Modifications 71766

FS22 others mods

Removal of the config limits
This small script increases the maximum number of possible configs so that you don’t hit the limit so quickly.
This means that config junkies, for example, can again offer countless colors to choose from in one config.
Warning: the script does not add any new configs!



HoFFi
(in Anlehnung an Ifkos AddConfig)

Farming simulator 22 mods / Fs22 Others
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Version 0.7.0.0

– Productions are now also displayed in the sales ads

Publication on other sides only by myself, linking only with original download link. NO alternative link!

Changing or re-uploading, whether in whole or in part, is not allowed!

The first version of the productions Info Hud, known from the LS 19.

Since the LS19 version was built on Global Company dialogues and methods, this version must be complete rebuilded.

The first version has the following, non-customizable properties:

Display of the active productions with their remaining time

A production is only displayed if …

it has less than 2 month remaining

it has less than 50% fill level

The display is sorted according to the remaining time, whichever runs empty or is empty first is shown at the top

Full productions are sortet in top of allowed

Only the first 5 of the sortet list are shown

Requests and suggestions for improvement as well as error messages are always welcome. These can be best done on my Discord in the channel of the mod. https://discord.gg/Va7JNnEkcW

If you don’t like it, just don’t use it.



Script: Achimobil
Idee / Konzept: Achimobil

Farming simulator 22 mods / Fs22 Others
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SAVEGAME EMLCREEK V1.0

May 26, 2022

This is my savegame : Elmcreek

first time I post



Farming simulator 22 mods / Fs22 Others

This mod extends the unit conversion capabilities of FS22. It does not change any internal values, only how they are displayed in game.

This is a BETA version, which I decided to release early while I work on a couple side projects. Currently, the vehicle HUD and price menu should be working. There is no in game menu, everything is configured through the xml system. That being said, both an imperial and metric set has been pre-configured internally.

To change between the imperial and metric set, simply go into the vanilla in game menu and select “Miles” for imperial or “Kilometers” for metric.

The mod has two keybinds. One toggles between volume and weight units and the other toggles between units of each type.

Default keybinds are as follows (these can be changed):

Right-Ctrl + Right-Shift + ? = Toggle volume/weight

Right-Shift + ? = Select unit

Units can be “added” from any mod or modSettings, but existing units can only be “appended” from the map, this mod, the addon mod, or from your modSettings folder. The modSettings folder is used for single player ONLY. It was designed this way to keep all unit information the same for everyone in multiplayer.

Examples on how to set things up can be found in the sdk folder as well as the modDesc.xml of this mod.

Unit Convert is designed to require no configuration for most people, while still allowing more advanced options for those who want it.

Update v0.0.0.3:

I’ve released this version a bit early, as I’m working on the production screen and info boxes. There reason is, there was a game update and I made quite a few internal changes to how everything works. If any of you experience any issues while I finish up the next version, let me know either here or on my Facebook page at https://www.facebook.com/ThundRFSMods.

New in this version:

– Prices menu is no longer locked to a specific set of units.

– Fluid Ounce, Ounce, and HundredWeight units added.

– SolidProduct and LiquidProduct fillType groups added.

– Addon mod support added.

I tested the basics (single and multiplayer), but it would take forever to test all possibilities myself. That’s why it’s important to report issues when they come up so I can address them.



ThundR

Farming simulator 22 mods / Fs22 Others
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Push Release 7.0.1.16
fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message).
fix for #1544 , the offset of the plow now gets always calculated, so there is no ‘jump’ to an old offset.
fix for #1575 , Baler should drive with turn speed now, when almost full.
fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted.
Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset.
proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
small debug fix
fixes for Patch 1.5 #1593

Push Release 7.0.1.15
small fix for #1516
fix for #1517
bugfix for #1511
The idea we got from Giants for getting the length of the combine pipe (unfold/measure/fold the pipe within one cycle) does not seem to work for other implements, so we are reverting it now, sorry about equipment flying around.
This unfortunately means that Courseplay can only detect the working width of some implements correctly when you manually unfold them and click on the working width text in the HUD.
Small plow offset fix

Push Release 7.0.1.14
Soil Sampler works now for fieldwork
Work width detection rework for #480
fix for course start/headland and start/connecting track with offset.
Corner settings for headland is now available in simple mode, as some user requested.
fix for #1412
fix for #1478
fix for #1457

Push Release 7.0.1.13
PF Help Menu fix. #1425
Combine turns off the engine, while it’s raining. #1411 #1413
Fixes mp bug #1409
Combine should not be stopped by heavy sloped terrain. #1398
Can skip 2 lanes on vines for mod sprayer that sprays 4 vines. #1421
Simple mode fixes. #1414
Should fix controller input on course generator settings. #1369
New Help menu sections: General, Info panel, symmetric lane change.
modDesc description update.
Fixes a bug with the vine course generator. #1440

The translations on our side should be ready for a ModHub release now.
If you want your language translation ready for ModHub as well, now is the right time 🙂

We think in about 2-3 Weeks (depending on bug feedback) we plan to release on ModHub!

Push Release 7.0.1.12
Changed broken setting to 100% is off and 100% is default #1378
Bugfix for #1347 ,Vehicles on outer offset lane should start at their correct waypoint now.
Course start fix for #1365
Harvester now stops during rain and continues when rain is over.
Added an “expert” Mode, wich we contain all the settings you are used to. However, the expert mode is turned off by default.

We try to make courseplay more accessible for new players to not be scared off all the settings.
Settings that are not accessible when expert mode is off, will use their default values.
To activate the expert Mode, go into global settings and turn it on.

Push Release 7.0.1.11
fix for #1365 ,could not start copied course.
Add interface for stone picker and fuel empty / broken (AD).

Push Release 7.0.1.10
noReverse added for some towed Plows, as they work better when not pushed back, #1307
gsHudVisibility 0 now works for all CP HUDs, #1312
Added copy and paste courses to the HUD, #1315
Band aid for #1329 , should now always drive to the lane offset from the HUD.
Some more Notifications added and where they are displayed.
fixes #1349

Push Release 7.0.1.8
Small AI Menu and GUI fixes.
Some small MP fixes.
Ingame Help Menu added
Fore more Information, pls read #1266
Vine worker added #49 #1292
This vine worker have some conditions to work correct.
Please stick to the suggested values for the generator and the vines, written in the ingame help menu.

Push Release 7.0.1.7
Potato harvester self unload fix #902 #1079
fix unfolding baler #1239
Saves the hud start position and lane offset #1227
Turn fix for #1252
Should fix mp info texts #1220
Added user setting to disable the player mouse event for info texts #1214
Added debug channel event
Small fix for AIMessageErrorIsFull in mp
Added more console commands for dev.

Push Release 7.0.1.5
Infotext display added: #423
Added a new info text window.
With mouse click on the message, the vehicle will be entered.
While the message is hovered, the vehicle name is displayed.
Info text are finished, empty, full, fuel almost empty, fuel empty and broken down.
When the driver is released with a message, then the message is only being reset,
once a player enters the vehicle.
Added optional sowing machine setting. #1072
The forage wagon waits until it’s completely filled now. #1167
Added setting to stop the driver, when the silage additive is empty.
Turn off cutter for harvesters while waiting for unloader.
Fuel save added for harvesters. #140
Add option to prefer custom fields. #1113
Small hud adjustments.
Convoy deadlock fix #1140
Another Convoy fix #1166
Fix for 180 turn offset multitool
Fixes hud play button not active, when driveToFieldWorkStartStrategy is active.
fixes #1162
Small MP fixes



Courseplay release creator

Farming simulator 22 mods / Fs22 Others
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You want a wide river or a narrow stream or a beautiful pond on your map? Then go for it! The ‘Natural Water Rivers And Ponds Pack’ contains many different elements to create a stream, a river or a pond.
You can find them in the construction menu -> decoration -> uncategorized.

Slots: 2
Included elements:
– River straight, 80×20 meters, price: 1.500 $
– River straight, 160×20 meters, price: 3.000 $
– River straight, 240×20 meters, price: 4.500 $

– River bend left, 30×30 meters, price: 900 $
– River bend right, 30×30 meters, price: 900 $
– River bend left, 70×50 meters, price: 2.200 $
– River bend right, 70×50 meters, price: 2.200 $

– River cross, 80×80 meters, price: 2.200 $

– River course down, 120×60 meters, price: 4.200 $
– River course up, 120×60 meters, price: 4.200 $

– Lake, 80×80 meters, 6.000 $
– Lake, 120×120 meters, 7.500 $
– Lake, 180×180 meters, 9.000 $

– Round pond, 15 meter, Price: 500 $
– Round pond, 30 meter, Price: 1.000 $
– Round pond, 50 meter, Price: 2.000 $

– Rectangular pond, 10×20 meter, Price: 500 $
– Rectangular pond, 25×50 meter, Price: 1.500 $
– Rectangular pond, 50×100 meter, Price: 4.000 $

Take water for free.

Please dig a suitable trench or pit in advance to place the elements in. It takes a bit of practice and patience.
Once placed, it is difficult to adjust the bank. However, the edges of the bank can be nicely hidden in the ground with a little practice.
If you don’t like the river, stream or pond anymore, just click on the water area and sell it.
In winter the ice surfaces are dangerous. So please be careful and don’t drive on the ice in winter!

Recommendations/Hints:
– At best, place only one variant of the respective size on your map.
– If you use several identical elements, make sure to place all identical elements at the same height. Otherwise, different heights could lead to unwanted reflections in the water.
– Sometimes a small extra hole helps to find the right height.
– The waterplanes are below the land level. To position them better, guide them in advance over a solid object, then you will see the waterplane better.
– The water flows in a fixed direction. If this is important to you, pay attention to it when laying.
– Try to avoid overlapping of the water sheets. You will see the reason when it snows.
– The waterplanes included in this pack are not compatible with other waterplanes.



LMoonlight [MA]

Farming simulator 22 mods / Fs22 Others
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The finance extension adds subventions for more realism.
subvention:
Everyday at 4p.m. subvention are transferred depending on the economic difficulty and field size. With “seasonal groth” this is done once for the year on january.
The calculation uses average values for germany from the EU agricultural policy. After first save the values can be changed in the XML “extendedFinances” in the savegame folder.



Team LTW

Farming simulator 22 mods / Fs22 Others
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Make your virtual farm eco-friendlier and more sustainable: The Precision Farming Free DLC introduces new gameplay mechanics based on real smart farming technology. That includes four different soil types and soil sampling, economic analysis and an environmental score for your farm.

Changelog 1.0.1.0:
– mulching and rolling have again a yield impact
– fixed wrong display of expected yield
– oilseed radish now increases nitrogen by 25kg/ha
– influence of single fields to the total environmental score is now depending on the field size
– fixed issues while no fields have been owned yet
– fixed invisible doors on the shed
– fixed environmental score with soybeans
– fixed nitrogen requirements of grass
– sprayers with spot spraying equipped will now only spray fertilizer on spots were needed
– while starting to use PF on old savegames the fertilized state of the field is translated into more initial nitrogen

Crop sensors and various mechanics for dynamic yield improvement and crop care help you to save seeds, lime, fertilizer, herbicide, fuel and, in the end, money. All while reducing the environmental impact of your operation. The John Deere R732i PowrSpray, the ISARIA Scout, and the ISARIA PRO Active extend your repertoire of agricultural tools to run a sustainable farm.

A new Precision Farming tab in the menu gives you all the information you need to optimize yield and hold control over your finances and the way, you run your farm. A soil map with special filters shows you the current state of your soil and every action you take is reflected on the economic analysis overview. Meanwhile, the environmental score of your farm indicates how eco-friendly your operation is – calculated by factors like reduced tillage, nitrogen levels, weed control using spot-spraying technology and others.

The Precision Farming Free DLC is a project initiated by John Deere in Germany and funded by EIT Food, Europe’s leading Food Innovation Initiative. Co-funded by the EU, it is meant to highlight sustainable technology in agriculture in collaboration with Institute of Animal Reproduction and Food Research of Polish Academy of Sciences, Grupo AN in Spain and the universities of Hohenheim (Germany) and the University of Reading (UK).



GIANTS Software

Farming simulator 22 mods / Fs22 Others