OLD LIZARD TRAILER V126.96.36.199
Converted from the LS15 and made for LS19.
He can do everything a normal trailer can do.
Fully functional lighting system.
Revised for LS19.
He makes good for the east friends!
Have fun with the old cart.
COURSEPLAY FOR FS19 V188.8.131.52
Countless fixes for SP and MP.
Enabled debug channels for non-developer version.
Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
Food mixer now works in Mode9.
Mode10 now change its work mode based on the attached tool.
Shields can now be attached at the front (also for vehicle with turned cabin).
Shield and shovel work width is now calculated automatically and better visual when change the value.
Search radius in Mode10 is now visible when changing the value.
Mode2 can now be used with AD.
Some Mode2 tweaks.
Better pocket handling for combines.
Follow chopper through turn is now better and faster.
Tool position can now be saved in Mode8, for combine and sugarcane trailer.
Sugarcane trailer can now be used to overload in Mode3.
Course generator settings are now saved in the vehicles.xml.
Fuel save improved.
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
Fixed HelperLimit by @tn4799.
Display full vehicle name by @KITT3000.
Push Release 184.108.40.206
fixes Mode9 (and others) cause Memory Overflow when workWidth is 0
fixes Mode 10, Bunker Silo filling/compacting | Shield Working Width loading of saved workwidth
fixes Issue with John Deere 50G Crawler Compact Excavator
Push Release 220.127.116.11
should fix #7578
might fix Mode7 Fieldselection
Since the latest update my combine keeps stopping in the corners, more so on the first pass since the latest update
Stock combine/mod combine makes no difference
3 runs on headland
The fix is already on master I just didn’t had the time to push a hotfix release.
Push Release 18.104.22.168
Moved all the old cp.workwidth to the Work width setting.
Moved cp.laneNumber to the multi tools setting.
Created a field edge path setting instead of cp.fieldEdge.
Removed old cp.laneOffset
Small MP toolOffsetX fix.
Fixes custom fields in MP.
Small work width fixs for mods.
Enables automatic work width calculation for shovels.
Should fix #7324
Push Release 22.214.171.124
Fixed turn diameter bug. #7550
Enables Shields attached at front of ShieldAIDrivers.
Small CompactingAIDriver fix.
Enables automatic shield work width calculation.
diff small MP fixes
Use another speed in follow Chopper through Turn to make it more reliable
Push Release 126.96.36.199
Fixed mission fields in MP when a new player joins. #7476 #6530
Improved some settings in MP
Push Release 188.8.131.52
fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799
fixed limited helper limit by @tn4799
should fix #7420
fixed an Issue for multitool course when use pathfinder in turns
fixed offset course for multitool
fixed HUD Version Number
removed debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket handling (drive back before drive to unload course)
display full vehicle name by @KITT3000
Mode 10 only stops autodrive unloader if needed now.
Changed the mode 10 driver lane iterations.
The driver always starts at the middle and
drives alternating to the left and right side.
Small mode 9 trigger detection improvements, might fix #7440.
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…
Merge pull request #7331 from Courseplay/DriverModeSetting
Push 184.108.40.206 Release
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes
Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).
courseplay release creator
OLD WOODEN WAGON V220.127.116.11
FS19 Horse Cart With Tarpaulin
Horse cart with tarpaulin, what can I say more, just download.
User218743, User B4D, Consi
BMW E46 V18.104.22.168
Hello today I am giving you the BMW E46 in the M Package which I have been doing for a long time, it has mainly the model in the udim and the M Package from the M3 version.
The measure is not the best but in the next edition I will definitely improve it and possibly add the Coupe version.
If you have any reservations, write in the comments!
Unfortunately, the mod weighs a lot, but it’s worth it.
Prohibition of uploading on the changed link
Ban on uploading to other sites (although no one is listening to it anyway)
Prohibition of uploading edits without my consent (write on fb Pan_pitruha modding)
it’s so much a nice game.
Pan Pietruha, Bartek
BIN PACKS V22.214.171.124
Bin pack from All American Mapping and Modding which I have converted over to placeables, due to the file sizes, they are split up into packs based on their diameter. All bins will require an auger to load and unload. As well they come with the GtX script allowing only one fill type to be stored in them at the same time. Also need to thank Kederk and Trailer Park Farms for testing these out.