Modifications 71766

FS19 others mods

If you can’t find the mod category for the mod that you’re looking for, if you have a hard time figuring out where your mod can be or if you want something different to add to FS19, you came to the right place. In the category of FS19 other mods, players can expect to find exciting, unique and very different modifications for their game. For example, some additions work like addons but aren’t really addons, they’re just tools that a developer or a very experienced player could use.
There are also mods for other types of tools and items that couldn’t be put in any other category that we have on our mod catalogue. There are a lot of other mods that you could use. They will all change the way you play, like by adding unique and fun holiday-inspired items or by changing some mechanics of the game. In general, the category of ‘Other FS19 mods’ is usually inhabited by unique and rare solutions for players of the simulator who definitely want to change particular details about their gameplay.
Check out the Farming Simulator 19 other mods to find something that can truly eliminate monotony and boredom from your gameplay. Download other mods for Farming Simulator 19 for free!

Cadeau ma mélangeuse

– marques de roues (Lizard, Trelleborg)

– couleurs et deux couleurs de décalcomanie

et bien +

EN (translate):

Gift my mixer

– wheel brands (Lizard, Trelleborg)

– colors and two colors of decal

and well +



dams

Farming simulator 2019 mods / Others
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This modification adds a new tab with settings to the pause menu.

Changelog 1.1.0.1

– fixed an issue with missing fill type icon on fill indicator,

– removed the fade-out effect when switching from player camera to cut camera,

– the filtering function for objects in the store has been improved (modifications with the changed “dlcTitle” were shown as DLC),

– minor bug fixes and improvements

Changelog 1.1.0.0:

– added the option to change the clock position,

– added option to exit the game directly to the desktop,

– added a new trailer fill indicator,

– added a fill indicator to manure spreaders,

– the restart game option has been removed,

– the function of hiding objects in the store has been improved, now only categories containing items from the modification/DLC are visible,

– the function of hiding dialog boxes has been improved,

– the crosshair hiding function has been improved (the crosshair is visible if it is in “partial mode” and the player is in the simpleIC trigger range),

– fixed bug with incorrect display of month name in some language versions of the game,

– fixed bug in multiplayer with “easier engine starting” function.

Available settings:

– changing the visibility of the interface,

– changing the visibility of the crosshair,

– changing the time format,

– displaying the current date,

– displaying the fade effect when switching cameras,

– changing the visibility of dialog boxes,

– displaying a fill indicator above the trailer,

– changing the smoothness of the camera movement,

– easier engine starting (starting the engine by pressing the accelerate key),

– automatically starting savegame after loading is complete,

– changing visibility of non mod/DLC items in the shop,

– changing of the environment lighting,

– changing of the brightness of the environment,

– changing of the depth of field setting,

– changing the visibility of birds in the game world,

– changing animal collision behavior,

– changing the camera collision behavior



Rockstar

Farming simulator 2019 mods / Others
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This is Autodrive for the Valley Crest Farm 4Fach version 1.4.5.1

Version 1.1
Courtyard parking spaces retracted
various missing connections fixed
Branch lines added

The road network is based on the course of Porken and was revised by me in one or the other place and brought to the state of Autodrive 1.1.1.4.

So what can you find here:
All fields have been hit.
Each field has been given a “catch line”, so you can set the downhill runner to exit “Nearest” and they will always leave the field via a specific exit without getting stuck on objects or blocking the following downhill runner.
Fields are always 10pcs in a folder.
The most essential outlets have been brought in.
The productions that can be automated have been brought in.

On the enen picture you can see which settings I recommend for the downhillers.
I hope you can use the courses and that they are helpful for you.



Straßennetz Basis: Porken
Aktuelle Version: Liatusil1991

Farming simulator 2019 mods / Others
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Version 3.1.0.1

You can now unload the trailer again using the unloading trigger. Sorry for the mistake.

Version 3.1.0.0

Changelog:

You can now switch between big bags and pallets for unloading seeds, fertilizer and lime

If you have the LSFM Big Bag Mod active, the big bags for lime and fertilizer are replaced with the big bags by the LSFM Big Bag Mod when unloading.

If you play the Hof Bergmann Map, the big bags for lime and fertilizer are replaced with the big bags on the map when unloading. Furthermore, the tanks for liquid fertilizer and plant protection will be replaced with the IBC tanks on the map when unloading.

Buyable lime and fertilizer range has been added

New fruit mustard added (e.g. Untergriesbach)

Built-in warning that is displayed for 12 seconds at the start of the game if version 1.0.0.8 or older is playing Hof Bergmann. Warning looks like this: Please update the Hof Bergmann Map to version 1.0.0.81 or higher so that it works correctly with the Realistic Seeder!

Textures of the big bags adjusted

It is again possible to unload liquid fertilizers and pesticides

Added individual seed sacks to buy

New shop categories for: pallets, big bags, sacks and accessories added. So the whole thing is a bit clearer than if you have everything in one category

The Big Bag Lifter no longer automatically unfolds the arms when uncoupling

If you have 500 liters or less in the seeder / trailer / shovel, a single sack is automatically created for unloading. You can fill this on a palette by simply holding it over it. Of course, the pallet must have the same filling type as the sack.

Have fun with the update! : slightly_smiling_face:

MFG Ifko

Version 3.0.0.3

Fix for rape seed pallets for players who have set a language other than German. The correct texture for English, French or Polish is now loaded.

Version 3.0.0.2

Fix for the pallet fork:

You can now attach the pallets again using the pallet fork supplied.

Important information about the seed pallets and seed big bags!

I changed the path to the palettes and BigBags, this should solve the problem that you can no longer load the savegame in the MP if you update from version 2.0.2.0 and you bought palettes from this version. Unfortunately, this also means that the pallets and BigBas that have already been bought are gone! So unfortunately you have to buy them new.

Version 3.0.0.0

Changelog:

BigBgas seeds have been added.

BigBag Lifter for the seed BigBags has been added.

Placeable seed purchase station has been added. You can then buy larger quantities here.

Textures and translations for Polish players have been added.

You can now configure the fill level of the seed pallets when buying them. If you don’t buy them completely full, you can fill them up by holding another pallet with the same seed on top.

A new fruit called Silphie has been added. (For the Bergmann farm)

The Relaistic Seeder is now creating its own category under Objects in the shop, as from now on it will not only contain more pallets.

The bug that displayed seeds and fertilizer for filling in the shop for seed drills with only one tank has been fixed.

You can now empty the seed and fertilizer separately from the seed drill.

You can now unload the fertilizer or the seeds in pallets, if that is in a trailer or shovel. You are no longer tied to a silo to get the seeds out of the trailer.

Lots of optimizations to the scripts, which I cannot list all.

I hope you enjoy the update!

Version 2.0.2.0

It is now possible to fill the pallets in trailers, shovels and transfer vehicles. Either hold over it like with a seed drill, or drive up and overload with the [R] key. Each storage silo now automatically takes all types of seeds from the Realistic Seeder that are present on the map. I have also revised the GUI for selecting the current fillType for a silo. The text there is now 2 lines. Above the current fillType, below the current fill level.

Version 2.0.1.0

Fixed problems with the following mods:

TSX_Enhanced Vehicle

Autodrive

Seasons (There was straw pellets instead of straw in the animal overview)

Improvements:

If you put a full pallet on top of one that is no longer full, the upper pallet will no longer jump down after loading

Fixed a warning when exiting the game (Warning: Deleting object ‘palletTrigger’ before all triggers are removed.)

Version 2.0.0.0

Changelog:

– The mod is now Maize Plus Ready.

– Added new pallet fork that can be used to secure the pallets. The handy is so much better. Especially since the pallet is no longer pulled when you pull out the fork. (To be found in the front loader category. It says Realistic Seeder instead of Mod.)

– You can now sow sugar cane again when the mod is active.

– The palettes have been given textures for the French players.

– When filling the seed machines / front tanks with the pallets, you now have a filling sound.

– For the front tanks, fertilizer and seeds are now displayed in the shop.

– If you empty a seed drill that is filled with standard seeds, the big bag is no longer created, but the Pioneer pallet.

– Standard seeds have become more expensive. The BigBag now costs € 1,350 instead of € 900 and the Pioneer Palette now costs € 2,835 instead of € 1,890. If it can change the fruit by magic, then it should also cost more.

– Disc harrows and cultivators that can also sow are now also supported.

– The collision of the pallets now adapts to the fill level.

– Various optimizations to the scripts.

New fruits that are supported:

– Triticale (triticale)

– arable grass (field_grass)

– horse grass (horseGrass)

– ryegrass (pastureGrass)

– elephant grass (miscanthus)

– carrots (carrot)

– onion (onion)

Button to fix the pallets on the fork:

Keyboard: [X]

Controller (X-Box): [LB] + (A)

This mod is intended to make working with seed drills a little more realistic.

Hello everyone!

One or the other may have already seen my Realistic Seeder Mod. This mod adds its own seed pallets for the following fruits (the English names of the fruits are always in the brackets. If they are registered with these on the map, then you can use them):

Alfalfa

Barley

Rapeseed (canola)

Clover (clover)

Cotton

Grass

Corn (maize)

Millet (millet)

Oats (oat)

Oil radish (oilseedRadish)

Potatoes (potato)

Rye

Soybeans

Spelled (spelled)

Sugarbeet

Sunflower

Wheat

Should you not be able to sow a fruit on your map, then this palette is not in the shop either. If you fill a front tank or seeder with one of these seed pallets, then you can only sow the fruit for which the pallet was intended. Switching through the fruits then no longer works. But if you fill in the standard seeds, you can switch between the fruits as usual. If the standard seeds are emptied, the BigBag no longer comes, but the Pioneer pallet.

You can now also empty every seed drill and every front tank. As an example: The standard potato planters or the Lemken Azurit cannot be emptied as standard. This is fixed with my mod. Furthermore, when emptying, the first pallet is no longer created at the furthest possible point, but to the left. Each front tank can now also load both fertilizer and seeds. With the potato machines, the laying animation now stops if you lift it but leave it switched on. Otherwise they would fall off.

If you have set a language other than German, the texts on the pallets and the store images are in English.



Ifko[nator]

Farming simulator 2019 mods / Others
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v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes

Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.

v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes

Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



courseplay-release-creator

Farming simulator 2019 mods / Others
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WEED TRIMMER V1.0.0.0

July 24, 2021

Weed Trimmer that cost 200$ and has a working width of 0.50 meters and has color config options.



Adub Modding ABP Team

Farming simulator 2019 mods / Others
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MINER HARD HAT PACK V1.0

July 23, 2021

FS Miner’s Creations!!!
This time I will share with you my new creation the miner hard hat mod.
As base I use the Finnish Classic Hats -Credits :TeeKoo, Farmari99
The hard hat model was free on the net.

-Orange,Red,White Color

I have create two mods one with my decals and one with no decals

YOU MUST UNZIP

Feel free to share at your sites but keep the original link 😉

If you like get it if you don’t who cares ….

Visit My Youtube Channel: https://www.youtube.com/c/FSMiner
Support my work: paypal.me/NGeorgios



FS Miner

Farming simulator 2019 mods / Others
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Iron wheels for rice paddy usage.
Toothed wheels are for tractors, smooth ones for sprayers and fertilizers.
Changelog (1.0.0.1)
– Fixed errors and rotations.
Changelog (1.1.0.0)
-Added new models.



I Risicoltori Pazzi

Farming simulator 2019 mods / Others