Modifications 71766

FS22 maps

Yes, this is for FS22. It’s not perfect, but it works as it should. I lost interest in it, but I’m just going to throw it out there. I’ll update it. I’m just using this to see what people want to have on the map. I updated the trees to FS22. The seasons work perfectly, it snows, all the sell points work, even the sounds for dryers and things. Please give me feedback on the map. I’ll keep y’all updated. Also since y’all love to re-uploading other peoples stuff for money don’t even think about it.



Dtg616

Farming simulator 22 mods / Fs22 Maps
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POLISH DISC PLOW V1.0.0.0

April 11, 2022

FS22 Polish disc plow

Price 5000-9000

Width 2m-2.5m

Speed 18 km / h

The required power is 78-102hp



apopo
AntekEnduro

Farming simulator 22 mods / Fs22 Maps
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DRENTSEVAART V1.0.0.1

April 11, 2022

Welcome to Drenstevaart!

Version 1.0.0.1
New savegame recommended!

What has changed:
– Now objects and decorations can be placed
– Added selling stations
– Fault has been corrected
– Added more buildings
– Fixed shop icon in wrong position
– Fixed pet dealer icon in wrong place
– Added shop sale and repaint point
– Added more prebuilt farms
– New thumbnail
– Added more required mods
– Added sleep triggers on the main farm
– Added placeable sleep trigger
– Fixed holes on main farm
– Added new bridges
– Added more details next to roads

This is a fictional map based on the Dutch landscape.
We have a small village and an industrial area with many factories.

– 217 Small and medium-sized fields
– Weed contracts
– Custom license plates
– Custom plant growth
– Start farm with equipment
– Small second farm
– 3 buildable areas

Errors and suggestions for improvement are welcome.



Tines
Jan NL

Farming simulator 22 mods / Fs22 Maps
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Good morning,

After some waiting time here is the V1 of the Benz_NordWestMecklenburg map for FS22.

Many thanks to villaluthra and PHF who have contributed significantly to the new version. Thanks for that!

Changelog:

• Arable farming: Starting point adjusted, silo capacity increased & trigger widened, sleep trigger/workshop/washing area added, grain hall roller door & light fixed, farm petrol station now with function & sellable

• Dairy cattle system: Light & BaleTriggerStraw installed in the feeding alley, manure now spawns on manure plate, manure extraction at the pool behind the stable system, 3 manure silo extensions with function

• Build Menu: Added trees / plants / ground textures

• Added multi-terrain angles

• densityMap_stones (create stones) fixed

• License plate (square) adjusted

• Various warnings/errors of the placeables (halls, points of sale, WKA’s etc.) fixed

• Forest edges, Knicks, and Maprand optically adjusted

• Total MB count decreased

• Various other cosmetic adjustments

New points of sale:

• Lime/fertilizer/seeds at Ceravis

• Liquid fertilizer/herbicide at ATR Landhandel

• separate sale of grain and root crops at Ceravis and Landhandel

• Production goods at Gut Gamehl

• Animal traders at NaWaRo incl. liquid manure purchase

• Wood trade in Benz

Thanks to OscarZulu|Agro Pics Ost (new paving stone texture + animated liquid manure tarpaulin at dairy farm), R&V Daniel (fixed growth of summer grain in spring), Michi724 for the help with the WKA’s.

**Won’t Fix:**

missing field definition via field 53: belongs to field 43

Kuhhof: cowshed on the left as a decorative object, only the large stable complex on the right with a function

Fruit millet + point of sale for millet is missing – so wanted

In addition to other optimizations, the integration of the Precision Farming DLC ​​is for the future.

Do you have any questions or do you notice any bugs? Then join the MV Discord:

https://discord.gg/mBFdBgv



fuqser, Try, AxeDiamend, Colore, Mo6R, villaluthra, PHF

Farming simulator 22 mods / Fs22 Maps
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NF MARSCH MAP V1.5.0.0

April 8, 2022

Map 1.5
Fence at BGA South slightly shifted (part of the BGA was in the fence)
Moved 4 bushes in the forest above field 57
Cleared space for pulp mill at port
BGA bale trigger enlarged for better dumping and autodrive detection
New symbol for water
Deleted last erroneous collision from field 10
Poplars can now be planted with precision planters
Lavender first removed from the corn header (because of motionPathEffects error)
Removed alfalfa in the curve at the harbor (savegame related)
Moved the vehicle spawn place at the shop a little further away from the hall
Trench at field 8 towards BGA is now part of the field
The avenue of trees at the “Rinderhof” now belongs to the farm
Missing delineator at field 29/30 pushed back to the street
Channel members and Twitch Subs up to date again
The 4 new products installed in the points of sale
Error Fix: Unknown file type ‘effects/belt/beltonionClean_materialHolder.i3d.bak’
Error Fix: Unknown file type ‘effects/belt/beltOnionDirt_materialHolder.i3d.bak’
Error Fix: Unknown file type ‘effects/windrower/windrowerEffects.xml.bak’
Error Fix: Unknown file type ‘maps/NF_Marsch/desktop.ini’
Error Fix: Unknown file type ‘maps/placeables/windrad/Textures/Thumbs.db

Typical North German landscape in North Friesland. We have dykes here, ditches around the fields, and the fields are mostly square.
The land was reclaimed from the North Sea by dikes over the past few centuries
courtyards
There are no ready-made courtyards, everyone can creatively design their own courtyard according to their personal preferences.
There are a few large spaces available for this.
A few halls and a workshop are attached to the map
fields then forest
On the NF March there are 79 fields with , from 0.8 ha to 95 ha, everything is there, average field
about 12.8 ha and the total area of ​​all fields is a little over 1000ha of which about 140ha are grassland
forest area
There are more than 150 hectares of forest with countless trees, most of which are also suitable for the wood harvester.
fruit
In addition to the standard fruits, rye, spelt, triticale and millet are now installed on the map,
there are other types of filling on the map: earth, sand and gravel
earth in the ditch
In the ditches you can find earth in many places on the map, which you can dredge and sell with an excavator,
then there is the sand, gravel, earth area where there is a lot of material to excavate and load
points of sale
If you harvest a lot, you also have to sell a lot.
There are a total of 16 different sales outlets at the NF March 4-fold, including Raiffeisen,
Port, train station but without a train, the depot, grain trade and grain AG
At the train station and at the Raiffeisen, you also have the option of buying seeds, fertiliser,
Lime, mineral feed, herbicides and liquid fertilizers
For pallet goods there are the sales possibilities Lidl, Aldi, Edeka, the stadium, the hardware store
and the spinning ball can be sold at the garden center and straw at the thermal power station,
there is also a sales station for wood the sawmill, milk goes to the dairy (no production)
Vehicles are bought from vehicle dealers and animals from local pet shops
If you leave your vehicle on the field without diesel, electricity or methane, there are 3 filling stations
2 of which are also equipped with charging stations
The card also has 2 large biogas plants which can be bought and operated
Extensive road network
In order to be able to reach all sales points easily, there is a comprehensive road network where mostly AI vehicles are on the road
There is a ready-made Autodrive network from Holger for download where all fields and all sales stations have already been driven in.
collectibles
On the NF Marsch Mod Map there are 3 different collectibles to search for.
This includes 10 pairs of Shelly shoes, 30 FA gold coins and 78 NF march pallet
For all collector’s items, there are shelves at the vehicle dealer that fill up when the items are found.
There is also a bonus when you find all objects in a category
If someone cannot find all the objects themselves, there are suitable help videos on my YouTube channel
in which I show all the hiding places of the shoes, coins and pallets.
support area
The shop area also serves as a big thank you to the numerous supporters of the NF Marsch.
We have listed the active YouTube channel members and the Twitch Subs they have made themselves
In addition, there are on the map 78 lovingly and detailed designed plots on which the
Farmer, Squire, and Twitch Subs level 3 channel members can move in.
It got crowded on the march and we can’t say thank you enough for your great support.
And once you have moved in, you can have your property individually designed with various decorative objects
empty spaces
There are at least 15 free areas on the map that will certainly be supplied with productions by me over the next few months
mod packs
In addition to the map download, there are 2 other downloads, namely the Fed Mods Pack and a Fed Production Pack
which I will present in another video, the two mods are first a summary of all my mods for the LS22
windmills
It is windy on the North Frisian Marsh and a long-term investment in wind turbines can be worthwhile.
The wind turbines installed on the map are practically only decoration and can be used after you have bought the land
has to be demolished and replaced by the NF Marsh Windmill
fruit symbols
All fruit symbols have been revised and no longer look so comic-heavy from missions
Many XXL missions thanks to the map size and the number of fields
ground textures
With a total of 18 different ground textures, everyone can design their yard and surroundings to suit them
Conclusion
Overall one can say that the NF March has changed compared to the last LS parts
further developed and has been extensively revised and beautified.



FEDAction

Farming simulator 22 mods / Fs22 Maps
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Map Vierge avec FruitTP, 3 usines, système de pose de tuyaux et Feu Tricolore fixe fonctionnel.

Vous devez téléchargement uniquement le pack de tuyaux pour le bon fonctionnement de la map.
En ce qui concerne le feux Tricolore, le FruitTP et la Pose de tuyaux tout est inclus dans la map.

Pack de tuyaux utilise pour vos tranchées ► https://sharemods.com/4xu99cgoc3se/FS22_TMP_PoseTuyaux.zip.html



TMP

Farming simulator 22 mods / Fs22 Maps
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BRANDENBURG MAP V3.1.0.0

April 8, 2022

Important new savegame if you want to play this version, you can also just skip this if you don’t want it.
About 3.1.0 (Please read)
(Aimed at everyone, but also at those who have already started with V3)
The last version for the time being, because I noticed that basically nothing can be changed without requiring a new savegame, and I would also like to devote myself to a new project (i.e. a new map, based on this only completely different, but that doesn’t mean there won’t be updates for bugs)
As an example, in 3.1 I installed an extension for the pizzeria, which means that the pizzeria now has a production facility where you can make dough and use it with other ingredients to make a pizza. I also came up with a concept that you then have to bring them to the houses to sell them, but it doesn’t transfer all this to the new savegame and causes problems and believe me I’ve been sitting there since last night, but it just wants to not. So if you would like to play with this production, you can do so, but unfortunately only with a new savegame. goofy
–> What is new is “only” a new production chain for the pizzeria and the “points of sale” and of course specially textured pallets. <–
I ask for your understanding for this censored

Changelog:
– new production for dough and pizza
– Pizza sales system
– many small adjustments to environment
– Solar park no longer belongs to the farm

Welcome to my map "Somewhere in Brandenburg"
This map shows the surroundings of Brandenburg. The landscape is therefore kept rather flat.
The fields are very realistic, but there are also a few "rectangular" ones for those who don't like round ones.
If you have problems or discover errors, please write them here in the comments, I will fix them as soon as possible. (log error-free)

The main courtyard includes:
– cow pasture
– Chicken coop
– Glasshouse
– Production of sugar beet shredders
– several storage options
– The main courtyard can be freely sold and rearranged

The map includes:
– BGA
– 9 production options (including own ones such as hay production, washed and cut vegetables and sugar beet pulp)
– a second courtyard (several greenhouses / sheep pen)
– Sawmill
– own points of sale
– Solar park (already belongs to you, due to a mistake on my part :money: )
– 10 collectibles are hidden
– freely buildable areas
-with update 3.1 an extension of an existing production will follow
fields
– 10 meadows
– 57 fields (47 without meadows)
– Field size from 0.8ha to 14.94ha

If you have problems or discover errors, please write them here in the comments, I will fix them as soon as possible. (log error-free)



Giants Software
Piesel Decoration (Prefabs)
Landbauer (Schilder / Produktionsgebäude)

Farming simulator 22 mods / Fs22 Maps
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Green Valley Test version! – Original from recreation author.

Firstly i not support Russia or Baltarussia but have good friends in those countries, i only support Ukraine and all European Union iclude NATO and my land who i live.

All heaters please no comment!!!

I reworked and fully recreated this map for Farming Simulator 22 players. And i share original map version with all players from all World Continents

#0.0.0.1:

Realistic terrain with 22 fields of various sizes

Standard crops

Car and pedestrian traffic

Repainted terrain, and old roads, added Grass in all map places

Fixed water issue, not in all water you can drive but can reffil if want not in all places

No working animations of gates or doors, not fixed default places to correctly work – at this time using as decoration.

Small selling points not all added, those who added and working, added for test map version

Map on recreation stadia and have small errors on log from shaders, but in next update makes all to clean log and fully fixed to correctly work.

Added working PDA map and fixed all loading screens to original

Adjusted and fully fixed fields definitions and fields structure in i3D

No starting vehicles when play on new start

Fully working seasons, soil and ground

Working animals dealer, but no working animals husbandries at this time, if you want play with cows, pigs, sheeps, horses and chickens you can build at any place from game husbandries.

No working silos, if you make your silos you can build from game directly at clean place.

No working sawmill at this time, and you can not resell wood or woodchips, recuire buildit from game or from external mod.

#0.0.0.2:

Fixed all buildings locations, no grass at buildings

Added more sellin points

Fixed seasons template

Fixed shader glitches for colours

#0.0.0.3:

Added custom license plates

Builded missing bridge

Added starting vehicles if not want to play you can sell’it

Customised missing features

Next update planned in cuople days with fixed doors, added more triggers, fixed husbandries and make release version of this map.

If you found map bug, not correctly showing object or missing details of object – exclude doors and gates. Please write in comments i fixed in new upcomming update.

On map you can work, buy or sell field, harvest, seed or plow, you can sell harvested cultures at selling places, you can buy new vehicles, and refill in gas station. Those places working correctly. And fully working contracts.

P.S. this map updated version require new savegame!

If anyohne can, please make videooverview. Thanks for supporting.



Vyciokazz

Farming simulator 22 mods / Fs22 Maps