Modifications 71714

FS22 others mods

Changelog 1.1.0.1:
– Fixed issue that the colors would show up as white when configured as Polished Aluminum, Galvanized, Stainless Steel, and Chrome.
– Fixed issue that the engine configuration decals would glitch through other decals.
– Raised the braking force for the higher HP engine configurations.
– Added front wheel weights to various wheel configuration options.
– Added Isaria Pro Compact Sensor as an added configuration. (Only available with Precision Farming).
– Added additional tire type configurations.
– Added many additional wheel weight options.
– Added Fertilizer Saddle Tanks as additional configuration. Capacity 1,800 liters.
– Added 3 tinted window options as an additional configuration.
– Added additional strobe light color options.

Case IH Magnum 340 – 400 Series Special Edition FL:
– Base price: $312,000
– Engine configurations from 374-886 Hp.
– Added additional tire configurations.
– Animated steering column tilting and added realistic sounds when entering tractor.
– Tractor, interior, seat, and rims color selectable (63 custom added colors in addition to the standard base game colors.)
– Custom modeled LED beacon lights and an also custom modeled LED beacon light bar on the tractor. All activated by the default beacon light button.
– Added a frontloader and mount.

CaseIH Frontloader:
– Base price: $10,000
– Can be configured to have frontloader, telehandler, or wheelloader attachments.
– Frame and hydraulic cylinders are color selectable with many added color choices.
– Pairs great with my FS22_largeShovel and FS22_TelehandlerForks mods.

Lizard Lead Filled Weight 7500 kg:
Do you have a really big load to lift but other weights are just not enough ballast? There will not be much that this weight can’t balance out! Constructed from cast iron and lead filled for extra weight without sacrificing space.
– Weight – 7,500 Kg (16,534 Lbs.)
– Base price: $6,450

Changelog 1.0.0.1:
– Fixed issue that only half the strobe lights would light up when activated.
– Upgraded the strobe lights to include red and blue strobes as an added configuration.
– Fixed issue with “floating” decals.



Macktrucker921

Farming simulator 22 mods / Fs22 Others

– Lizard Scorpion Assistant Loader

– Price: $9,750

– Capacity: 1,200 liters

– Fill Types: Bulk, Windrow, Pallets and Bales

– Unloading height: 2.0 Meter

– Color configuration

– Bale, pallet and shovel equipment in a single package



DoxoMatixo

Farming simulator 22 mods / Fs22 Others

This pack contains the default Big Bags, now opened manually.

Instead of opening when the Big Bag hovers over something to fill, the player has to open the valve with Interactive Control outside of the vehicle.

Filling can also be stopped in the same manner.

Big Bags:

1000l Seeds: 900€

1000l Korn-Kali Fertilizer: 1820€

1000l Helm Fertilizer: 1820€

2000l Lime: 350€

1000l Chicken Food (Wheat): 1400€

1000l Pig Food: 900€

1000l Horse Food (Oat): 1300€

1000l Road Salt: 100€



RLSF Modding

Farming simulator 22 mods / Fs22 Others

V2.7.3.0
– added a new enclosed rabbit hutch;
– fixed missing flax particle effects on pickers (balers, forage wagons);
– fixed a bug that caused corn stalks to not appear anymore when harvesting;
– added italian translation;
– fixed some placeables names with typing errors;
– fixed the terrain shader (missing 360 multiterrain angles);
– other minor changes.

For the map already packed, Precision Farming that accepts compost as fertilizer, Enhanced Animal System with 4 new cow breeds and other exclusive edits, join my Discord Server. Also there you’ll find hints about the new crops/productions/animals and fast helping community.

This is not a mod!!! Unzip and replace each files and folders in the original mod folder.

For those who really struggle using my pack and for tutorials for new crops, animals and productions, please join my discord server, found in my profile.

DO NOT USE THE UPDATED VERSION FROM YOUTUBE! I didn’t used his updated version, because it has no novelty on my edit (he added compost bunkers, I have them too, deleted some trees and fixed some collectibles) and also most likely will need a new savegame, that I want to avoid. So, apply the pack on the version here on Kingmods or check my Discord for the full map.

For the carrot and onion harvest I added some mods as requirements that should automatically download from mod hub. Also you can check my Fortscritt Multifruit edit for a smaller machine that suits better for this map.

Tutorial for adding multifruit pack as mine:

https://www.youtube.com/channel/UCcwgZpDdkBmCzST37sR2QVg

All credits go to the map maker VenturioGames and his team.

– Added extra crops: rye, millet, beans, peas, lentils, chickpeas, buckwheat, rice, linseed/flax (with flax fiber as straw), hops vines, white grapes vines, poppy seeds, mustard, carrot and onion, beetroot and lavender;
– added the new crops and straws to all the sellingpoints and productions, also most of them have contracts;
– added new factories (bakery, spinnery, oil plant, grain mill etc.) with new products and new buildings for animals.
– added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
– added cat zone and calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
– added a goat husbandry from HOF B. to get goat milk (!!! – removed fences, pasture pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
– added a greenhouse and open garden plot with new plants;
– added a hayloft that accepts even bales (but gives bulk back) and modified map’s bunker silo to accept alfalfa and clover
– added a root crop storage that works with carrots and onions;
– added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
– added custom traffic with custom vehicles
– added new animals on the pre-placed pasturea and animal dealer.

Known issues: use Precision Farming, because without it when plowing/cultivating will get a 100% fertilization on that field. Also Compost doesn’t register as fertilizer in Precision F.



Jinkou89

Farming simulator 22 mods / Fs22 Others

PGR Sliwno – New modern farm [SAVE]
-1 cow farm
-1 large chicken coop
-1 pigsty



Orzechollo

Farming simulator 22 mods / Fs22 Others

Lime production
Category: Production – Factories
Price: 55.500$
Incoming materials: stones
Outgoing Materials: lime
Capacity: 300.000 liters



Silo u. Bunker Giants

Farming simulator 22 mods / Fs22 Others

FS22 Reshade Preset By Yoogie

Hi, Im releasing my shaders that I use for photos.

Contact:

Discord – Yoogie#4772



Yoogie

Farming simulator 22 mods / Fs22 Others

Push Release 7.2.1.3
Small correction for #2464
Combine Unloader Enhancements:
Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction.
After unloading a loader the reverse driving part is skipped.
Added traffic control for unloading to the heap with multiple unloaders.
Copy/paste job parameters between unloader and loader workers.
AI menu position markers can now only be changed, if they are allowed.
Some HUD adjustments.
Bale collector/wrapper now works the same way, as the combine unloader in terms of markers.
The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!
The position has to be set everytime in the ai menu!
This fixes problems with AD restarting and also has the advantage that you don’t need another AD Target on the field to start the driver.
Added error debug msg to debug #2463

Push Hotfix 7.2.1.2
fix for #2456
removed forgotten debugs #2455
hopefully final fix for #2449

Push Release 7.2.1.1
fix for #2449
fix for #2444
fix for #2440 and #2443
should fix #2265 and #2245

Push Release 7.2.1.0
fix for #2393 and #2396
fix for #2379
fix for #2427
fix for #2419
Help menu updated
Added pause button for recording fieldborder
Added a count down for bales to collect/wrap. Note that new bales produced on the same field will not update the counter immediately for performance reasons.
Added unload on field option for combine unloader. Use the target icon to get into the AI Menu. At the bottom there is a new option “Fieldunload” that have to be activated and a target set on or within 20m of the field where you unload on. The direction is in which direction the heap will grow.

Added Loader Driver for vehicles like Ropa Maus to pick up heaps of sugarbeet and empty bunker silos. While pick up a heap can be unloaded with the same unloader as combine unloader (switch the “Combine” on the HUD to “Loader”, the rest is the same) when empty a bunker silo, it can work but due to walls, there is no way the unloader can unload it safely, try on your own risk 🙂 The unloader will always drive next to the Loader and in the same direction. The Loader will unfold in a default position when he reaches the heap. However, when you drive there by yourself, unfold it and then move the pipe to a left or right position and a height like you want, it will keep the position when you start the driver. #606

Push Release 7.2.0.5 Modhub Update

Push Release 7.2.0.4
Goeweil pack fix when CP HUD is active on vehicle.
Baler won’t get blocked by bale when reversing and bale is still in the baler. #1863
Balepusher ignore bales configurable bool for vehicleConfig.xml (only for Fieldwork!) #2377
Added Bale Pusher and Bale Pusher to the config as first bale pusher.

Push Release 7.2.0.3
Disable fruit avoidance, if pathfinder fails #2316
Horizontal offset is not used for selfunload path #2324
Tweak for mods that have a built-in capacity #2335
Fix for info text synchronisation #2341
Added a global setting to enable/disable harvesting while raining #2343
Added error popup if the field name is already in use

Prevent stuck loading the game, when a map use a faulty bunker silo #2371

Push Hotfix 7.2.0.2
Fixes custom field destructor timing

Push Release 7.2.0.1
improvements for bunker silo driver #2265
Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).
Disables a few hotspots, while drawing a field border.
Disables shield raising while driving into the silo for now.
Add option for Fieldwork to send driver back to start waypoint, when done with work.

Prepare modhub Update
added bunker silo mode and combine unloader mode.
the remaining time for fieldwork is now displayed on the HUD.
support for Universal Autoload.
option to show the current course on the mini map.
user setting to change between feet and meters.
simple collision avoidance for unloaders to not crash into the combine.
option (keybinding) for course editor to delete all waypoints until the end.

new course visibility option (blue eye icon) to show everything
between the leading 20 and last 5 passed waypoints.
help menu sections for unloading combines and compacting/pushing in a bunker silo.
countless fixes and improvements.

Push Hotfix 7.1.2.6
The change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck.
So the combine won’t get unfolded with the start of the course.
Need to find a better way, but for now it is better to have the combine unfold correctly.

Push Release 7.1.2.5
fix for combine unfolding when generating a course
fix for #2163 when island is on headland
fix for #2175 and #2112 for better row alignment
fix for #2188 by @marcus-anton
fix for #2165 not the best solution, but the Harvester don’t drive away
fix for #2194
fix for custom field area for other mods (e.g. Seed Calculator)
added new course visability option (blue eye icon) to show the 5 last and 20 next Waypoints.

added new help menu sections for unloading combine and compacting/pushing.

Push Release 7.1.2.4
some more fixes for bunker silo driver (e.g. wrong behaviour with attached weight)
Add wheelloader + shield and snowcat support (Volvo wheelloader needs fixes by Giants, the snowcat works with 5km/h) #2137
should fix #2132

Push Release 7.1.2.2
fix for #2117
fix for #2127
might help with #2123
fixes AD not waiting for bunker silo driver to reach its parking position
few more improvements, adjustments and fixes for bunker silo driver

Push Hotfix 7.1.2.1
fixes LUA Errors with silo bunker mode e.g. #2114
fixes reverse driving tractors
fixes MP LUA Errors e.g. #2115
fix for #2113
fixes proximity sensor

Push Release 7.1.2.0
fix for #2094
fix for #2100
fix for #2092
added a minimum offset for auger wagon to trailer of 3.8m #2092 might help with #2090
Slightly adjusted automatic pipe movement. Should help with #2036

Proximity sensor will now be turned off on the same side as the pipe and not only on the left side.
Course rename enhancement #2075
added the Bunker silo driver*
added remaining time to the HUD for fieldwork** #1108

*INFO:
The bunker silo mode is available if no valid fieldwork implement or trailer is attached.
The mode is preselected when a shield or a spreader is attached, with a roller you have to cycle through the starting point setting in the HUD until the bunker silo mode appears.

With a shield or spreader attached, Courseplay sets the direction to drive into the silo automatically. If the vehicle has no shield or spreader attached, you have to set the direction manually.

You can also enable/disable the waiting at the park position.

If waiting at the park position is enabled, and a vehicle with a full trailer approaches (driven by the player or by AutoDrive), the driver will automatically drive to the park position and wait until the unloader finished unloading and left the detection range near or in the bunker silo.

**INFO:
The remaining time is just a leftover time prediction for fieldwork about some fixed parameters and will like have some inaccuracy.
Refilling, standing around (e.g. harvester waiting for an unloader) is of course not part of the calculation.



courseplay-release-creator

Farming simulator 22 mods / Fs22 Others