Modifications 71714

FS22 addons mods

This is a map based on my homeland.
That’s what she has to offer
*is an alpine landscape with mostly steep areas
*2 yards
*2 buildable areas(yards)
*1 Alm
Have fun.



Tennstoia84

Farming simulator 22 mods / Fs22 Addons

GRANO SHARK 3M V1.0.0.0

April 5, 2023

FS22 Grano Shark 3m

Price: 10500€

Max. working speed: 15 kph

Required power: 80/100 hp

Working width: 3/4 m

Maintenance: 11 € / day

discord: https://discord.gg/vj2xpnhp7T



CatFan18, SterydyPL, Kudlik, MaxModding

Farming simulator 22 mods / Fs22 Addons

WOOD STORAGE V1.0.0.0

April 4, 2023

Wood Storage
Allows you to store your logs by skidding them directly with a winch
Price from: 8000 €



Itheniel

Farming simulator 22 mods / Fs22 Addons

The Autoload pallet storage mod allows you to store pallets automatically.
With this mod, up to 50 pallets can be stored.
Price: 5000$.



AgriKevolution

Farming simulator 22 mods / Fs22 Addons

JCB Fastrac 8330 Turned Into JCB Super Fastrac
➣ Starting Price: 289,000$
➣ 6 Tires Type Configuration
➣ Wheels Setup Configuration
➣ Main Body Configuration
➣ Secondary Color Configuration
➣ Exhaust Grill Color Configuration
➣ Secondary Color Decals Configuration
➣ Exhaust Grill Configuration
➣ Beacons Configuration
➣ 2 More Engine Configuration with New Hood Design Each
➣ Rack Configuration

Special Thanks To All Our Patreon Supporters:

Diamond level patrons
➣ Zac Johnson

Gold level patrons
➣ zombie killer3156
➣ Taurus CZ
➣ Andy Murdock
➣ Fluffy Boi
➣ Explorer Michael
➣ CornHub
➣ Jordan McDaniel

Silver level patrons
➣ bloodcountry
➣ Ferraridriver 488
➣ christian
➣ Max Landon
➣ Cristiano emanu costa
➣ Winny46
➣ TR
➣ Daniel Weiss
➣ Tom
➣ Peterray1312
➣ Lucas Etzler
➣ Vaidas Drulia
➣ Brian O’Michelin
➣ Nathan Hamilton
➣ Susann Beer
➣ Michael Grant Graves
➣ B Whalen

Support Us On Patreon And Get Excusive Mods:
https://www.patreon.com/mygamesteam

Join Our Discord Channel:
https://discord.gg/tAvfJdzBr5

Support Us On:
PayPal Donation On: https://ko-fi.com/mygamesteam
Other Donations On: https://buymeacoffee.com/MyGameSteam



My GameSteam

Farming simulator 22 mods / Fs22 Addons

VEHICLE SHADER V1.9.0.0

March 23, 2023

Updated for Update 1.9.0.0

Here is the Vehicle Shader for the 1.8.2.0 update, this file is to be placed in C:\Program Files (x86)\Farming Simulator 2022\data\shaders, it will allow you to lose the shine effect on the vehicles, noted that this version is for update 1.3, with each update the file will be reset by Giant, I will update the mods with each new game update.
This file is to be replaced by your current shader, it does not affect multiplayer or server play, it even saves FPS on small PC configs.



Zetor du 47

Farming simulator 22 mods / Fs22 Addons

MAIZEPLUS V1.1.0.0

March 23, 2023

MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Changelog 1.1.0.0:
– Fixed display error in text of silage/hay missions
– Fixed bug in HeightTypes elevated maps
– improved compatibility with PnH using mods
– recalculated feed prices for purchase silos
– deuka beet pellets added to shovel category
– converter for Forage Harvester corrected to Chaff
– support for Göweil – DLC

Changelog 1.0.4.1:
– Hotfix deuka Silo

Changelog 1.0.4.0:
– changed modDesc version to 72
– fixed l10n-Error of bigbags (display when coupling with bigbag lifter)
– corrected fillType of Luprosil IBC
– Silage-Additive in Stade mill replaced with Luprosil
– removed the weight display of the sacks and pallets in the shop
– corrected converterOverride
– unique fillTypes for the deuka feeds
– changed some icons
– revised weights of the deuka and DSV pallets and sacks
– revised weights of the carrot, potato and fillable pallet
– fixed problem at the “packedSquarebales”
– adjusted weight and capacity of cropswath bales
– solved the issue that clients can’t join a dediserver game after a recipe in a mixerwagon was changed

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
– grass-silage
– maize-silage
– CCM and CCM-silage
– brewers grain and brewers grain silage
– beetcut and beetcut silage
– wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.

Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
– wet grass (mowed without conditioner)
– conditioned grass (mowed with conditioner or wet grass tedded 1x)
– semidry grass (+1 tedding)
– hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don’t want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the “conditioner” feature only for mowers that have a conditioner.
But if you don’t want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.
Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
– roughage by Hartog, NATUREgreen and Eifel-Heu
– power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
– molasses (IBC container)
– CCM-silage in bales
– filtered water (IBC container)
– water (IBC container)
– clover-hay and clover-silage in bales
– alfalfa-hay and alfalfa-silage in bales
– carrots (in pallet-boxes)
– potatos (in pallet-boxes)
– beetcut and potatocut (placeable buying station)

Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.

Now to the vehicles that come with MaizePlus:
– Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

– MAN TGS18.500 4×4 in Stade livery:
For example to pull or power the Stade Mill

– MAN TGS18.500 4×4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

– Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

– Small cutter-roll 3m:
Cutter-roll functions from basegame

And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos

You can find a detailed explanation for everything here: README
Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.



The-Alien-Paul and Modelleicher

Farming simulator 22 mods / Fs22 Addons

The map may also be set to other mod sites using my download link.

Map 2.6.2
– Map is Göweil Pack DLC ready
– The BGA’s of the MAp now also accept sugar beet pulp bales

For the map I still recommend my mod packs.
Links and lots of information videos can also be found on my homepage
The map offers the following highlights, among others
fields then forest
On the NF march there are 79 fields
Sizes 0.8 ha up to 95 ha i the total area of all fields is just over 1000ha of which approx. 140ha are grassland
forest area
There are more than 150 hectares of forest with countless trees, most of which are also suitable for the wood harvester.
fruit
In addition to the standard fruits, rye, spelled, triticale and millet have been added to the map, and other filling types on the map are earth, sand and gravel
points of sale
If you harvest a lot, you also have to sell a lot. There are a total of 16 different points of sale at the NF Marsch 4fach
collectibles
On the NF Marsch Mod Map there are 3 different collectibles to search for.
This includes 10 pairs of Shelly shoes, 30 FA gold coins and 78 NF marching pallets for all the collectibles there
There are shelves at the vehicle dealer that fill up when the objects are found.
When finding all objects of a category there is also a bonus if someone cannot find all objects themselves
there are suitable help videos on my YouTube channel in which I show all the hiding spots for the shoes, coins and pallets.
empty spaces
There are at least 15 free areas on the map that will certainly be supplied with productions by me over the next few months
mod packs
In addition to the map download, there are 2 other downloads, namely the Fed Mods Pack and a Fed Production Pack which
I will present in another video, the two mods are first a summary of all my mods for the LS22
windmills
It is windy on the North Frisian Marsh and a long-term investment in wind turbines can be worthwhile.
The wind turbines installed on the map are practically only decoration and can be used after you have bought the land
has to be demolished and replaced by the NF Marsh Windmill
fruit symbols
All fruit symbols have been revised and no longer look so comic-heavy from missions
Many XXL missions thanks to the map size and the number of fields
ground textures
With a total of 18 different ground textures, everyone can design their yard and surroundings to suit them
Have fun on the map 🙂
Kind regards
FedAction
dani1803



FedAction LetsPlay

Farming simulator 22 mods / Fs22 Addons