
GIANTS Engine 9: Improvements in Farming Simulator 22
With Farming Simulator 22, you enjoy improved performance and graphics thanks to the latest version of our very own game engine. The GIANTS Engine 9 features DirectX 12, Parallax Occlusion Mapping, and a lot more. Lead Software Engineer Thomas Brunner explains what improvements you can look forward to. Watch his presentation below!
Why do we use our own engine?
Simply put, we need our game engine to do exactly what we need it to do, so you can farm on virtual fields. While other game engines are applicable to multiple games of a genre, like shooters or racing games, and may offer some things or features, ours currently doesn’t include, our in-house built GIANTS Engine has a whole lot of other requirements no other game engine out there can offer out of the box.
An engine is simply not interchangeable without major adjustments. To use another engine for Farming Simulator would require a huge amount of customization. And, in the end, we’d basically have what we’re already using – our own, customized engine. Also, only with our own solution, we can offer the extent of modability, for example. If you want to know more about this, Thomas explains it more in-depth ins his presentation above.
What performance features can you expect?
DirectX 12
For the PC version of Farming Simulator 22, you can enjoy the benefits of DirectX 12. In previous versions of Farming Simulator, we used DirectX 11 / OpenGL. Compared to DX11, the latest DX12 gives developers more control of how their game interacts with the CPU and GPU.
That means, the GIANTS Engine 9 can directly manage resources and states, so we can control and manage them more efficiently. As a result, we have less driver overhead and more free CPU resources for other tasks.
Texture Streaming
On top of that, we added Texture Streaming to the GIANTS Engine. With this, we dynamically load higher or lower resolution versions of the textures based on what is actually visible on screen. This allows us to put even more objects into the world and to reduce the used slots per vehicle since we no longer need to make sure that we can load the full textures of all vehicles. Also, the loading times are reduced, since less texture data needs to be loaded at the start.
Occlusion Culling
Occlusion Culling is another important optimization technique. It allows us to make even more detailed worlds. Occlusion Culling basically prevents the engine from performing any expensive rendering for completely hidden objects. For example, boxes hidden behind a barn are not rendered until you see them – boosting performance by saving resources.
What new graphics features can you expect?
Temporal Anti-Aliasing (TAA)
Farming Simulator 22 features Temporal Anti-Aliasing. It is an approach to reduce unwanted rendering artifacts such as jagged edges or flickering specular highlights using the information from previous frames. The GIANTS Engine 9 uses a high-quality temporal anti-aliasing (TAA) algorithm by default, but it can also be disabled for performance reasons or if you don’t like the results.
In previous games, we enabled MSAA by default as an Anti Aliasing solution. Compared to MSAA, TAA is faster and usually leads to better results. For example, MSAA only improves the quality of geometric edges, but TAA also reduces other artifacts such as flickering specular highlights.
Parallax Occlusion Mapping
Parallax Occlusion will make the terrain and other surfaces in the game look more detailed and dynamic if the feature is turned on in the settings. The result looks very realistic and adds a depth to the surfaces in the game. Like the tire tracks on your field, for example, trenching in the ground. We covered this in another article. Find out more about Parallax Occlusion Mapping!
Improved Shadows
We made several shadow rendering improvements in the GIANTS Engine 9. One of the most notable changes is that we are now able to render the shadows much further away. This helps to increase the visual quality in the distance and your farmlands will appear more natural and realistic.
Farming simulator 22

Making Of: Look behind the scenes of our Cinematic Trailer!
Farming Simulator 22 releases November 22nd, and we unveiled the release-date with a Cinematic Trailer a few weeks ago. Since the feedback on the trailer, showing you an atmospheric outlook on the game, was overwhelmingly positive, we asked our dear friends at the French animation studio Capsule to share some exciting insights from behind the scenes.
Haven’t seen the trailer yet?
And they did! But, if you haven’t seen our Cinematic Trailer for Farming Simulator 22 yet, watch it now! You’ll find the behind-the-scenes featurette down below after the exciting trailer in its final form.
And that’s how it was made…
Capsule’s Co-founder Stéphane Montel and his colleagues explain in detail how it was made: Technical Character Director Alice Ruquier explains how our two protagonists were animated, Environment & Lighting Artist Samy Seffadj tells you about the authentic implementation of tractors and other objects, and Stéphane will also explain, why Capsule chose different music themes for our two characters. But see for yourself:
Meet Sophia and Jacob
If you watched our trailer closely, you noticed that our two protagonists are not just father and daughter. They have actual names, too! Our two farmers are named Sophia and Jacob.
They were performed by the French-Spanish-American actress and director Anaïs Parello and actor Dominic Gould you might already know as a virtual face from other video games, and a variety of movies and TV shows.
After looking for the perfect faces to represent our characters we decided that Anaïs and Dominic would be perfect for the roles. And we were right! Judging from the behind-the-scenes recordings, they seem to have had a lot of fun, too!
We thank Capsule as well as Anaïs and Dominic, and everyone else involved in the making of this awesome trailer and for the fantastic work!
We hope you liked our Cinematic Trailer and had fun looking behind the scenes. Stay tuned for more Farming Simulator 22 as we have more exiting news to share in the coming weeks!
farming simulator 22

AUTUMN OAKS: DFMEP V1.0.0.0
Autumn Oaks: DFMEP
It’s finally here, after numerous weeks of staying up all night pushing myself and the game to the limit to produce the most realistic dairy farming map ever produced for Farming Simulator.
Autumn Oaks was originally created by Cwj108, converted to FS19 by MB Farms FS, Brian Greenawalt remodelled the barns, and the project was passed to me by JMF Modding to make a working map out of Brian’s new barns. I went above and beyond and turn the map into the closest thing to a day-to-day simulation of a small-medium scale dairy farm
possible in Farming Simulator 19, with the skills that I have.
The map features a realistic feed ration and feeding system via Maize Plus, multiple animal pens on three farms, allowing you to separate heifers from calves, and dry cows from milking cows to maintain maximum milk production year round. The beef farm has been transformed into a cow-calf operation where you raise female beef cattle for the purpose of producing calves to either expand your herd, or to raise to a good weight to fetch a good price at the stockyard. Two feed carts are included for the purpose of feeding in the tie stall barns. Bedding your cattle can be done with straw, corn stalk bales, OR soybean straw bales(do not use more than one straw type at once, wait for the straw to run out before switching straw types).
The map also features grain drying, and the ability to ferment earlage, haylage, and corn silage and high moisture corn in vertical silos, thanks to GlobalCompany. The feed rooms feature conveyor belts to allow you to unload multiple silos in one spot, and on the main farm, you can install a stationary TMR mixer.
Seasons brings snow covered roof tops and frozen streams and ponds. The included Seasons GEO is based on real weather of the area, and leaves you with narrow planting and harvesting windows, but if you use Green Mowing, you can take advantage of the ability to turn winter grains into haylage, and plant silage corn or soybeans into the same field to get two crops from that field in one year. The ability to do cereal forage is important as well due to the fact that the animal feed consumption has been turned up to realistic levels. The yields are decent, especially with abundance of good soil on the map when you use Precision Farming(an edited one by [TAG JS MAPPING], that I edited to adjust manure values and yield bonuses to be a little more realistic is included in the optional folder in the ZIP archive), but the prices are low, they are the same prices as Medicine Creek, which i believe are based on average prices from 2018-2019.
All of the farms feature autoload hay lofts which will take small square bales and store them away for you to retrieve inside of the barn, saving you time when feeding or bedding. The tie stall dairy and the beef barn have a spot inside that will allow you to shred a round bale and dispense it below, as well. The autoload loft can be disabled at the tie stall dairy and the beef farm by walking up to the pitch fork, and clicking, this will allow you to manually stack large square bales.
Some other features I haven’t mentioned:
Additional crops: alfalfa, triticale, rye, silage corn, and narrow soybeans
Earlage: Using the modified headers I released when I released Mercer, you can make earlage.
Ear corn: This map is completely compatible with the ear corn pack I released with Mercer
Buckets: If you only have a few calves, and don’t want to invest in a tanker for milk replacer, or want an easy way to take them cracked corn or beanmeal, you can use the GC panel to spawn some buckets of milk replacer, cracked corn, or beanmeal.
Realistic hay yield: Making more than one cutting of hay per year is now important.
And many more features I haven’t mentioned here.
If you enjoy the map, and you like to donate to me, you can do so here: https://www.paypal.me/tysondiniz
If you need any help with the map, join my Discord and navigate to the Autumn Oaks help and support channel: https://discord.gg/uvG92YJ
If you’d like to watch livestreams of me playing on the map check out my YouTube channel: https://www.youtube.com/c/TysonDiniz?sub_confirmation=1
If you are a looking for some of the additional mods that work with the map check here(note the grain bins and grinder mixer only work with Mercer): https://mod-network.com/p/T.%20Diniz
Seasons, Global Company, and Maize Plus(with Forage and CCM extensions) are required to play this map.
I recommend Green Mowing, Precision Farming, and the animal pen extension mods.
The zip you download needs to be extracted, within it are:
The map
The bale barns
A forage blower
The stationary mixer
The milk replacer pack
A New Holland grinder mixer specifically for this map
Two feed carts for the tiestall barns
A John Deere gator from Blacksheep Modding, modified to carry cows and calves on the “skip” implement
A pack of sleep triggers
And an optional folder with an edited Precision Farming Addon
Original map: CWJ 108
FS19 Conversion: MB Farms FS
New barn interiors: Brian Greenawalt
Edits: Diniz Farms
21′ and 30′ grain bins: Western Iowa Modding and Edits
Various decorative objects: AWModding
New roads: Tired Iron Modding
Narrow Soybeans: MRM Farms
Thanks to JS Mapping and OS Farms for their help and advice with mapping.
Huge thank you to WadeMitch, and KederkFarms for their amazing YouTube videos of the map.
I’d also like to thank Pleasant View Farms, and JMF Modding for their dairy farming advice.
And finally Anhak for the really in depth testing of yields, and map object misplacement.

DOCK V1.0.0.0
Edited to put my boat dock on… This was one of my very first building mods but it works grate with all the boats.
OmaTana

PEUGEOT EXPERT SPECIAL FUNFAIR V1.0.0.0
Hello everyone
I present to you a new skin of the Peugeot expert. With a plate attached to you, you will be able to advertise your fun fair
Characteristics:
– Price: 38.560
– Power: x
Le_Fermier_Fou