Modifications 71714

FS22 others mods

FS22 Dynamic sky MULTIPLAYER

Dynamic sky reworked to work on multiplayer.

Have fun playing with your friends



TheHubix

Farming simulator 22 mods / Fs22 Others

CHALLENGE MODE V1.0.0.0

October 11, 2022

Challenge Time!
This mod provides everything you need to create your own challange.
Custom Ingame UI with extra password to configure the rule set and values to your needs.
The password can only be changed by the server admin.

The following Values can be set to get a point:
– How much Money (without credits).
– How many Liters of each fruit.
– The amount of area you own (HA).
– Animals when grown up.

Additional Rules:
– How many points are needed to win
– A storage limit. Anything above that value won’t be count.
– Helper limit 0-6.
– Animal Husbandry 0-6.
– Rent Vehicles for mission and shop/ only in the shop, or turn it off completly.
– Turn off specific mission types.
– Set a mission limit per farm from 0-8 missions active at the same time.
– Loan on/off/limited to a specified value.
– Mark vehicles and tools as starter to not count them into the points.
– Add or reduce points of a farm with a reason (e.g. won a challenge, punishment) with a complete log! The reason can be displayed by double clicking the entry.
– Hide a farm that doesn’t participate in the challenge (e.g. Contractor). That farm will get have the limits set to max, is allowed to hire helpers and rent vehicles.

What is planed for the future:
– Integration of the Limited Daily Income Mod into the rule set to configure those limits within the same UI

We suggest you for a 24/7 Server to use the Mod limited daily income, for more fairness.

For more information, help, and report issues please visit github.



Courseplay.devTeam, tn4799

Farming simulator 22 mods / Fs22 Others

This mod enables the posibility to use animals as inputs for productions.
How much one animal fills your production depends on the age and the health of the animal.

If you want to know how you can use animals as input in your own mods, please take a look at the Horse Training Facility (mod_id=256204). This one is intended as a demonstration mod that demonstrates how you can add an animal input to your produktion
For support and suggestions please visit “https://github.com/tn4799/AnimalInputExtension/issues” and open an issue.



tn4799

Farming simulator 22 mods / Fs22 Others

To unload the small seed production, approach and tilt it.
– Price: $2000
– Daily cost: $10
– Colorable.
To unload small seed production, tilt small seed production.
In: Grain, Seed treatment liquid
Output: seeds.



Przemek23433

Farming simulator 22 mods / Fs22 Others

SAVE ZDIECHOW V1.0.0.0

October 11, 2022

Save on the old but one of the better maps, in the modpack there are only buildings, there are no machines, animals or fields. It is just the inn itself. Let everyone arrange them in their own way. Save was done quite a long time ago but the buildings are not the worst. It seems that it has not been wasted.

I can also suggest that if you add any save and if it doesn’t add it, you need to add it again or even twice, because the game often deletes newly added save not created in your game, or at least it seems to me.



LemoN, Plameq

Farming simulator 22 mods / Fs22 Others

PLOW TEXTURE V1.0.0.0

October 11, 2022

I hereby provide a plow texture 🙂
Installation:
Installation Disk / Programs x86 / Agriculture Simulator 2022 / data / maps / texture / ground.
and there you add the 2 files



Farming simulator 22 mods / Fs22 Others

COURSEPLAY FOR FS22 V7.1.1.4

October 11, 2022

Push Release 7.1.1.4
Fix for #1990
Fix for #1985
Fix for #1986
Adjust the default pipe position, trailers had to be set +1m to be able to unload the combine. The global pipe position is set +1m towards the front.
Offset calculation for auger wagons fixed, was incorrectly using the tractor as a reference point which leads to different offset depending on the angle between the trailer and the tractor.
Enforce a minimum turn radius for auger wagons, as they seem to have no configured one, which resulted in very tight turns calculated by the pathfinder and unloaders bumping into trailers
Fix seeder refill message, even the tool doesn’t have a chamber for fertilizer. #1975 Thanks to @tn4799

Push Release 7.1.1.3
fix for #1961
fix for #1549
enhancement for #1939 the CP Unloader will now only look for AutoDrive Driver who reached their target.
fixes a LUA Error with Unloader on Dedicated Server.
fixes a bug where the Unloader didn’t reverse after threshold was reached.

Multiplayer support with Version 7.0.1.0 or higher!
What Works
Course generation
Field work with generated courses
Vine fields with generated courses
Refill or unload with AutoDrive
Combine self unload
Wrap and collect bales with or without a course
Save/load/rename/move courses
Create custom fields with recording or drawing on the AI Map
Vehicle Convoy

Usage
There is now a CP Fieldwork job available on the AI helper screen. Just with the built in helper, you can select a target position. When you start the job, the helper will drive to this position before starting the fieldwork. Use the Field position to tell the helper which field you want them to work on. Once you selected a valid Field position, you can click on the CP Open/Close Course Generator button on the bottom of the screen to open the course generator and generate a course. If your vehicle is already near or on the field, you can use the HUD or a keyboard shortcut to start the CP helper at the first, nearest or last waypoint of the fieldwork course.
Turning on Debug Channels
When there’s an issue, you can turn on debug logging on the Courseplay vehicle settings page for each vehicle. This will enable loggin debug information for that vehicle only. Devs need those logs when troubleshooting and fixing bugs.
What information is logged when you activated the debug logging for the vehicle depends on the active debug channels. This are similar to those we had in CP 19, but the way to turn them on/off is different: you can bring up the debug channel menu by pressing Shift+4, then use Shift+1 and Shift+3 to select a channel, and then Shift+2 to toggle the selected debug channel (green is on).
Remember, you have to activate debug mode for the vehicle in the vehicle settings page, otherwise nothing is logged, even if the channel is active.
Developer version
Please be aware you’re using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. Chances are you computer will explode when using it. Twice. If you have no idea what “beta”, “alpha”, or “developer” means and entails, steer clear. The Courseplay team will not take any responsibility for crop destroyed, savegames deleted or baby pandas killed.
You have been warned.

If you’re still ok with this, please remember to post possible issues that you find in the developer version. That’s the only way we can find sources of error and fix them. Be as specific as possible:
tell us the version number
only use the vehicles necessary, not 10 other ones at a time
which vehicles are involved, what is the intended action?
Post! The! Log! to Gist or PasteBin
For more details on how to post a proper bug report, visit our Wiki.



courseplay-release-creator

Farming simulator 22 mods / Fs22 Others

Complete AD course for MountainHill2022
The MountainHill2022 is fully run in with AutoDrive.
Main roads, secondary roads, country roads, country lanes, forests, sales outlets, production facilities, farms, farms, Lohni farms, cattle yards
My special thanks go to Lambo, who contributed a lot to the courses.



FM-Modding
Lambo

Farming simulator 22 mods / Fs22 Others