Modifications 71766

FS19 others mods

If you can’t find the mod category for the mod that you’re looking for, if you have a hard time figuring out where your mod can be or if you want something different to add to FS19, you came to the right place. In the category of FS19 other mods, players can expect to find exciting, unique and very different modifications for their game. For example, some additions work like addons but aren’t really addons, they’re just tools that a developer or a very experienced player could use.
There are also mods for other types of tools and items that couldn’t be put in any other category that we have on our mod catalogue. There are a lot of other mods that you could use. They will all change the way you play, like by adding unique and fun holiday-inspired items or by changing some mechanics of the game. In general, the category of ‘Other FS19 mods’ is usually inhabited by unique and rare solutions for players of the simulator who definitely want to change particular details about their gameplay.
Check out the Farming Simulator 19 other mods to find something that can truly eliminate monotony and boredom from your gameplay. Download other mods for Farming Simulator 19 for free!

REALISTIC SEEDER V3.2.0.1

August 13, 2021

Version 3.2.0.1

Hot fix:

The Realistic Seeder works again with the additional tanks from the Bourgault DLC. Furthermore, the Seedhawk 980 AirCart and the Hatzenbichler TH 1400 are also supported again, and are now correctly recognized as an additional tank so that you can sow.

Version 3.2.0.0

The Horsch SW 3500S from Agrartechnik Nordeifel works again with the Realistic Seeder

The triticale bigbag has a texture again

With the pallets, big bags and sacks you can buy up to 10 pieces at once, if you choose several, they will not be displayed in the shop, but will still be bought. If you choose more than there is space at the dealer, only those who have space will be bought and charged.

You can no longer configure the filling level of the pallets when buying them, since there are now the individual sacks

Version 3.1.0.1

You can now unload the trailer again using the unloading trigger. Sorry for the mistake. : see_no_evil_monkey:

Version 3.1.0.0

Changelog:

You can now switch between big bags and pallets for unloading seeds, fertilizer and lime

If you have the LSFM Big Bag Mod active, the big bags for lime and fertilizer are replaced with the big bags by the LSFM Big Bag Mod when unloading.

If you play the Hof Bergmann Map, then the big bags for lime and fertilizer are replaced with the big bags on the map when unloading. Furthermore, the tanks for liquid fertilizer and plant protection will be replaced with the IBC tanks on the map when unloading.

Buyable lime and fertilizer range has been added

New fruit mustard added (e.g. Untergriesbach)

Built-in warning that is displayed for 12 seconds at the start of the game if the Bergmann farm is playing version 1.0.0.8 or older. Warning looks like this: Please update the Hof Bergmann Map to version 1.0.0.81 or higher so that it works correctly with the Realistic Seeder!

Textures of the big bags adjusted

It is again possible to unload liquid fertilizers and pesticides

Added individual seed sacks to buy

New shop categories for: pallets, big bags, sacks and accessories added. So the whole thing is a bit clearer than if you have everything in one category

The Big Bag Lifter no longer automatically unfolds the arms when uncoupling

If you have 500 liters or less in the seeder / trailer / shovel, a single sack is automatically created for unloading. You can fill this on a palette by simply holding it over it. Of course, the pallets must have the same filling type as the sack.

Have fun with the update! : slightly_smiling_face:

MFG Ifko

Version 3.0.0.3

Fix for rape seed pallets for players who have set a language other than German. The correct texture for English, French or Polish will now be loaded.

Version 3.0.0.2

Fix for the pallet fork:

You can now attach the pallets again with the pallet fork supplied.

Important information about the seed pallets and seed big bags!

I changed the path to the palettes and BigBags, this should solve the problem that you can no longer load the savegame in the MP if you update from version 2.0.2.0 and you bought palettes from this version. Unfortunately, this also means that the pallets and BigBas that have already been bought are gone! So unfortunately you have to buy them new.

Version 3.0.0.0

Changelog:

BigBgas seeds have been added.

BigBag Lifter for the seed BigBags has been added.

Placeable seed purchase station has been added. You can then buy larger quantities here.

Textures and translations for Polish players have been added.

You can now configure the fill level of the seed pallets when buying them. If you don’t buy them completely full, you can fill them up by holding another pallet with the same seed on top.

A new fruit called Silphie has been added. (For the Bergmann farm)

The Relaistic Seeder is now creating its own category under Objects in the shop, as from now on it will not only contain more pallets.

The bug that displayed seeds and fertilizer for filling in the shop for seed drills with only one tank has been fixed.

You can now empty the seed and fertilizer separately from the seed drill.

You can now unload the fertilizer or the seeds in pallets, if that is in a trailer or shovel. So you are no longer tied to a silo to get the seeds out of the trailer.

Lots of optimizations to the scripts, which I cannot list all.

I hope you enjoy the update!

Version 2.0.2.0

It is now possible to fill the pallets in trailers, shovels and transfer vehicles. Either hold over it like with a seed drill, or drive up and overload with the [R] key. Each storage silo now automatically takes all types of seeds that are present on the map from the Realistic Seeder. I have also revised the GUI for selecting the current fillType for a silo



Ifko[nator]

Farming simulator 2019 mods / Others
blank

v6.4.0.6
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…

v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes

Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.

v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes

Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



courseplay-release-creator

Farming simulator 2019 mods / Others
blank

INDOOR RAIN SOUND V1.0.1.0

August 12, 2021

Such a rain can also be something beautiful.
The sun is beginning to go down. The work is almost done and you can slowly hear the patter of the onset of rain on your windshield.

And that is exactly what this script does.
It adds the typical sound of pattering rain to all vehicles.
In addition there is this typical squeaky sound of wipers, if those are available.



HoFFi (Modding-Welt)

Farming simulator 2019 mods / Others
blank

v6.4.0.6
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…

v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes

Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.

v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes

Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



courseplay-release-creator

Farming simulator 2019 mods / Others
blank

AutoDrive Network that goes to all Purchase and Sell Points, it has multiple waypoints to all fields and the Farm at Field 10.



Skipper66

Farming simulator 2019 mods / Others
blank

This is a prefab object, it is used to appreciation your tractor.



User555

Farming simulator 2019 mods / Others
blank

The lighting season

August 6, 2021

This is a season mod with pre-loaded lighting so you have to replace the old season with the recommended brightness of 0.9 to be like in the pics



Watachawilka69

Farming simulator 2019 mods / Others
blank

This is a US trailer Attacher, it can be installed in other vehicles with the Giants Editor.
Game Farming Simulator 19
Manufacturer Lizard
Category Prefab
Prefab Category Tool
Author KrkzModding
Size 0.92 MB
Version 1.0.0.0
Released 05.08.2021
Pltform PC/MAC



KrkzModding

Farming simulator 2019 mods / Others