Modifications 71766

FS19 others mods

If you can’t find the mod category for the mod that you’re looking for, if you have a hard time figuring out where your mod can be or if you want something different to add to FS19, you came to the right place. In the category of FS19 other mods, players can expect to find exciting, unique and very different modifications for their game. For example, some additions work like addons but aren’t really addons, they’re just tools that a developer or a very experienced player could use.
There are also mods for other types of tools and items that couldn’t be put in any other category that we have on our mod catalogue. There are a lot of other mods that you could use. They will all change the way you play, like by adding unique and fun holiday-inspired items or by changing some mechanics of the game. In general, the category of ‘Other FS19 mods’ is usually inhabited by unique and rare solutions for players of the simulator who definitely want to change particular details about their gameplay.
Check out the Farming Simulator 19 other mods to find something that can truly eliminate monotony and boredom from your gameplay. Download other mods for Farming Simulator 19 for free!

WAYSIDE CROSS V1.0.0.0

September 1, 2021

A Wayside Cross that can be placed on a path, a road, on the edge of the field or in the forest.
• Price: 3.500 €



Landbauer

Farming simulator 2019 mods / Others
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3D Iron Tracks Model, widely used in South America, in crops such as rice.

-Functional 3D Mat Model (Compatible With Consoles)

-Contains two PDFs of Instructions: READ-ME_EN.pdf and LEIA_ME_PTBR.pdf

-Contains Separate Parts to allow for adjustment or replacement

-Some parts are prepared to be staggered and adjusted as needed

-Contains 3 Specular Map, choose which one you like the most

-Contains an i3d file with the reference points for the wheel, and an xml with optional treadmill example

-The Model can be changed to scale, as long as you do not Freeze the Scale and that you adjust the Radius in the Optional

-It has 3 materials to make infinite color combinations.



SrVertex

Farming simulator 2019 mods / Others
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This is a Massey Ferguson Carpet for the Massey Ferguson 7700.



Ls_Agrar_Ole

Farming simulator 2019 mods / Others
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VEHICLE MAINTENANCE V1.0.0.6

September 1, 2021

This mod simulates the maintenance of drivable machines much more realistically. In the help window you can see when the limit of the vehicle is pretty much exhausted. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high.
To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it.
The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches “maintenance required” and can only be repaired by maintenance.

Compatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length.

– Repair feature in the shop was completely deactivated due to bugs
– Automatic engine start can be activated, but the engine stall function will then be deactivated

NO MORE NEED FOR A NEW SAVEGAME

Pallet price: 500,-
Maintenance prices: Individual adjustment to the specific machine and maintenance duration.
Maintenance duration – added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days)

— Full multiplayer support

Changelog Version 1.0.0.1:
– Description adapted
– New icon
– Day limit adapts to the Seasons-Mod
– Engine may fail to start when starting the motor after reaching the limit
– Engine can stall if engine load is too high
– Bugs fixed when servicing several times
– No longer subtracts engine hours and age on first load
– Fixed a bug with “bulk buy mod” (pallet could not be bought)
– Fixed multiplayer problems

Changelog Version 1.0.0.2:
– FPS problems fixed
– Dedicated server problems fixed
– Lamp light removed
– Description slightly adjusted
– Fixed bug where the button did not appear
– Fixed bug where the old state of the vehicle was not restored

Changelog Version 1.0.0.3:
– Description adapted
– Fixed a bug where the button has still not appeared.
– The remaining time needed for maintenance is now saved and continued when re-entering the savegame
– Maintenance can now be done at any time
– Maintenance is now only necessary 1 time per season with the Seasons-Mod
– At the pallet it is now possible to configure how long it takes until the maintenance is completed. (Less time = higher costs for maintenance)
– Maintenance now costs a certain amount
– Damage system from the Fs19 now adapts to maintenance

Changelog Version 1.0.0.4:
– Description slightly adapted
– Fixed error with machines that do not have a motor (for example: conveyor belt)
– Added translation for the configuration

Changelog Version 1.0.0.5:
– Vehicle no longer needs to be selected to see the maintenance information and to service the vehicle.
– The engine cuts-off again correctly if the engine load is too high and another implement is selected than the current vehicle
– Multiplayer sync problems fixed
– Fixed multiplayer money problems
– Dedi problems fixed
– All equipment (except drivable) can now be repaired normally.
– Drivable vehicles can now no longer be repaired normally at all.
– Added blink text when servicing
– Damage now works correctly in combination with the Seasons mod
– Engine hours now count as a “damage maintenance” and days as an “interval maintenance” — (damage only adjusts to engine hours)
– Engine can now no longer be started at all during maintenance

Changelog Version 1.0.0.6:
– Confirmation window for maintenance
– Damage is no longer deducted directly (with Seasons-Mod) for vehicles that already have engine hours (borrowed vehicles from a contract), but starts again as intended without damage.
– No more error message that appeared when something was sold that was not a vehicle
– Individual adjustment of the maintenance price for each vehicle
– Shorter maintenance now costs less and longer maintenance costs more
– Depending on the length of the maintenance, a certain number of engine hours/days is added to the others (vehicle is not going to be completely repaired)
– Maintenance system generally improved to make it more realistic
– Description adjusted
– Ingame texts adapted
– Repair feature in the shop has been completely deactivated due to bugs (also for non-driveable equipment)
– Automatic engine start can be activated again (the engine stall function is then deactivated though)

Ideas that may be included in the next update (how or if they are included is not sure):
– Other small gimmicks



Frvetz

Farming simulator 2019 mods / Others
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PRODUCTIONSINFOHUD V1.0.0.5

September 1, 2021

A Hud to display the productions that need attention.

Version 1.0.0.5

– The display can be set under that of the Vehicle Inspector by setting.

– The output of a production for sale can be ignored by setting, useful for warehouses in which only internal requirements are stored.

– Formatting of the VK List so that the duplicate information is not repeated one below the other, i.e. the data appear grouped, but are simply in the order of the items.

– Further visual improvements to the overlay.

Developed for the NF march, but is compatible with all global company productions.

The mod shows in an overlay the productions that have no raw materials.

Below that are the productions that will run empty within the next 72 hours and that are less than 75% full.

Individual productions can be ignored via the settings file that is created when the savegame is saved and in which all productions are listed.

Also shows the sales possibilities, where goods from the productions or from the silos can be sold at the best prices.

But only if the Tunis sales price trigger is installed and activated.

In addition, at least 100k liters must be available for sale in a warehouse or production facility and the price set in the sales price trigger must be exceeded.

This is the first version that I will publish. Since the documentation is a disaster from a programmer’s point of view, I could only learn that by studying other mods. Should work in multiplayer and on servers, but I couldn’t test it. Error messages and suggestions for improvement are welcome.

Still planned:

– Display of all product run times in the GC menu

– More setting options

Requires Global Company.

Sales price trigger from Tunis, if you also want to display the sales prices, is optional.



Für die Preisanzeige wird der Mod Verkaufspreisauslöser von Tunis benötigt.
Konnte keinen Kontakt zu ihm herstellen um seinen Mod zu integrieren, deshalb lese ich die Daten dort nur aus.

Farming simulator 2019 mods / Others
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A Hud to display the productions that need attention.

Version 1.0.0.4 beta

– Minimum quantity for sales announcement configurable via settings file.

– In multiplayer, only the productions and warehouses belonging to your own farm are now used.

Developed for the NF march, but is compatible with all global company productions.

The mod shows in an overlay the productions that have no raw materials.

Below that are the productions that will run empty within the next 72 hours and that are less than 75% full.

Individual productions can be ignored via the settings file that is created when the savegame is saved and in which all productions are listed.

Also shows the sales possibilities, where goods from the productions or from the silos can be sold at the best prices.

But only if the Tunis sales price trigger is installed and activated.

In addition, at least 100k liters must be available for sale in a warehouse or production facility and the price set in the sales price trigger must be exceeded.

This is the first version that I will publish. Since the documentation is a disaster from a programmer’s point of view, I could only learn that by studying other mods. Should work in multiplayer and on servers, but I couldn’t test it. Error messages and suggestions for improvement are welcome.

Still planned:

– Display of all product run times in the GC menu

– More setting options

Requires Global Company.

Sales price trigger from Tunis, if you also want to display the sales prices, is optional.



Für die Preisanzeige wird der Mod Verkaufspreisauslöser von Tunis benötigt.
Konnte keinen Kontakt zu ihm herstellen um seinen Mod zu integrieren, deshalb lese ich die Daten dort nur aus.

Farming simulator 2019 mods / Others
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Changelog 1.0.0.2:

– NEW: Per key the display can be toggled between everything, single or nothing. Default: lstrg + P

A hud for displaying the productions that need attention.

Developed for the NF March, but is compatible with all Global Company productions.

Also shows the sale possibilities, where you can sell goods from the productions or from the silos at best prices, if the sale price pointer of Tunis is activated and only if there is also a certain quantity in stock.

This is the first version I am releasing. Since the documentation is a disastrous from a programmer’s point of view I could only learn this by studying other mods. Should work in multiplayer and on servers, but I could not test. Error messages and suggestions for improvement are welcome.

Still planned:

Display of all product runtimes in the GC menu

More setting options

Requires Global Company.

Sales price trigger from Tunis if you want to display the sales prices as well, but is optional.



Für die Preisanzeige wird der Mod Verkaufspreisauslöser von Tunis bnötigt.
Konnte keinen Kontakt zu ihm herstellen um seinen Mod zu integrieren, deshalb lese ich die Daten dort nur aus.

Farming simulator 2019 mods / Others
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The climate in Saxony is mild and temperate. The average temperature in Freiberg is 7,3 °C (45 °F). There are 660 mm of precipitation per year.

Changelog version 2.0.0.0:
new wheather data (1990-2020)

The weather station is located in the university town of Freiberg, 40 kilometers west of Dresden.

Please use the latest version of Season-Mod and start a new savegame!



Vektormodding

Farming simulator 2019 mods / Others