Farming simulator 2017 mods / Maps
1 Star2 Star3 Star4 Star5 Star


May 24, 2018

Description: The popular Emerald Coast USA for 2015, a joint project with my son, is back, better than ever, with new and interesting features... Welcome to Emerald Coast USA... Deep in the southeastern United States lies the Emerald Coast. Just a few miles north, however, there is rich farmland. Now you can journey to this area and enjoy the farming experience for yourself. You begin with adequate equipment, but to work well you must become profitable and expand. In this region forestry is just as big a business as arable farming. Therefore, a large managed forest dominates the northwestern hills of this map. Arable farmland can be found in between the forest and the town, which is located in the southern part of the map. All standard animals are available, with a sell point in town. All of your farming supplies, such as fertilizer and seeds, must be bought in town. (no seed or fertilizer triggers at the farms) Fuel storage is available on the farms, with a small amount to get you started, for more, use the bowser to refill from town. For those that prefer to fertilize using anhydrous ammonia there is a dedicated sell point by the main highway. There is plenty of work here, so enjoy farming in the Emerald Coast USA! This map has all the default crops, including a large forest of pines for some serious forestry, and the map supports sugarcane There are four sellpoints to sell stuff: - Deep South grain mill - wheat / barley / rape / corn / sunflower / soybean - Garden Center - wool / compost - Biomass Plant - woodchips (located at the sawmill) - Southern Ag - sugarBeet / potato / sugarcane There is a modern grain system on the farm to store your produce until a better price comes along. 4 additional separate silo bins at various locations on the far end of the map hold a specific crop and require an auger such as the large Farm King to fill. There are no unrealistic places to store grass or straw... as IRL you would bale it up and store it, there are sheds around the map where bales could be stored, in addition to 2 custom auto storage bale barns which store hay bales only. - fermenting silos at the farm do not need compacting / will empty directly into feed mixer / check status at console next to silo. (2 silos, accepts chaff, grass and dry grass) - get water at the lake for free / fertilizer/seeds sellpoint has bulk fertilizer and seed silos for half price / default seed trigger as well for filling small seeders (regular price) and liquid fertilizer trigger (also regular price) Garden center has default fertilizer trigger for small spreaders or seeders (blue storage container - regular price) Fuel available at the local gas station or at the diner near the sawmill / Bulk sell point for fuel sells at near half price. - Milk sale is stopped on this map... there is a fill trigger at the livestock farm milk tank, sell at the dairy behind the general store. - There is custom traffic on this map, edited for faster speed without tinkering with the game itself and messing up other maps... definitely do not pull out in front of them! Also, several vehicles are parked at various locations (during the work day) and leave at night. - The fields all must be purchased except 5 which you start out with... Since the farmland in this area has been unused for a few years, some of the fields are in various states of disrepair... One field in particular has drainage issues, however, IT is priced to match the condition of the field... - The dealer lot and lobby, the granary sellpoint, the fertilizer sellpoint and the garden center, the sawmill, the dairy and the rootcrop sellpoint all have timed gates which open at either 7:00 AM or 8:00AM and close at 6:00 PM... no entry is permitted into these areas before or after hours... - The map is fully Seasons Mod ready... with a custom "snowmask" and all the foliage layers change according to the seasons... Also, a custom GEO is built in to this map to simulate realistic weather and growing conditions in this area... NO other GEO is needed [NOTE: It is intentional that some trees do NOT change colors or die with the seasons... this simulates real trees in this area