Modifications 71714

FS22 objects mods

STORAGE BOX V1.0.0.0

January 19, 2022

box pallet
I converted the box pallet with the front loader tool from the LS19.
Adjusted capacities & added fruit types.
Almost all common types can be filled.
visit me on my youtube channel and give me a subscription.



Enzo Dino

Farming simulator 22 mods / Fs22 Objects

The Elk Mountain Ranch House set.
The original was created for FS19 but officially converted by me Elk Mountain Modding for FS22.
Now color selectable and parallax mapped. It has a fully working sleep trigger upstairs and a wardrobe trigger in the upstairs bathroom. It also has working doors plus indoor and outdoor lights. The indoor lights are manually activated downstairs inside the house and inside of the garage the outdoor lights for both house and garage are automatically activated at night. The Ranch house is located under the farmhouse category and the garage is under sheds. No need to unzip the file just drag into your FS22 mods folder.
Thanks you
and hope you enjoy



Elk Mountain Modding

Farming simulator 22 mods / Fs22 Objects

A modded version of the selling station mod that accepts all products (yes, even water, because why not).

Version 1.0_7

​Added all new filltypes from the potato factory mod

Status: 1.0.0

Added filltype from Pallete Production mod

Status: 1.0.0

Added filltype from MCAIN PRODUCTION mod

Status: 1.0.0

Added filltype from FISH PRODUCTION mod

Status: 1.0.0

​Added all filltypes from ​POTATO PROCESSING PACK mod

Status: 1.1



FarmerMike5390 (Conversion)
Fernand24 (orginal Mod)
GIGAAj1 (Modder)

Farming simulator 22 mods / Fs22 Objects

BEERBOX V1.0.0.0

January 19, 2022

A small pack of placeable beer bottles.
Thanks to Oberfranken Modding for the bottle. Since the mod was so well received in the Ls 19, I brought it into the Ls22.
The crates cost 20 euros, the bottles 3 euros



Oberfranken Modding, New Holland, Leit2007

Farming simulator 22 mods / Fs22 Objects

Changelog V1.0.9.0
– Tested with TestRunner_public (GIANTS) (error free!).

Changelog V1.0.8.0
– Wood is now accepted. use trigger.

V 1.0.7.0
Products from the following mods are now accepted:
– Produktionen Pack
– Kartoffelfabrik
– Fish Production
– Mcain Chips Production
– Produktionsbrauerei (Bierherstellung)
– Maistrocknungskomplex
– KartoffelverarbeitungsPack / FS22_Baeckerei / FS22_Muehle
– Farm Production Pack Beta

fillTypes:
APPLE APRICOT PEAR CHERRY COCO ORANGE PEACH PLUM BANANA HEMP BEAN CAULIFLOWER CINNAMON COCOA CRANBERRY CUCUMBER GARLIC HOPS KIWIFRUIT MUSHROOMS ONION PAPRIKA PARSLEY PEANUT PEPPERONI PUMPKIN RASPBERRY WATERMELON SOY_OIL POCHIPS KAPUF POMES KROKET KATOSA FISH CHIPS WHEATBEER BARLEYBEER HONEYBEER STRAWBERRYBEER CORNDRYER Kartoffelbrot Brownies Kartoffelmehl FRENCHFRIES NOODLES

V1.0.4 – Bales and round bales can be sold now.
Point of sale for almost all goods.
The prices for the sale are slightly increased.
Is recognized and approached by the aiHelfer, so the goods can be delivered comfortably. Places the sales station in such a way that the aiHelfer can approach it also reasonably!
The name can be changed.
Ground adjustment.
To find under Build > Production > Sales station
Optimally one uses the purchase station with the mod of Ifko[nator] : FS22_placeAnywhere.

Price: 1000€



Modell: Giants Software
Idee / Konzept: MEMDOR

Farming simulator 22 mods / Fs22 Objects

HOF BGA BY EIKS V1.0.0.0

January 19, 2022

Converted small BGA
– Purchase price increased
– Added fruit types:
Straw , grass , potatoes , sugar beet , hay
– Cycle doubled
– Bunker capacity increased
– Digestate capacity increased
– Design slightly changed
– Ball trigger adjusted
Mod support only via Discord!



Giants
Eiks

Farming simulator 22 mods / Fs22 Objects

PRODUKTIONEN PACK V2.5.0.0

January 18, 2022

Version 2.5.0
– Enter the new products at the Giants sales stations
– New production for honey
– New fillType bees
– New palette bees
– New hud bees
– All my own pallets can be bought in the shop to skip production steps
– l10n translated to EN
– The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with.
– All combinations should be possible. If there are any errors, please let us know in the comments.

Version 2.3.0
– New fillTypes implemented via script
– Newly added extended oil mill
– New fillType soybean oil
– New range of soybean oil
– New Hud soybean oil
– AIO Sell Station fillType SOY_OIL added
– Fixed fillPlane error in the waterworks
– Greenhouse trigger set lower

FS22 Food All In One:
Price: € 110,000
Capacity: 100,000 L
Maintenance costs: 110 € / day
Production / hour: 10,000 liters
Required raw materials: hay, straw, silage, mineral feed, barley, sunflower, sugar beet, lime, potatoes, corn, millet, wheat, rape
Product: mixed ration, mineral feed, pig feed
Bale trigger for: hay, straw, silage

FS22_Forage_All_In_One:
Price: € 110,000
Capacity: 60,000 L
Maintenance costs: 110 € / day
Production / hour: 6,000 liters
Required raw materials: grass, chopped material
Product: hay, silage
Bale trigger for: grass, hay, silage

FS22_greenhouseLarge:
Price: € 10,000
Capacity: 40,000 L
Maintenance costs: 10 € / day
Production / hour: 400 liters
Required raw materials: water, seeds, manure
Product: tomatoes, lettuce, strawberries

FS22_greenhouseMedium:
Price: € 5,000
Capacity: 20,000 L.
Maintenance costs: 5 € / day
Production / hour: 200 liters
Required raw materials: water, seeds, manure
Product: tomatoes, lettuce, strawberries

FS22_greenhouseSmall:
Price: € 2,500
Capacity: 10,000 L.
Maintenance costs: € 2 / day
Production / hour: 100 liters
Required raw materials: water, seeds, manure
Product: tomatoes, lettuce, strawberries

FS22_Lime production:
Price: € 10,000
Capacity: 100,000 L
Maintenance costs: 10 € / day
Production / hour: 2,000 liters
Required raw materials: stones, sugar beets, wood
Product: lime, road salt, sugar beet pulp, wood chips

FS22_SD_Herstellung:
Price: € 20,000
Capacity: 150,000 L
Maintenance costs: € 20 / day
Production / hour: 3,000 liters
Required raw materials: wheat, barley, manure, lime, water, liquid fertilizer, diesel, slurry
Product: seeds, fertilizers, liquid fertilizers, pesticides

FS22_AIO_Fill_Station:
Price: € 5,000
Capacity: /
Maintenance costs: 5 € / day
Production / hour: /
Required raw materials: /
Product: /

FS22_AIO_Sell_Station:
Price: € 5,000
Capacity: /
Maintenance costs: 5 € / day
Production / hour: /
Required raw materials: /
Product: /

FS22_Energiewerk:
Price: € 10,000
Capacity: 10,000L
Maintenance costs: 10 € / day
Production / hour: 100 liters
Required raw materials: rapeseed, sunflowers, sugar beet pulp, silage, liquid manure, manure, diesel
Product: diesel, electricity, methane

FS22_AdvancedOilPlant:
Price: € 80,000
Capacity: 200,000L
Maintenance costs: 80 € / day
Production / hour: 2000 liters
Required raw materials: rapeseed, sunflowers, olives, soy
Product: rapeseed oil, sunflower oil, olive oil, soybean oil

Credits ©
Script by inconspicuously
Hud by LS-Modcompany – Eribus



Modell: Giants
Textur: Giants
Script: Giants
Idee / Konzept: Switty
Tester: Switty

Farming simulator 22 mods / Fs22 Objects

Push Release 7.0.0.20
Self unload with wide trailers #349
Some self unload and pathfinder fixes
Fertilizer Setting fix #513
Plow rotation fix #536
AI Helper Menu and Mini GUI have now seperate settings for ‘start at’ (Menu default 1st, Mini GUI nearest) #499
First implementation of the fold at end setting. #104
Added a few more Autodrive interface functions
Added AIMessageErrorIsFull
Some small fixes
Turn decision making refactored – see Wiki
Some Bale loader fixes
Fix callstack for #577

Push Release 7.0.0.19
Field scanner fix for sharp corners #502
Small Plow fix
Island bypass and row angle added #45 and #139
Pathfinder turn fix #461
Wait for straw swath before starting turn #437
More Interface functions for AD (not relevant for Users)
Mini GUI can now be closed with keybind #501
debug menu colors changed #281
Coursegenerator can now be closed with esc as well
Headland turn fix #520

Push Release 7.0.0.18
Some changes in the Job starting and stopping
Show course start/end on plot #191
Synchronize the cp job parameter between the in game menu and the mini gui
Turn fix and improvement for #461
Added Interface function for AutoDrive
Added the Bale wrapper *1
Added Bale Loaders *2
Error popup on course generator error #472
Added a field margin setting to generator screen *3
Articulated vehicle reversing fix #230 #329 #424
Also fixes unfold for Ropa Harvester
More turn fixes and improovements
Attached harvester fix #370
Smal translation changes

Due to the confusion about our ‘mini HUD’, changed the actual display keybind to a proper name. At this point a huge thank you to our translators for doing such a great job.

*1
With the ‘start at’ option set to ‘bale collect/wrap’, and with a bale wrapper, CP will find all bales on the field and
wrap them.

*2
For now, they just stop when full.

*3
This generate a new field boundary (smaller or bigger than the original) before starting the actual course generation.
This way, you can overlap the field border or get more distance to avoid obstacles that are to close to the field border.



courseplay-release-creator

Farming simulator 22 mods / Fs22 Objects