Modifications 71714

FS19 others mods

If you can’t find the mod category for the mod that you’re looking for, if you have a hard time figuring out where your mod can be or if you want something different to add to FS19, you came to the right place. In the category of FS19 other mods, players can expect to find exciting, unique and very different modifications for their game. For example, some additions work like addons but aren’t really addons, they’re just tools that a developer or a very experienced player could use.
There are also mods for other types of tools and items that couldn’t be put in any other category that we have on our mod catalogue. There are a lot of other mods that you could use. They will all change the way you play, like by adding unique and fun holiday-inspired items or by changing some mechanics of the game. In general, the category of ‘Other FS19 mods’ is usually inhabited by unique and rare solutions for players of the simulator who definitely want to change particular details about their gameplay.
Check out the Farming Simulator 19 other mods to find something that can truly eliminate monotony and boredom from your gameplay. Download other mods for Farming Simulator 19 for free!

Offer here my ready designed farm for the North Frisian Marsh 4-fold Mod Map v. 2.8 .

Version 1.03
– “Without trenches” version added

The farm, as well as all production sites was completely designed via the ingame terraforming tool, as well as the Map Object Hider.
The game state represents a restart with the difficulty level “New Farmer” (easy) on the above mentioned map.
This means that all standard vehicles, as well as the standard levels of the farm silo are present.
The lots on which the buildings stand are also already part of the yard.
Furthermore, as in LS17, ALL the green areas also belong to the farm, as well as fields 1, 2, and 20.
Liegt you for this a new savegame and copy the contents of the download into this folder!
So you don’t have to download too many mods to use this savegame, I used most of the FedMods.
You can find the maps, buildings, and deco objects needed for the save game at the following link: https://bit.ly/3tVzH1E

In detail, these would be:
Map Object Hider
GlobalCompany
NFM o. Trenches 2.8
NFM productions v 3.1
Modular BGA System
FP FarmPack
Large vehicle bay
Leim truss machine shops
EasyShed Set
Placeable Trees

Support is available via Discord: https://discord.gg/MbqHR5x
or on my YT channel: http://bit.ly/2Di5QHx
Now have fun on your new farm! 🙂
Would be happy if you could leave a short feedback about the yard via comment or PN.



Idee / Konzept: XPiRiJenZ
Tester: XPiRiJenZ
Danke an alle Modder, deren Objekte hier zum Einsatz kommen!

Farming simulator 2019 mods / Others

COURSEPLAY FOR FS19 V6.4.1.0

October 24, 2021

Push Release 6.4.1.0
Moved all the old cp.workwidth to the Work width setting.
Moved cp.laneNumber to the multi tools setting.
Created a field edge path setting instead of cp.fieldEdge.
Removed old cp.laneOffset
Small MP toolOffsetX fix.
Fixes custom fields in MP.
Small work width fixs for mods.
Enables automatic work width calculation for shovels.
Should fix #7324

Push Release 6.4.0.9
Fixed turn diameter bug. #7550
Enables Shields attached at front of ShieldAIDrivers.
Small CompactingAIDriver fix.
Enables automatic shield work width calculation.
diff small MP fixes
Use another speed in follow Chopper through Turn to make it more reliable

Push Release 6.4.0.8
Fixed mission fields in MP when a new player joins. #7476 #6530
Improved some settings in MP

Push Release 6.4.0.7
fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799
fixed #7432
fixed limited helper limit by @tn4799
should fix #7420
fixed an Issue for multitool course when use pathfinder in turns
fixed offset course for multitool
fix Stephan-S/FS19_AutoDrive#2086
fixed HUD Version Number
removed debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket handling (drive back before drive to unload course)
display full vehicle name by @KITT3000
Issue #7422:
Mode 10 only stops autodrive unloader if needed now.
Changed the mode 10 driver lane iterations.
The driver always starts at the middle and
drives alternating to the left and right side.
Small mode 9 trigger detection improvements, might fix #7440.

v6.4.0.6
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…

v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes

Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.

v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes

Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



courseplay-release-creator

Farming simulator 2019 mods / Others

Hello folks,
I actually didn’t want to make a new version anymore, but I decided to publish a new version of my route network, so here is the AutoDrive_HOF_BERGMANN_V1_7.

Changes:
– Farm pig manure loaded and farm pig sty DB (attic) Sroh changed where the pig feed silo was previously.

Innovations:
– Changed all fields and various other routes in side stakes.
– Farm slurry storage (hose) added.
– Farm productions: BioDiesel small plant at the farm connected to the road network.
-Covering connected.
-Gas trade (Huber) connected.
-Oil mill connected
-All the Fuchshausen families are connected to the route network.
-new sales targets added VK gas station biogas / diesel added and VK cover shop wood chips.
-Cow pasture A and paddock A only added target point in front of the gate.
-new destination point added at the dealer / shop to sell vehicles / equipment.

New folders:
P-covering
P-gas trading (Huber)
P slaughterhouse
P oil mill
Dealer / shop

And no further changes / adjustments.

But there is something to consider, so the zip contains a changelog of vegetable cultivation from V1_6, please read the changelog carefully.

Have fun!



LS15-17-19Farmer

Farming simulator 2019 mods / Others

AGRIFAC CONDOR V V1.0.0.0

October 21, 2021

Agrifac Condor V
Width: 40 Meter



Model: Giants
Texture: Giants/Peterrrmodding
Testing: Peterrrmodding
Other: Peterrrmodding

Farming simulator 2019 mods / Others

FILL-RITE FUEL TANK V1.0.0.0

October 20, 2021

Features:

Enter able to fill if not attached to vehicle

Strap able

There is an attacher joint on the tank but you will need to add it to

your vehicle to connect also can pick up tank until full of fuel.



Western Iowa Modding & Edits

Farming simulator 2019 mods / Others

Electric Dicycle
Designed to keep fun on your farm and keep mobility fun!

– Price: 5000 $
– Power: 30 hp
– Wheel configuration

Have a Good Game!



Erik Isac, Agro Mods

Farming simulator 2019 mods / Others

ADJUSTABLE MIRRORS V1.0.1.0

October 19, 2021

This mod enables you to adjust the mirrors of you vehicles and actually make them useful when using the in-cab view.
Everything is fully multiplayer compatible and mirrors will be synched between all clients and saved by the server.

Changelog: 1.0.1.0
– Fix a vehicletype registration bug, which arose in some vehicle mods. The mod should now work in all applicable vehicles.
– Update registration code to a more “default” approach using built in functionality
– Add french, italian and brazilian portuguese localizations

Default bindings are as follows:
– “Adjust Mirrors on/off” : [rctrl + keypad_0]
– “Change mirror” : [rctrl + keypad_5]
– “Tilt the mirror down” : [rctrl + keypad_2]
– “Tilt the mirror up” : [rctrl + keypad_8]
– “Tilt the mirror left” : [rctrl + keypad_4]
– “Tilt the mirror right” : [rctrl + keypad_6]



StjerneIdioten – Original 2015 version by Marhu

Farming simulator 2019 mods / Others

PRODUCTIONSINFOHUD V1.0.5.0

October 17, 2021

A Hud to display the productions that need attention from Achimobil.

Version 1.0.5.0
– For multiplayer clients: You can now save the settings manually using a button in the settings menu. These should then also be loaded the next time the game is started.
– In the settings there is now a button that corrects the stock quantities in the central warehouse for the quantities where 4999 were used by GC instead of 5000. This is not shown on the displays and has not been tested in multiplayer.
– Sales recommendation is now displayed if the total quantity of all products with a good price from a pick-up location to a sales location is above the set quantity. The central warehouse of the marsch is a pick-up point.
– RU translations updated (thanks to nagor)
If the multiplayer clients discover a problem with the settings or the storage correction, please report them. I’ll try to fix it then. For LS19 there is no way for me to test it, so it remains a guess why it doesn’t work. I ask for your understanding.

Developed for the NF march, but is compatible with all Global Company productions.

The mod shows in an overlay the productions in a list that …
– have no raw materials and therefore stand still
– which run empty within the next 72 hours and have less than 75% fill level.
This list is sorted according to the remaining term, the empty ones appear first and then in ascending order based on the remaining term.
For the remaining term, productions that have been switched off by the user or that are not taken into account will be taken into account.
If a raw material is not required for an activated production line, it is also not displayed.

It also shows the sales opportunities, where goods from the productions or from the silos can be sold at the best prices.
But only if the Tunis sales price trigger is installed and activated.
In addition, at least 100k liters must be available for sale in a warehouse or production facility and the price set in the sales price trigger must be exceeded.

Via the settings dialog (standard LShift + LCTRL + P), the productions can be ignored individually for goods deliveries and goods sales.

Requires:
– Global Company.
– Sales price trigger from Tunis, if you also want to display the sales prices, is optional.

Credits:
Thanks to Klaus_Ferrano for the store icon.

Explanation of the settings that are not yet possible via the in-game menu:

– true = Positions the display below the display of the Vehicle Inspector Mod
– false = fixed position

– only minNeededAmount can be adjusted here to the amount from which the production may be displayed.

The share is only allowed with the original link from Modhoster or soon from the Giants ModHub.



Erstellt von Achimobil.
Für die Preisanzeige wird der Mod Verkaufspreisauslöser von Tunis benötigt.
Danke an Klaus_Ferrano für das Store Icon.

Farming simulator 2019 mods / Others