used, with a custom resolve shader for better quality
CHANGE
The player character has received new textures
NOTE
The new machines have no sounds yet
NOTE
Just like the Hammer seed units, the Saphir 7 also requires a front attachment machine: the Lemken Zirkon 8/300 power harrow. The Azurits can be attached directly to the tractor’s three-point linkage.
NOTE
The Lemken Gemini front tank can currently only be used for transport, not as an additional tank with the Dammann Land-Cruiser sprayer
cattle and crops