Modifications 71766

FS22 others mods

0.6.1.0
– Fixed VCA shit
– Fixed translations

0.6.0.0
– Added sales quantity 5000
– Added production overview with totals per month

Publication on other sides only by myself, linking only with original download link. NO alternative link!
Changing or re-uploading, whether in whole or in part, is not allowed!

The first version of the productions Info Hud, known from the LS 19.
Since the LS19 version was built on Global Company dialogues and methods, this version must be complete rebuilded.

The first version has the following, non-customizable properties:
Display of the active productions with their remaining time
A production is only displayed if …
it has less than 2 month remaining
it has less than 50% fill level
The display is sorted according to the remaining time, whichever runs empty or is empty first is shown at the top
Full productions are sortet in top of allowed
Only the first 5 of the sortet list are shown

Requests and suggestions for improvement as well as error messages are always welcome. These can be best done on my Discord in the channel of the mod. https://discord.gg/Va7JNnEkcW
If you don’t like it, just don’t use it.



Script: Achimobil
Idee / Konzept: Achimobil

Farming simulator 22 mods / Fs22 Others
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ENHANCEDVEHICLE V1.2.2.0

April 19, 2022

What does EnhancedVehicle do?

2022-04-08 – V1.2.2.0
* fix for rare “nan°” angle display
* translation updates

2022-02-18 – V1.2.1.0
+ added “tüdelü” sound when approaching headland trigger (thx “andre020478” for the sample)
+ added config menu option to specify the distance to headland for the alarm sound
* translation updates

2022-01-30 – V1.2.0.1
* bugfix for parking brake status not saved to savegame

This mod adds a track assistant, a parking brake, differential locks, drive modes (all-wheel, RWD/FWD) and direct control of front/rear hydraulics and equipment to (motorized) vehicles. Additionally, the HUD gets a bit of an upgrade with a more detailed damage indicator, fuel tank level, fuel consumption, engine RPM and temperature, and weight/total weight.

Note
I recommend to open the configuration menu once after each new mod version via “Ctrl + Numpad /” and reset to default settings.

What’s new in version 0.9.x?
First of all: Welcome to FS22. The mod functions from the FS19 version have all been taken over – except for the shuttle shift. That feature has been removed, as the game now supports this out of the box.
NEW feature: a track assistant (“GPS light”) and a simple “hold direction” mode (“snap to direction”).

How does the Track Assistant work?
Drive to the field with your vehicle and an attachment and turn on the guide lines with RShift+Home.
Position your vehicle parallel to the edge of the field.
Turn on the track assistant with RCtrl + Numpad 2. A bunch of lines will appear representing the tracks.
Above the speedometer you can see the current track number your vehicle is in, and next to it a number between -5 to +5. This number indicates how many tracks your vehicle will turn when you press the “turn” button. Example: You are in track #5 and press “turn” with a value of +1 -> your vehicle will enter track #6. Example 2: You are in track #10 and press “turn around” with a value of -3 -> your vehicle will sort into track #7.
Press RCtrl + End to automatically keep the car in the current track. You don’t need to steer now – just accelerate/brake or turn on cruise control.
At the end of the field, the vehicle can turn around if you press RCtrl + Home. Note: The vehicle simply tries to reach the new track. It is not very intelligent about it. It does not turn in several moves or something like that. Just try it out and see how it works.
When you steer, track keeping is immediately disabled. With RCtrl + End you turn it back on.
If you changed the attachment or want to realign tracks -> RCtrl + Numpad 2.
Headland: In the config menu you can turn on/off the headland mode, configure what should happen when headland is reached and set the distance to the end of the field

Keyboard mapping (can be remapped in game options) / full list on Github
Ctrl + Numpad / – Open configuration menu. There you can turn on/off some functions and turn on/off the HUD elements.
RCtrl + End – keep vehicle in current track or snap to current direction
RCtrl + Home – Turn into next track or turn direction of travel by 180°
RShift + Home – Change operating mode (snap to direction / snap to track / hold one second to turn assistant off)
RStrg + Numpad 1 – (Re)calculate working width
RStrg + Numpad 2 – (Re)calculate track layout
RStrg + Numpad 3 – Cycle through different display modes for the guide lines
RCtrl + Numpad 7 – Differential Lock Front Axle On/Off
RCtrl + Numpad 8 – Differential Lock Rear Axle On/Off
RCtrl + Numpad 9 – Change Drive Mode (All-Wheel Drive, RWD/FWD)
Numpad Enter – Activate/release parking brake
LAlt + 1 to 4 – hydraulics front/rear raise/lower, attached devices on/off

FAQ
Q: Where is the configuration file?
A: in [..]\Documents\My Games\FarmingSimulator2022\modSettings\FS22_EnhancedVehicle\FS22_EnhancedVehicle_v1.xml

Q: There seems to be something wrong with 2WD (=not all-wheel drive mode).
A: Quite possible. The mod is bound to the game engine. The sometimes does what it wants and taking into account all parameters such as tire size, friction, payload, etc., the vehicle can sometimes make strange jumps or the like. Currently, however, the mod should have this reasonably under control. The idea of the function is also rather all-wheel+differential locks active, so you can reasonably drive up the shit driving silo ;-).

Q: I don’t see any engine temperature or fuel consumption!
A: Then you are most likely a participant in a multiplayer game and are not the host. Due to game engine limitations, the mod cannot determine and display the values.

Q: The damage for device xyz is always 0%
A: Then the device doesn’t support a damage model and the mod can’t display anything but 0%.

Additional Notes
The single, valid source for this mod is my Github repository: https://github.com/ZhooL/FS22_EnhancedVehicle



Majo76 (formely ZhooL)
Translations were provided by several contributors

Farming simulator 22 mods / Fs22 Others
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DIRTYNATOR V1.0.0.0

April 19, 2022

Don’t like your vehicles and implements clean? Unwash them quickly with the Dirtynator!



Jos

Farming simulator 22 mods / Fs22 Others
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This mod looks at the maintenance of your vehicle if it has more then 50% maintenance
it wil start a small chance mechanic based on how many hours and maintenance the vehicle has.
When the numbers line up it will cause the vehicle to shut off (you can still start it back up)
How older your vehicle is how faster it shuts down
Don’t worry about your old tractors they are dead after 5000 hours they will only shut down more often.

also if the mainenance is 0% the tractor will not start and will need to be towed to the shop.
This mod also makes it that the maintenance meter only shows the maintenance of te currently selected tool.
This mod will work on already purchesed vehicles.

Credits to @BRZMonster for calculating the chance.



MechNoxer
BRZMonster

Farming simulator 22 mods / Fs22 Others
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POLSKIE TACZKI V1.0.0.0

April 19, 2022

FS22 Polskie Taczki

Polish wheelbarrow with a capacity of 1200L, the ability to change the color.

Have fun.



PREZES929

Farming simulator 22 mods / Fs22 Others
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A small mod to expand the info display and the displays of the productions by the available capacity.

Version 1.1.0.0
– Maximum amount for feed, milk, liquid manure, manure and straw added to animal stables in info trigger
– Made compatible with Revamp Mod
– Productions list is now sorted alphabetically in the menu

It works for all warehouses and also for the productions in the Info Trigger.
It also works for the displays in the production menu.
Upload on other sites only by myself, linking only with original download link. NO substitute link!
The change as well as renewed uploading whether completely or in parts is not permitted!



Script: Achimobil
Idee / Konzept: Achimobil
Tester: FEDAction Team

Farming simulator 22 mods / Fs22 Others

Working width: 24m Price: €75,000 Category: Plant protection self-propelled SimpleIC

Changelog 3.0:
– Fixed collision bugs
– Added 21m poles
– Colors adjusted
– GPS terminal config
– Adjusted tires
– New rims

Data:
Working width: 24m
Price: €75,000
Category: crop protection self-propelled
SimpleIC
The time has finally come for our Dammann Trac DT1000 to be downloaded…
Many thanks to Bremi456 and DtP Mario for the releases!
The Dammann Trac is already prepared for SimpleIC, it is installed on both doors, the windows and the roof hatch
Have fun and if you find any errors, please let us know.



[AGG] Simon, Bremi456, DtP Mario, [AGG] Hannes

Farming simulator 22 mods / Fs22 Others
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SIMPLEIC V0.9.0.6

April 11, 2022

v0.9.0.6
Warning: Old shape file format version found ‘weightSetBall.i3d.shapes’. fixed [issue #10]

v0.9.0.5
fixed Error on Servers – attempt to call method ‘readStream’ (a nil value) [issue #8]

v0.9.0.4
multiplayer synchronization fix [issue #6]
saving of animationState fix
losing interior sounds fix [issue #7]
polish translation added (thanks KITT3000)

v0.9.0.3
messed up version, please update again

v0.9.0.2
fixed issue when saving simpleIC_animations.lua (81) [issue #4]

v0.9.0.1
Initial Github Release for FS22



modelleicher

Farming simulator 22 mods / Fs22 Others