FS19 addons mods
An addon is a term given to accessories or additional equipment that is developed by a third-party instead of the general developer. In Farming Simulator 19, addons mods are usually things and items that add more functionality to the game and are created by the mod author. That’s a fancy way of saying that mod author expands the functionality of some features or adds something to the game that wasn’t there before. Some addons are really powerful mods and can tremendously improve your gameplay experience while others can offer more realism or immersion after you install them.
Examples of addons include absolutely new control layouts, new mechanics, new buildings, etc. You can consider FS19 addons mods as very small, very tiny updates or expansions of the game that differ from regular mods. They combine new visuals with new mechanics, so they are serious mods that are often used by hardcore or experienced players who wish to expand the FS19 world.
All players can find free FS19 mods and FS19 addons on Gamersmods. Find out more about a particular modification or file by clicking on it. You can look at high-res pictures to get a sense of how everything looks in game as well as read a detailed specifications list to get a better understanding of how the addon works.
This is a edit of a F250 2006 for Farming simulator 19
Maximum Speed: 120
It is a cool nice truck
RORO CUSTOMS, KFCwifiBeLike
Silo to store all types of crop.
– Pioneer Silo
– Price: 25.000 €
– Capacity: 150.000l
– Upkeep: £ 35 day
Granjeiro gamer/Lostgamer/Vergamini Modding
A Hud to display the productions that need attention
– Bugfix in the runtime calculation when using Seasons
– Everything except for the individual filling quantities and the position can now be set in the dialog
– If nothing is done, this is now also displayed
– The title of the dialog is now also translated
– Improved performance as the calculations are now only carried out every 5 seconds
– Corrected the position of the display when using the Vehicle Inspector when no more vehicle is displayed
Developed for the NF march, but is compatible with all Global Company productions.
The mod shows in an overlay the productions in a list that …
– have no raw materials and therefore stand still
– which run empty within the next 72 hours (adjustable) and have less than 75% fill level.
This list is sorted according to the remaining term. The empty productions are sorted first and then in ascending order based on the remaining time.
For the remaining term, productions that have been switched off by the user or that are fully are not taken into account.
If a raw material is not required for an activated production line, it is also not displayed.
The first 10 (adjustable) from the sorted list are displayed.
Also shows the sales possibilities, where goods from the productions or from the silos can be sold at the best prices.
But only if the sales price trigger is installed and activated.
In addition, at least 100k liters (adjustable) must be available for sale in a warehouse or production facility and the price set in the sales price trigger must be exceeded.
Via the settings dialog (standard LShift + LCTRL + P), the productions can be ignored individually for goods deliveries and goods sales.
– Global Company.
– Sales price trigger, if you want to display the sales prices as well.
Explanation of the settings that are not yet possible via the in-game menu:
The minNeededAmount can be set for each inputProduct. The raw material is only displayed when at least that much can be delivered.
– GlobalCompany (By: LS-Modcompany / kevink98, aPuehri, Eribus)
– Sell Price Trigger (By: Tunis)
International Harvester 86 Series for Farming simulator 19
Anyone that wants to edit and Redo it. Good Luck. All One Piece!
I wanted a small feed cart that would fit down the feed alley in the barns I was making. This is what I came up with. Far from perfect, but its been a functioning start.
JMF Modding, James Modding
The dairy barn is something that Brian Greenawalt provided to me in an edit of Autumn Oaks that will be released eventually, but one of the things I wanted to do was to get a couple of these barns put together as placeables. This one has a TON of detail, which you can thank Brian for. The feed triggers are in front of the cows, and outside at the feed bunk, and the bale ring accepts bales. straw trigger is in the center alley of the barn. Theres a feed room off the back corner of the barn, which is ready for you to place the silo of your choice to feed from the comfort of your barn. The manure cleaner ISN’T functional as a placeable, but thats where the manure drops, and its built low, so your best bet is to contour a little pit right there with the sculpting tools.
Renault Espace 3 from 1996
Panoramic roof not openable
Unique colors; Light blue
– Price: 38,640
– Power: 135 ch / 99kW (Max power: 220)
Buy me a little coffee: https://www.buymeacoffee.com/AzuOFF
Watson’s Tie Stall Barn
I got super focused on this one due to the massive amount of detail Casey Watson put into it. Couple notes, There’s a hole in the side of the barn by the hay elevator, That’s where its intended to place a silo, so I included a slightly reworked version of GNG modding;s old tower silo.
I hate trigger markers, so straw goes in the center aisle, feed trigger is in front of the cows, on the side closer to the milk room, water is next to the trough, milk in front of the milk room, and no animal spill trigger.