Modifications 71766

FS22 others mods

All roads as main routes and dirt roads/field access roads as secondary routes
All outlets, merchants and gas stations connected
All fields tethered except field 4,5,6 and 25
All fields except field 18 have a side road that can be driven on both sides to use each field exit (downhill driver setting field exit nearest)
My recommendation is to set the corner speed to 70%
gravel pit and forest areas (center in north, behind sawmill and island south/west) paths entered without aiming points
Field access roads adjusted to without ditches.



Holger-70

Farming simulator 22 mods / Fs22 Others

If you are not satisfied with the standard missions, this is the place for you.
With this mod the following functions come into your farming simulator:
– Up to 150 available missions (depending on the number of available fields and game settings – with activated seasonal growth there are of course only matching missions)
– New missions every 15 minutes
– The mission rewards are adjusted.
– It is possible to accept up to 100 missions per farm at the same time.



DarkTempler

Farming simulator 22 mods / Fs22 Others

Collected stones can be sold or used in some factories. Unfortunately our helpers (Giants helper as well as Courseplay) ignore our desire to make some profit and continue

their work even when a stone picker is full.

This mod stops the vehicle, no matter if a helper is used or you drive it manually, so that you can then unload the stone picker manually. The engine keeps running, so that you can get the job done quicker.

A notification lets you know which vehicle is affected, so that you don’t have to keep an eye on your helpers all the time.

Please report issues or feature improvements at https://gitlab.com/sperrgebiet/FS22_StonePickerStopper

This won’t get published in Modhub as Giants will bring a fix in v1.3



sperrgebiet

Farming simulator 22 mods / Fs22 Others

Base Mod for using Mods with Pallet Autoload Specialization

An example of how to use in your own mod you will find in the Strautmann SEK 802 Pallet Autoload.
Currently only default Euro pallets, liquidTanks, bigbag pallets and Round Bales are possible, more will follow.

How to use:
Drive next to the pallets and then with [R] you can start the loading process.
Make sure you have selected the correct pallet type.
The pallets are then as loaded by hand on the loading area.
Fasten with straps before you drive, otherwise it fell of.
You can choose the unloading side and unload it.

Instructions for build in and help you will find on the Bitbucket Wiki

Changelog 1.0.1.0
– Error for Cotton Round Bales on Dedi solved
– small changed loading/unloading behavior to work against the wrong display of the Engine in Dedi

Changelog 1.2.0.0
– Missing translations added for shop.
– Change bindings to be configurable bindings for minimizing double usage.
– Sapling pallets could now be loaded with the Euro pallet setting.
– New loading type for oversized Europallets like the ones from KsAG or Schaumann (smaller loading capacity).
– Change loading to load everything automatic what is in range with one time pressing [R].
– Pioneer pallet is now loadable with the oversized setting.

Changelog 1.2.1.0
– Improved translation for RU
– Translations added for IT and FR
– Fixed lua bug when selling after unloading
– Created my own mod icon

Changelog 1.2.2.0
– Translations added for PL
– Predefines buttons for default gamepad

Changelog 1.3.0.0
– Changes to Mod Image and Description for the ModHub publish
– Added ES
– Loading and Unloading Areas can be shown now. Default [LCTRL] + [U]
– Loading is only shown in F1 when there is something to load, to not block Truck refill diesel
– Controls are only visible when the Trailer is active to solve problems with mutiple autloaders attached

Changelog 1.3.1.0
– Changes for ModHub publish

Changelog 1.4.0.0
– Add default round bales 125/150/180. Must be enabled by the modder of the trailer (useBales=”true”)

Changelog 1.4.1.0
– Size of liquid tank corrected for better loading
– Round bale loading optimized
– Icons for modder added in mod
– Translation in CZ

Changelog 1.4.2.0
– 125cm wood chips bales added



Achimobil

Farming simulator 22 mods / Fs22 Others

Push Release 7.0.0.27
Important:
7.0.0.26 had a bug which resulted in incorrectly saved courses (sorry, our bad). This bug was most likely contributing to issues like #883, #890 and #890.
There is no easy way to tell if a saved course is corrupt or not. Therefore, we recommend removing all saved courses and regenerate them with 7.0.0.27. The temporary courses saved with the vehicles are also affected, so the safest bet is to remove these from the vehicles after the game loads and regenerate them as needed. Our sincere apologies for the inconvenience.

Fixes course save bug
Highlights the last clicked point, while drawing a custom course on the map.
Mower works everywhere, for #826
Disables hud elements mouse event, if they are invisble or disabled.
Use pathfinder to drive to fieldwork start #879
Increased field margin to -5 #888
Finding bales on custom fields #532
Only generate offset course when needed #883 #893 #890
Ignore fruit when driving to start field work

Push Release 7.0.0.26
Headlands settings are only displayed, for numHeadlands > 0 and minor controller fix
Added clear course buttons in the huds. #791
Improved the custom field filesystem integration.
Added content box for custom field hotspots for better interactions.
Custom field borders can now be drawn on the AI Map (read Ingame Help section for more Details).
Implemented a better course saving system.
Custom fields can now be renamed.
Show selected field #794
Might fix #614
Fixes #838
Convoy fixes #776 #793 #800

Hotfix 7.0.0.25
Singplelayer folder was created at the wrong place and if the first folder was missing, save won’t load.
Adds support for field edge courses recording in the controller hud.

Push Release 7.0.0.24
Separate fieldwork start position when creating a job. Giants target is now only to drive to a position for starting job, while the new field position selects the field and start position.
Recording custom field border. Click on the circle on the mini HUD, drive around the border and click on the red dot to stop recording, field names are automatic. The AI map shows the custom fields you created and can be selected as start position like normal fields when creating a job. To delete a custom field, click on the name and confirm.
Added CP text to our menu icons (Thanks Willi!)
Improves the input value handling for settings. #702 #703
CP settings are now in our own courseplay.xml inside modSettings folder.
Band aid to disable invisible settings in the course generator layout. #715
Mini HUD now always opens and closes by keybind, mouse can be turned off.
Right mouse click is deactivated when AutoDrive editor mode is enabled.*
Self unload a bit closer to the trailer #727
Override Giants blocked timer #704
Lands pattern fixes #30
*This is to prevent a conflict when moving AD waypoints in the editor.
Even you can use both HUDs with both mouse cursors, you have to use the AD cursor (default middle mouse button) to move the waypoints!



courseplay release creator

Farming simulator 22 mods / Fs22 Others

BRAND ICONS HQ V1.0.0.3

February 3, 2022

All logos are available with 1024x512px (+ MipMaps).

Added/New:
– Ashok Leyland
– Avia
– Avia 1967
– Bressel and Ark
– Duport
– Fendt
– Giant’s software
– Groha
– Tusks
– Industry Association for Vehicle Construction
– International Harvesters
– JCB
-John Deere
– Kemper
– Minsk Tractor Works
– Nissan
– Quicke
– Rabaud
– Renault
– Rudolf Hormann
– Sipma
– Skoda
– Trima
– UAZ
– Ursus
– ZiL

Corrections:
– ‘KIROVETS’ ->’PETERSBURGTRACTORPLANT’ (‘Kirovets’ to ‘Petersburg Tractor Plant’), Kirovets is only a marketing brand. (like Axion from Claas), Thanks to the support!
– ‘KIROVETS’ ->’PETERSBURGTRACTORPLANT’ (‘Kirovets’ to ‘Petersburg Tractor Plant’), Kirovets is just the brand of a tractor line. (like the Axion from Claas), Thanks to the support!

Added/Neu:
– Aebi
– Böckmann
– Capello
– Husqvarna
– JOSKIN
– Kubota
– Lindner
– Rigitrac
– Schaumann
– Strautmann
– Sepp Knüsel

Added v1.0.0.1:
– AgriMetal
– Caterpillar
– Eicher
– Greater Plains
– Heartland AG Systems Equipment
– Landoll
– Kamaz
– Rosenbauer
– Wielton

– The mods must use the correct specifc brand name! E.g.. not MERCEDESBENZ or MYMERCEDES but MERCEDES.

Available logos:
Brand Name Brand Title
AGRIMETAL AgriMetal
AGROZET Agrozet
ARNEUBA Arneuba
BAARCK Baarck
CATERPILLAR Caterpillar
CRESSONI Cressoni
DELITIRE Deli Tire
EICHER Eicher
ENGCON engcon
EUROMASZ Euro-Masz
EVERS Evers
FORD Ford
FORTSCHRITT Fortschritt
GREATPLAINS Great Plains
GUETTLER Güttler
HEARTLANDEQUIPMENT Heartland AG Systems Equipment
HERCULANO Herculano
INO Ino Brežice
JAKO Jako
JYMPA Jympa
KAMAZ Kamaz
KENWORTH Kenworth
KUEPPERWEISSER Küpper Weisser
LANDOLL Landoll
LANDSTAL LandStal
LANZ Lanz
LIEBHERR Liebherr
MEPORZET Meprozet
MERCEDES Mercedes-Benz
METALFACH Metall-Fach
MEYER Meyer
ORKEL Orkel
REISCH Reisch
ROLLAND Rolland
ROSENBAUER Rosenbauer
SAPHIR Saphir
SCANIA Scania
SCHMITZ Schmitz Cargobull
SCHWARZMUELLER Schwarzmüller
SEPPIM Seppi M.
STOLL Stoll
SULKY Sulky
TESLA Tesla
TREFFLER Treffler
TRUMAG Trumag
UNIMOG Unimog
UNIA Unia
VICON Vicon
VOLKSWAGEN Volkswagen
VOLVO Volvo
WIELTON Wielton
ZUERN Zürn

If you want other logos to be added, just comment! They must be not available ingame!



Textur: Iceflower S
Script: Iceflower S

Farming simulator 22 mods / Fs22 Others

Increases the direct sell price multiplier from 90% to 100%.
When direct selling from a Production Chain you will now recieve 100% of the value of the goods rather than the base game 90%.



CuratoFarms

Farming simulator 22 mods / Fs22 Others

Displays the crop’s exact growth stage in the field info panel, next to the total amount of growth stages before the crop is harvestable.
Additionally it displays if the crop can already be harvested with a forage harvester.



SvenP

Farming simulator 22 mods / Fs22 Others