Modifications 71714

FS22 others mods

FEED LOT V1.0.0.0

July 19, 2022

Needing an American Feedlot?

Feast your eyes on this 90 by 140-foot feedlot, with a capacity of 150 head of cattle, 50,000 food capacity and a 15,000 straw capacity with manure production bumped up as it should be in-game. This is just the tip of the ice berg with Lazy E Modidng, and cattle.



Lazy E Modding

Farming simulator 22 mods / Fs22 Others

This mod slows down gas stations to a flow rate of 135 liters or 35.66 gallons per minute. This is an average value for truck fuel dispensers in Germany.



D90023

Farming simulator 22 mods / Fs22 Others

Fruits Adjustment changes the properties of many fruits. The fruits are rebalanced through adjustments in seed consumption, yield, price and weight.
This is based on average data from the Germany region. More on that in the Giants Forum.

The seed consumption of the fruit is based on real values ​​from the region of Germany.
By adjusting yields and sales prices, the fruits and their proceeds are aligned with one another. Real yields of these fruits were adapted to the game and factors such as the effort required for cultivation and harvest were included.
Furthermore, for example, the types of grain wheat, barley, oats (if available also rye, spelt, triticale) receive different specializations through changes in their yields and sales prices, which make them attractive for different applications.
Wheat, oats (and triticale) are more suitable for feeding, while barley (rye and spelt) are more suitable for sale.
Salvaging straw is also more lucrative.

The following fruits are already (partially) supported:
– Standard fruits (except cotton, sugarcane, poplars, olives, grapes and weeds)
– Rye, spelt, triticale, clover, alfalfa, onion, carrot, poppy

For the FS22 I have completely revised the mod. You can adjust the values ​​in FruitsAdjustment.xml and add new fruits.

Have fun 🙂



RedFoxModding

Farming simulator 22 mods / Fs22 Others

This mod with Terrafarm can work as on real life, See the video to understand how it works,

If you like the mod use, if you don´t like do not use. Avoid unnecessary comments.

My official site with my mods: click_here

My youtube channel: click_here

My patreon page: click_here

My discord channel: click_here

Giants Partner Program: click_here



Fabien GTI
in game FS19 with all functions Nonnus
FS22 Nonnus

Farming simulator 22 mods / Fs22 Others

Push Release 7.1.0.1
Automatic translation update, formatting and creation (relevant for developers)
Added missing translation files.
Every language supported by the game can be edited now.
Added new course editor for fieldwork courses and custom field borders (more information in the help menu).
Improved the interface for the auto load mod: FS22_aPalletAutoLoader.
Arcusin Multipack F14 now unloads the compacted bales on the field.
Improvements for #1726 and #1728

ModHub Release 7.1.0.0
turn off stopAtEnd setting for now
This settings is not used anywhere.
Should consider reactivate it, but it needs to be tested with combines and AutoDrive take over. As this will be a bit more complex, will do that after ModHub Release.
fix: no convoy stop/slow down when self unloading #1690
some small tweaks
This Version will get sent into ModHub. Keep in mind that we might get it back and have to change some small things, wich won’t get a new Release Version, but the .zip file will be updated. As soon as Courseplay is on ModHub, we will continue with normal Updates.

Push pre-ModHub Release 7.0.1.20
Some file cleanup and Testtool fixes
Some debug is now turned off by default (some very few one we keep active)
Fixes a bug with the bale type in combination with AutoDrive

Push Release 7.0.1.19
fixes small Giants AI Job conflict
fix for #1576
add beacon lights for Combine #1664
fix for #1295
Setting improvement for MP #1258

Push Hotfix 7.0.1.18
fix for #1645
fix for #1647
fixes bale type filter not working (somehow it stopped working…)
also add a bale size check

Push Release 7.0.1.17
fix for #1601 turns off the sensor for vine work, should find a better way later.
Bale collector can now select the type of Bale, if he should collect wrapper/unwrapped/all bales.
fix for #1617
sprayer work width now changes when load lime or fertilizer
Support for collecting bales with Pallet Autoload Specialization by Achimobil

Push Release 7.0.1.16
fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message).
fix for #1544 , the offset of the plow now gets always calculated, so there is no ‘jump’ to an old offset.
fix for #1575 , Baler should drive with turn speed now, when almost full.
fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted.
Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset.
proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
small debug fix
fixes for Patch 1.5 #1593

Push Release 7.0.1.15
small fix for #1516
fix for #1517
bugfix for #1511
The idea we got from Giants for getting the length of the combine pipe (unfold/measure/fold the pipe within one cycle) does not seem to work for other implements, so we are reverting it now, sorry about equipment flying around.
This unfortunately means that Courseplay can only detect the working width of some implements correctly when you manually unfold them and click on the working width text in the HUD.
Small plow offset fix

Push Release 7.0.1.14
Soil Sampler works now for fieldwork
Work width detection rework for #480
fix for course start/headland and start/connecting track with offset.
Corner settings for headland is now available in simple mode, as some user requested.
fix for #1412
fix for #1478
fix for #1457

Push Release 7.0.1.13
PF Help Menu fix. #1425
Combine turns off the engine, while it’s raining. #1411 #1413
Fixes mp bug #1409
Combine should not be stopped by heavy sloped terrain. #1398
Can skip 2 lanes on vines for mod sprayer that sprays 4 vines. #1421
Simple mode fixes. #1414
Should fix controller input on course generator settings. #1369
New Help menu sections: General, Info panel, symmetric lane change.
modDesc description update.
Fixes a bug with the vine course generator. #1440

The translations on our side should be ready for a ModHub release now.
If you want your language translation ready for ModHub as well, now is the right time 🙂

We think in about 2-3 Weeks (depending on bug feedback) we plan to release on ModHub!

Push Release 7.0.1.12
Changed broken setting to 100% is off and 100% is default #1378
Bugfix for #1347 ,Vehicles on outer offset lane should start at their correct waypoint now.
Course start fix for #1365
Harvester now stops during rain and continues when rain is over.
Added an “expert” Mode, wich we contain all the settings you are used to. However, the expert mode is turned off by default.

We try to make courseplay more accessible for new players to not be scared off all the settings.
Settings that are not accessible when expert mode is off, will use their default values.
To activate the expert Mode, go into global settings and turn it on.

Push Release 7.0.1.11
fix for #1365 ,could not start copied course.
Add interface for stone picker and fuel empty / broken (AD).

Push Release 7.0.1.10
noReverse added for some towed Plows, as they work better when not pushed back, #1307
gsHudVisibility 0 now works for all CP HUDs, #1312
Added copy and paste courses to the HUD, #1315
Band aid for #1329 , should now always drive to the lane offset from the HUD.
Some more Notifications added and where they are displayed.
fixes #1349

Push Release 7.0.1.8
Small AI Menu and GUI fixes.
Some small MP fixes.
Ingame Help Menu added
Fore more Information, pls read #1266
Vine worker added #49 #1292
This vine worker have some conditions to work correct.
Please stick to the suggested values for the generator and the vines, written in the ingame help menu.

Push Release 7.0.1.7
Potato harvester self unload fix #902 #1079
fix unfolding baler #1239
Saves the hud start position and lane offset #1227
Turn fix for #1252
Should fix mp info texts #1220
Added user setting to disable the player mouse event for info texts #1214
Added debug channel event
Small fix for AIMessageErrorIsFull in mp
Added more console commands for dev.

Push Release 7.0.1.5
Infotext display added: #423
Added a new info text window.
With mouse click on the message, the vehicle will be entered.
While the message is hovered, the vehicle name is displayed.
Info text are finished, empty, full, fuel almost empty, fuel empty and broken down.
When the driver is released with a message, then the message is only being reset,
once a player enters the vehicle.
Added optional sowing machine setting. #1072
The forage wagon waits until it’s completely filled now. #1167
Added setting to stop the driver, when the silage additive is empty.
Turn off cutter for harvesters while waiting for unloader.
Fuel save added for harvesters. #140
Add option to prefer custom fields. #1113
Small hud adjustments.
Convoy deadlock fix #1140
Another Convoy fix #1166
Fix for 180 turn offset multitool
Fixes hud play button not active, when driveToFieldWorkStartStrategy is active.
fixes #1162
Small MP fixes



courseplay-release-creator

Farming simulator 22 mods / Fs22 Others

MYSTERY MOD V1.0.0.0

July 15, 2022

22 exclusive mods all summer. I’m not going to tell you here what is hiding in this box, the surprise will be wasted!

22 mods exclusifs tous l’été.

Je ne vais pas vous dire ici se qui se cache dans cette boite,

la surprise serai gachée !



TFSGROUP

Farming simulator 22 mods / Fs22 Others

Follow our 22 editions of mods, all available summer 2022. SARENS crane 64 meters, fully functional.

Suivez nos 22 editions de mods, disponibles tous l’été 2022.

Grue SARENS 64 métres, entiérement fonctionnel .



TFSGROUP

Farming simulator 22 mods / Fs22 Others

GROVE RT 760E V1.0.0.0

July 15, 2022

22 Mods en total exclus tous l’été. Nous vous proposons cette grue automotrice GROVE. La RT 760E est la plus puissante de sa catégorie, son principal défaut est son encombrement, qui est un peu plus imposant que la RT 710E.

22 Mods en total exclus tous l’été.
Nous vous proposons cette grue automotrice GROVE.
La RT 760E est la plus puissante de sa catégorie, sont principal défaut est sont encombrement,
qui est un peu plus imposant que la RT 710E.



TFSGROUP

Farming simulator 22 mods / Fs22 Others