Modifications 55629

Latest Gamers mods - Download modifications

cover kverneland accord dl pack 1

* Price: 7.000€ – 10.000€
* Working width: 3.0m
* Capacity: 750l/1000l/1250l
* 4 seeder models
* Configuration of extensions increasing the capacity of the tank
* Color configuration
* Wheel configuration
* Wheel color configuration
* Mechanism cover configuration
* Sticker configuration



Dlajego

Farming simulator 22 mods / fs22 Implements & Tools
cover john deere 8r 8rt 8rx 2020 1

John Deere 8R,8RT,8RX 2020 US-Version

– 8 Series:
Available Models:
8R 230, 8R 250, 8R 280, 8R 310, 8RT 310, 8RX 310, 8R 340, 8RT 340, 8RX 340, 8R 370, 8RT 370, 8RX 370, 8R 410, 8RT 410, 8RX 410

– Price:
John Deere 8RX: 351.000 $
John Deere 8RT: 343.000 $
John Deere 8R: 285.000 $
– ILS system
– Frontweight configurations
– Engine configurations of 210 hp – 410 hp
– North American Tire configurations
– More tracks configuration 8RT, 8RX
– Real American lights (turn signals)
– Tinting the glass configuration
– Separate patches with stickers in the US and EU version in cabin
– Configuration of weights

With more power, versatility and durability than any generation of 8 Series tractor before it
and the built-in precision ag technology to deliver the most integrated experience an operator can have,
these are the high-horsepower row-crop tractors to lead us into the next 100 years.
The next leap forward in brains, brawn and beauty in a 230 to 410 hp tractor.



SiiD Modding

Farming simulator 22 mods / Fs22 Tractors
cover lizard mt v1000 EFnyPAuF5q

LIZARD MT V1.0.0.0

January 26, 2022

MT2
Price: € 24500
Capacity: 14000 – 24000 liter
Load: milk, water
Brand: Lizard

MT3
Price: € 28000
Capacity: 15000 – 28000 liter
Load: milk, water
Brand: Lizard

– Selectable capacity.
– Tires can be selected.
– Rim color can be selected.
– Selectable tank color.

The lids must be opened for loading.



Kastor [D-S-Agrarservice]

Farming simulator 22 mods / Fs22 Trailers
cover jcb teletruk v1000 1 hUyJM

JCB TELETRUK V1.0.0.0

January 26, 2022

JCB Teletruk

In 1997, JCB developed a unique forklift truck with a telescopic boom instead of a conventional vertical mast.
The JCB Teletruk provides unrivalled forward visibility, forward reach and large lift capacity, dramatically improving safety, while saving time, space and money.

Deisgned to work with skid steer attachments.

Brand: JCB
Price: £48000
Gross Power: 62 HP

Features:
– Colour options
– Level lift
– Animated controls
– Top door opens



RossN Mods

Farming simulator 22 mods / Fs22 Forklifts & excavators
cover quarry plant v1000 4MRMrb6

QUARRY PLANT V1.0.0.0

January 26, 2022

I present to you a factory that will sort the earth into gravel and sand
it is a placeable mod compatible with terra farm and fruit TP maps
Good game



TAZ-RPTPFR
Quentinmodding

Farming simulator 22 mods / Fs22 Addons
cover tp point of sale v1000 Ide

TP POINT OF SALE V1.0.0.0

January 26, 2022

Here you can sell earth, gravel and sand. be careful gravel and sand is more expensive than earth you will need the TP crusher.



TAZ-RPTPFR
Quentinmodding
MCTWISTE

Farming simulator 22 mods / Fs22 Objects
cover traffic sign pack portable 1

Portable traffic signs with configuration options.
• Price per piece: 110 €



F. A.

Euro truck simulator 2 mods / Bus
cover enhancedvehicle v1200 gT4z

ENHANCEDVEHICLE V1.2.0.0

January 26, 2022

What does EnhancedVehicle do?

2022-01-25 – V1.2.0.0
+ added a display for the remaining distance to the headland trigger
+ added config option to choose which lines should be displayed (all, none, tracks only, vehicle+working width only)
+ added config XML option to specify sfx volume
* ATTENTION: Way of “how it works” changed:
– Press RShift+Home to switch throught operating modes: “snap to direction” or “snap to track”
– Hold RShift+Home to disable track assistant
– Press RStrg+Numpad1 to (re)calculate working width
* leaving a vehicle will no longer disable snap direction/track
* remapped move offset line from RAlt+Numpad -/+ to RShift+RCtrl+Numpad -/+

2022-01-15 – V1.1.3.1
* translation updates
* updated differential lock sound

2022-01-11 – V1.1.3.0
+ added warning message if parking brake is applied when trying to move vehicle
+ added config XML option to move dmg/fuel HUD display in classic FS19 configuration
+ added config XML option to move misc (weight) HUD display
+ added config XML option to modify inactive/active color of some HUD elements
– removed the requirement to enable/disable functionality of parking brake to be able to use the brake
* small fix in “turn around” function

2022-01-04 – V1.1.2.0
+ re-added the background for dmg/fuel display in classic FS19 configuration
* parking brake should now work in manual transmission(+clutch) mode
* renamed “Handbremse” to “Feststellbremse”
* moved the global settings in configuration menu to the bottom

This mod adds a track assistant, a parking brake, differential locks, drive modes (all-wheel, RWD/FWD) and direct control of front/rear hydraulics and equipment to (motorized) vehicles. Additionally, the HUD gets a bit of an upgrade with a more detailed damage indicator, fuel tank level, fuel consumption, engine RPM and temperature, and weight/total weight.

Note
I recommend to open the configuration menu once after each new mod version via “Ctrl + Numpad /” and reset to default settings.

What’s new in version 0.9.x?
First of all: Welcome to FS22. The mod functions from the FS19 version have all been taken over – except for the shuttle shift. That feature has been removed, as the game now supports this out of the box.
NEW feature: a track assistant (“GPS light”) and a simple “hold direction” mode (“snap to direction”).

How does the Track Assistant work?
Drive to the field with your vehicle and an attachment and turn on the guide lines with RShift+Home.
Position your vehicle parallel to the edge of the field.
Turn on the track assistant with RCtrl + Numpad 2. A bunch of lines will appear representing the tracks.
Above the speedometer you can see the current track number your vehicle is in, and next to it a number between -5 to +5. This number indicates how many tracks your vehicle will turn when you press the “turn” button. Example: You are in track #5 and press “turn” with a value of +1 -> your vehicle will enter track #6. Example 2: You are in track #10 and press “turn around” with a value of -3 -> your vehicle will sort into track #7.
Press RCtrl + End to automatically keep the car in the current track. You don’t need to steer now – just accelerate/brake or turn on cruise control.
At the end of the field, the vehicle can turn around if you press RCtrl + Home. Note: The vehicle simply tries to reach the new track. It is not very intelligent about it. It does not turn in several moves or something like that. Just try it out and see how it works.
When you steer, track keeping is immediately disabled. With RCtrl + End you turn it back on.
If you changed the attachment or want to realign tracks -> RCtrl + Numpad 2.
Headland: In the config menu you can turn on/off the headland mode, configure what should happen when headland is reached and set the distance to the end of the field

Keyboard mapping (can be remapped in game options) / full list on Github
Ctrl + Numpad / – Open configuration menu. There you can turn on/off some functions and turn on/off the HUD elements.
RCtrl + End – keep vehicle in current track or snap to current direction
RCtrl + Home – Turn into next track or turn direction of travel by 180°
RShift + Home – Change operating mode (snap to direction / snap to track / hold one second to turn assistant off)
RStrg + Numpad 1 – (Re)calculate working width
RStrg + Numpad 2 – (Re)calculate track layout
RStrg + Numpad 3 – Cycle through different display modes for the guide lines
RCtrl + Numpad 7 – Differential Lock Front Axle On/Off
RCtrl + Numpad 8 – Differential Lock Rear Axle On/Off
RCtrl + Numpad 9 – Change Drive Mode (All-Wheel Drive, RWD/FWD)
Numpad Enter – Activate/release parking brake
LAlt + 1 to 4 – hydraulics front/rear raise/lower, attached devices on/off

FAQ
Q: Where is the configuration file?
A: in [..]\Documents\My Games\FarmingSimulator2022\modSettings\FS22_EnhancedVehicle\FS22_EnhancedVehicle_v1.xml

Q: There seems to be something wrong with 2WD (=not all-wheel drive mode).
A: Quite possible. The mod is bound to the game engine. The sometimes does what it wants and taking into account all parameters such as tire size, friction, payload, etc., the vehicle can sometimes make strange jumps or the like. Currently, however, the mod should have this reasonably under control. The idea of the function is also rather all-wheel+differential locks active, so you can reasonably drive up the shit driving silo ;-).

Q: I don’t see any engine temperature or fuel consumption!
A: Then you are most likely a participant in a multiplayer game and are not the host. Due to game engine limitations, the mod cannot determine and display the values.

Q: The damage for device xyz is always 0%
A: Then the device doesn’t support a damage model and the mod can’t display anything but 0%.

Additional Notes
The single, valid source for this mod is my Github repository: https://github.com/ZhooL/FS22_EnhancedVehicle



Majo76 (formely ZhooL)
Translations were provided by several contributors

Farming simulator 22 mods / Fs22 Others