Modifications 71766

FS22 others mods

The VIP Order Manager offers the farmer VIP orders consisting of several products to be delivered.
For each product with explicit specification of the quantity to be delivered and the destination. In addition to the current VIP order, the next three VIP orders to follow can also be seen.
However, only the current order can be delivered.

With CTRL right + O the current order is displayed for a few seconds. ALT right + O displays the overview of all VIP Orders.
In this view, you can also cancel the current VIP Order for a fee for the partial orders that have not yet been fulfilled.

With each VIP Order, the current level is increased and thus also the number of individual orders contained and the quantities to be delivered are increased and the revenues are reduced.
The area owned is also taken into account in the calculation. As the level increases, more products are also taken into account.
Since I prefer to play with small fields myself, the calculation is optimised for this.

Already with FS19, I had started to develop the VIP Order Manager to represent something like campaigns. I wanted to make the game a little more interesting,
by telling me what I have to grow.
I have not tested the multiplayer compatibility.

I would also like to thank all the other modders whose mods have given me many ideas and solutions over the time.

For any error messages or suggestions, please visit: https://github.com/Fetty42/FS22_VIPOrderManager

Update 1.1.1
– Fixed problems with own selling stations and productions

Update 1.1.0
– Consideration of already own animal husbandries and productions
– first smal multiplayer adjustments (not yet multiplayer compatible)



Fetty42

Farming simulator 22 mods / Fs22 Others
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Its the triple hopper from basegame but now with more color opions
version 1.0.0.0
– 51 color opions added

Changelog 1.1.0.0
changed the capacity to hold a combined capacity of 261600l or 7423.6 bushels



snipps_modding

Farming simulator 22 mods / Fs22 Others
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Push Hotfix 7.0.1.18
fix for #1645
fix for #1647
fixes bale type filter not working (somehow it stopped working…)
also add a bale size check

Push Release 7.0.1.17
fix for #1601 turns off the sensor for vine work, should find a better way later.
Bale collector can now select the type of Bale, if he should collect wrapper/unwrapped/all bales.
fix for #1617
sprayer work width now changes when load lime or fertilizer
Support for collecting bales with Pallet Autoload Specialization by Achimobil

Push Release 7.0.1.16
fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message).
fix for #1544 , the offset of the plow now gets always calculated, so there is no ‘jump’ to an old offset.
fix for #1575 , Baler should drive with turn speed now, when almost full.
fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted.
Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset.
proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
small debug fix
fixes for Patch 1.5 #1593

Push Release 7.0.1.15
small fix for #1516
fix for #1517
bugfix for #1511
The idea we got from Giants for getting the length of the combine pipe (unfold/measure/fold the pipe within one cycle) does not seem to work for other implements, so we are reverting it now, sorry about equipment flying around.
This unfortunately means that Courseplay can only detect the working width of some implements correctly when you manually unfold them and click on the working width text in the HUD.
Small plow offset fix

Push Release 7.0.1.14
Soil Sampler works now for fieldwork
Work width detection rework for #480
fix for course start/headland and start/connecting track with offset.
Corner settings for headland is now available in simple mode, as some user requested.
fix for #1412
fix for #1478
fix for #1457

Push Release 7.0.1.13
PF Help Menu fix. #1425
Combine turns off the engine, while it’s raining. #1411 #1413
Fixes mp bug #1409
Combine should not be stopped by heavy sloped terrain. #1398
Can skip 2 lanes on vines for mod sprayer that sprays 4 vines. #1421
Simple mode fixes. #1414
Should fix controller input on course generator settings. #1369
New Help menu sections: General, Info panel, symmetric lane change.
modDesc description update.
Fixes a bug with the vine course generator. #1440

The translations on our side should be ready for a ModHub release now.
If you want your language translation ready for ModHub as well, now is the right time 🙂

We think in about 2-3 Weeks (depending on bug feedback) we plan to release on ModHub!

Push Release 7.0.1.12
Changed broken setting to 100% is off and 100% is default #1378
Bugfix for #1347 ,Vehicles on outer offset lane should start at their correct waypoint now.
Course start fix for #1365
Harvester now stops during rain and continues when rain is over.
Added an “expert” Mode, wich we contain all the settings you are used to. However, the expert mode is turned off by default.

We try to make courseplay more accessible for new players to not be scared off all the settings.
Settings that are not accessible when expert mode is off, will use their default values.
To activate the expert Mode, go into global settings and turn it on.

Push Release 7.0.1.11
fix for #1365 ,could not start copied course.
Add interface for stone picker and fuel empty / broken (AD).

Push Release 7.0.1.10
noReverse added for some towed Plows, as they work better when not pushed back, #1307
gsHudVisibility 0 now works for all CP HUDs, #1312
Added copy and paste courses to the HUD, #1315
Band aid for #1329 , should now always drive to the lane offset from the HUD.
Some more Notifications added and where they are displayed.
fixes #1349

Push Release 7.0.1.8
Small AI Menu and GUI fixes.
Some small MP fixes.
Ingame Help Menu added
Fore more Information, pls read #1266
Vine worker added #49 #1292
This vine worker have some conditions to work correct.
Please stick to the suggested values for the generator and the vines, written in the ingame help menu.

Push Release 7.0.1.7
Potato harvester self unload fix #902 #1079
fix unfolding baler #1239
Saves the hud start position and lane offset #1227
Turn fix for #1252
Should fix mp info texts #1220
Added user setting to disable the player mouse event for info texts #1214
Added debug channel event
Small fix for AIMessageErrorIsFull in mp
Added more console commands for dev.

Push Release 7.0.1.5
Infotext display added: #423
Added a new info text window.
With mouse click on the message, the vehicle will be entered.
While the message is hovered, the vehicle name is displayed.
Info text are finished, empty, full, fuel almost empty, fuel empty and broken down.
When the driver is released with a message, then the message is only being reset,
once a player enters the vehicle.
Added optional sowing machine setting. #1072
The forage wagon waits until it’s completely filled now. #1167
Added setting to stop the driver, when the silage additive is empty.
Turn off cutter for harvesters while waiting for unloader.
Fuel save added for harvesters. #140
Add option to prefer custom fields. #1113
Small hud adjustments.
Convoy deadlock fix #1140
Another Convoy fix #1166
Fix for 180 turn offset multitool
Fixes hud play button not active, when driveToFieldWorkStartStrategy is active.
fixes #1162
Small MP fixes



Courseplay release creator

Farming simulator 22 mods / Fs22 Others
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GREASE ADDON V1.4.1.0

May 31, 2022

Changelog 1.4.1.0
– Added compatibility with update 1.4.1

Changelog 1.3.0.0
– Updated the default mods with update 1.3
– Increased compatibility the mod

This package add the management of the lubricating grease, you just need to enable the mod by adding the required information and follow the text added inside the comments in the xml files present in the “howToEditMods” folder.
The lubricating grease helps to keep the performance of the mechanical parts high. If you check that you are constantly using the lubricating grease, the wear will be less and the life of the mod will be greater otherwise the wear and the life of the mod will get worse faster.

Configurations:
– Consumption quantity for each lubrication point (default is one gram)
– Seconds of interval for lubrication when the trailer is used (default is 30 seconds)
– Identification for a tool of a trailer (default is false)
– Grease lubrication points for basic use of the trailer
– Grease lubrication points for trailer unloading
– Grease lubrication points for the working mode of the trailer
– Grease lubrication points for trailer spreading
– Optional and changeable hydraulic wear sound when use the mod and grease is missing

This package includes:
– Added the lubricating grease for trailers, manure barrels, manure spreaders and sprayers
– Added a new HUD that show the lubricating grease fill level
– Added the SKF Lincoln with lubricating grease animated when work and animated fill level
– Added a new pallet with the barrels of lubricating grease for refilling your mods
– Added the trailer Fliegl ASW 271 of the game edited for working with lubricating grease
– Added a new store packs: “Lubricating Grease” here you can find all mods that working with lubricating grease
– The lubricating grease used is calculated based on the settings and when the mod is used
– The factor amount of the life and wear of the mod is changed when is using or not the lubricating grease

Pallet with barrels of lubricating grease:
– One barrel contains 180 kg of lubricating grease and the price is 1.500 $
– Two barrels contains 360 kg of lubricating grease and the price is 3.000 $

WARNINGS:
– You can refill the mod with lubricating grease, only when the mod has used more than 50% of the lubricating grease
– Always check that you have lubricating grease in the tank of the machine before using it
– The use of the lubricating grease is interrupted when the option for the “Helper Refill – Fuel” has been activated with “Buy” and therefore the need to refill is also disabled

REMEMBER: to make for the use of the lubricating grease to work for your mod, you must follow the comments inside the example mods present in the “howToEditMods” folder. For the last, add this text in your modDesc file:
” FS22_grease_addon ”



DD ModPassion

Farming simulator 22 mods / Fs22 Others
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This is a liquid manure hose for the LS22, unfortunately it doesn’t work quite like it does in real life, but it’s a good alternative to the original.

For use:
You place a field edge container on the field, the reel and any dribble hose must be attached to the tractor. The reel has a fill trigger of 300m, which means that the reel can be filled from the container over the entire field.

Configurations:
-lights
-Main color
-roll color
-Hose color

Capacity: 3000L
Weight: 600KG
Price: 3800€



Die Hof Werkstatt
xXDarkXx7611

Farming simulator 22 mods / Fs22 Others
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Changelog:
1.2.1.2
A fix for 1.4

1.2.1.1
Excludes owned production unit
Key binding for UI buttons (for gamepad)

1.2.0.0
Add support for per farm prices
Settings added/moved to general settings and game settings for servers

1.1.0.0
Added multiplayer support
Added +/- 50 buttons

1.0.1.0
Added current price and trend (climbing or falling) to the table

Tired of constantly monitoring goods prices by hand so that you have the highest possible profits? Or don’t you do it at all? You’re in luck because there’s Sell Price Trigger (SPT) to help you!
All goods prices are presented in such a way that it is possible to determine which price is good and which is not. The overview shows what the price was historically the lowest, the highest, the average price for the whole time and even the price of great demand.
Average prices are calculated every in-game hours.

You can then set a trigger price and you will be notified when the price at any sell point is above that point.

If you play in multiplayer mode, price monitoring can be set either shared for all or for each farm.
Permissions can be set in multiplayer to farm managers or everyone. This multiplayer settings are only available by server admin in the game settings tab.
In the general settings tab all users can set there notification settings.
The set trigger prices are saved/synced with server only with press of the “OK” button.
Reset of Great demand and Min/Avg/Max values is done and saved immediately after pushing the reset button.

You can change notification color by editing R G B (0.0-1.0) in the XML in your savegame directory (single player) or in the XML in the modSettings directory (multiplayer).



Tunis

Farming simulator 22 mods / Fs22 Others
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The local auction house has reopened and new farmland will be auctioned.
Be advised: Since 2013, nearby farmers have improved their skills at auctions.
If you want to participate in the next auction, visit the farmland and hit ‘b’ to place your bid.
The auction house ensures everybody that there will be at least one auction per year. If you do not use seasons there will be an auction a few days apart.
This mod supports single player only right now.



Aruetiise

Farming simulator 22 mods / Fs22 Others
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MANURE FIX V1.0.0.0

May 30, 2022

This mod fix the manure output of animalhusbandrys.
Without, the husbandry produces manure in the amount of straw is used.
With this mod, you became the manure amount, that an animal is producing.



HoT Online Team | Zombold

Farming simulator 22 mods / Fs22 Others