Modifications 71714

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KUHN ACCURA 1600 V1.0.0.0

February 8, 2021

Kuhn Accura 1600 Fertilizer.
Working width: 36 m
Required power: 120 HP
Price: 16800 €
Capacity: 1600 L



FBT Modding/Vinicius LS

Farming simulator 2019 mods / Implements & Tools

LIZARD ASTH V1.0.0.0

February 8, 2021

Lizard asth small medium plow.

Small medium sized plow, it takes care of all the activities of your farming.

– 7 rods
– color setting

Required power: 100 hp
Price: 2500 $



JV3D Modding / SleutjesModding

Farming simulator 2019 mods / Implements & Tools

GRIMME KS 5400 V1.0.0.0

February 8, 2021

Price: 23000€
Working width: 6.0m
Power required: 107 HP



MefiuFs, Ziuta

Farming simulator 2019 mods / Implements & Tools

STARA PRIMA 4590 V1.0.0.0

February 8, 2021

Stara Prima 4590 seeder and hitch for transport.
– Has mode of transport requiring the hitch present in the Various category.
– Seeder price: 52500 €
– Hitch price: 1200 €
– Has markers
– Wide and normal tire options
– 28 lines with 17 cm spacing
– Pantographic on all lines
– Working width: 4.8 meters
– Working speed: 11.2 mp/h
– Power required: 132 Hp
– Fertilizer capacity: 1650 liters
– Seed capacity: 1200 liters



Agro Tonho

Farming simulator 2019 mods / Implements & Tools

MAP OBJECTS HIDER V1.1.0.0

February 8, 2021

Changelog 1.1.0.0:
– Added settings (RSHIFT + R)
– Fixed issue with dynamic objects
– Improved loading to prevent hidden objects from reappear after mod updates

Have you ever felt like you can’t join two fields because of a rock that’s right in the middle of them, or you can’t build a shed because of some objects that take up space?
These will no longer be problems thanks to “Map Objects Hider”, this mod will let you permanently remove decorative objects and placeable items on your maps.
You can open the mod settings panel by pressing RSHIFT + R

Be careful:
– Not all object types can be removed.
– If you change the hierarchy of objects on the map (for example by making changes from GIANTS Editor) some objects may reappear and have to be removed again.
– If a mod map is not built correctly, removing some trees may cause the above problem.



Duke of Modding

Farming simulator 2019 mods / Others

OLD PRODUCTION PACK V1.1.0.0

February 8, 2021

This is my old production pack for silage, hay, and pig food. The following notes are based on the Placeable Factories by erShaba.

Changelog v1.0.0.1
– Fixed issue with pig food and silage productions ui showing hay.
– Fixed fillTypes for pig food and silage productions.
– Adjusted pig food values in the info file.

Changelog v1.1.0.0
– Adjusted cow values in the info file.
– Minor fixes and improvements.
– Added grass to silage production.
– Slightly increased pallet production.
– Added fertilizer, liquid fertilizer, and seed productions.
– Added bale triggers to silage, hay, and fertilizer productions.
– Added fillTriggerVehicle to all spawning pallets.
– Added information for Seasons support.
IMPORTANT NOTE: Seasons support will require a seasons:GEO creator to update their GEO with the provided lines of code.
– Currently only works with Seasons GEO: NML Production by Farmer Mahnew.

This production pack does not work with Seasons at this time.

IMPORTANT NOTE: This production pack currently only works on No Mans Land by ALiEN JiM. For this production pack to work on other maps, a map creator must include the required files and lines of code into his/her map, if he/she so wishes.
The information can be found in the ‘info’ folder in this mod pack.

Reminber, just like the factories pack by erShaba, these have been created from the animal system used in the base game.

Important: Keep in mind that the game is limited to 10 animal stables placed within 1 save game.
So the total of stables and factories together can never be more than 10. It is recommended that the number of factories and animal stables total, never exceed 8 on the same game save.

Sell all animal ​​stables pre-installed on the map (if possible) you are playing on before placing one of these production facilities.
It is also recommended saving your game before proceeding to place a production facility to avoid losses of progress in your game.

To be able to use the facility, you must activate it as if you were buying an animal, you can find the trigger to activate it at the front door.

These facilities can be sold as if it were any other placeable building in the game. Keep in mind that you must
completely empty the production (Animal) from the facility before you will be able to sell it.

Production Facilities included in this Pack:
-Silage: Obtained by supplying with chaff.
-Hay: Obtained by supplying with grass.
-Pig Food: Obtained by supplying with wheat, barley, canola, soybean, sunflower, maize, potato, sugarbeet.

-Price of each: 30,000.
-Maintenance: 30 / day.
-Approximate production: 3 to 4 pallets per day.

Thanks to ALiEN JiM.

Required Mods:
– No Man’s Land (By: ALiEN JiM)



Farmer Mahnew

Farming simulator 2019 mods / Objects

LIZARD FS60/2 V1.1.0.0

February 8, 2021

– Price: 3200 $
– capacity: 600/750
– working width: 24
– color configuration

Changelog: 1.1.0.0
– Added new capacity congifuration 600/750/950



Ostry

Farming simulator 2019 mods / Implements & Tools

RAZOL TORO RVH V1.2.0.0

February 8, 2021

The TORO self-supporting heavy roller has been designed for re-consolidation, crumbling and levelling of the soil. It is used in particular to improve soil-seed contact after sowing or soil-root contact after winter frost, to prevent evaporation and erosion, to crumble the soil after ploughing or between two seedbed preparations. In the game the roller makes it possible to fertilize the fields in a “natural” way.

Changelog 1.1.0.0:
Collision settings
Improved Specular

Changelog 1.2.0.0:
Fertilisation settings

Toro RVH6
Power requirement: 80-180hp
Transport width: 2.5m
Working width: 6.2m
weight: 3530kg
Price: 14500€



paulo5090r

Farming simulator 2019 mods / Implements & Tools