Modifications 71714

Farming simulator 2019 mods | FS19 mods

Launched in late 2018 and developed by Giants Software, FS19 or mods for farming simulator 2019 is the latest game in the economic/farming simulation series Farming Simulator.

All things considered, this is by far the most popular and probably the most accurate simulation of a farmer’s life and owning a farm in real life. Players can choose between American or European environments and participate in all kinds of farm activities and carry out various tasks. You have to use your skill and knowledge as well as remain patient to grow crops, raise and farm animals. The game has many unique mechanics that allow for an immersive and visually engaging experience and dive into a life on a farm.

Community created mods are the quickest and absolutely free way to improve the way you play and add excitement to what can sometimes be mundane gameplay. There are numerous areas of the gameplay that can be modified with the installation of mods. Here, on Gamersmods you can find addons, buildings, cars, combines, cutters, maps, objects, packs, textures, tractors, trailers, trucks or vehicle mods, not including others that cannot be categorized.

All in all, players can browse hundreds of mods for farming simulator 2019 on our site and find exciting stuff to download. All mods are free. However, our team and the developers of the mods would greatly appreciate if you leave five-star reviews or positive comments on the page of the mod which you liked. Have fun!

Farming Simulator is a game that allows you to become a farmer and grow crops, raise livestock and sell your products. While driving around your fields you can do many things, such as work on them or repair the equipment. This game offers you more than 100 authentic vehicles, tools, and farming implements of real brands — all of which are excellent and fun to use, providing hours of fun‘s gameplay.

MAN TGX 18.500 4X2 V1.0.0.0

November 18, 2021

FS19 Man TGX 18.500 4×2
Power: 500km
Vmax: 80km/h
Configurations:
Wheels, color, spoiler



Kasztan18

Farming simulator 2019 mods / Trucks

FENDT 500 S4 V1.0.0.0

November 18, 2021

Fendt 512-516 S4
125-165hp
SimpleIC
Some configurations you can find out.



Luke_25

Farming simulator 2019 mods / Tractors

OLD WATERTRAILER V1.0.0.0

November 18, 2021

The classic water trailer from the Farming Classics DLC, for LS19
Converted from the LS15 and made for LS19.
It can do everything a normal water trailer can do.
Revised for LS19.
He’s doing well for the East Friends!
Have fun with the old cart



Julian, Giants

Farming simulator 2019 mods / Trailers

SILO PACK FARM X2 V1.0.0.0

November 17, 2021

Silo Pack Farm X2 for Farming simulator 19
1. Silo s Osivem
2. Silo s Tekutým hnojivem
3. Silo s Vápnem
4. Silo s Herbicidem
5. Silo s Hnojivem



GIANTS Software, KN

Farming simulator 2019 mods / Objects

STODOLA MULTIFRUIT V1.0.0.0

November 17, 2021

Stodola Multifruit for Farming simulator 19
Barn-Warehouse under one roof.
Barn Multifruit increased capacity
FillTypes: wheat barley canola maize oat sunflower soybean sugarCane sugarBeet potato silage chaff grass_windrow dryGrass_windrow woodChips straw forage pigFood lime liquidFertilizer herbicide seeds fertilizer milk water forage_mixing



Giants Software / KN

Farming simulator 2019 mods / Objects

OLD WOODEN WAGON V1.0.0.0

November 17, 2021

FS19 Horse Cart With Tarpaulin
Horse cart with tarpaulin, what can I say more, just download.



User218743, User B4D, Consi

Farming simulator 2019 mods / Trailers

OLD LIZARD TRAILER V1.0.0.0

November 17, 2021

Converted from the LS15 and made for LS19.
He can do everything a normal trailer can do.
Fully functional lighting system.
Revised for LS19.
He makes good for the east friends!
Have fun with the old cart.



Julian, Giants

Farming simulator 2019 mods / Trailers

COURSEPLAY FOR FS19 V6.5.0.0

November 17, 2021

Changelog 6.5.0.0
Countless fixes for SP and MP.
Enabled debug channels for non-developer version.
Mode9 course simplified, now only needs a wait point at the unload position.
For more details, check GitHub or website.
Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
Food mixer now works in Mode9.
Mode10 now change its work mode based on the attached tool.
Shields can now be attached at the front (also for vehicle with turned cabin).
Shield and shovel work width is now calculated automatically and better visual when change the value.
Search radius in Mode10 is now visible when changing the value.
Mode2 can now be used with AD.
Some Mode2 tweaks.
Better pocket handling for combines.
Follow chopper through turn is now better and faster.
Tool position can now be saved in Mode8, for combine and sugarcane trailer.
Sugarcane trailer can now be used to overload in Mode3.
Course generator settings are now saved in the vehicles.xml.
Fuel save improved.
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
Fixed HelperLimit by @tn4799.
Display full vehicle name by @KITT3000.

Push Release 6.4.1.3
fixes Mode9 (and others) cause Memory Overflow when workWidth is 0
fixes Mode 10, Bunker Silo filling/compacting | Shield Working Width loading of saved workwidth
fixes Issue with John Deere 50G Crawler Compact Excavator

Push Release 6.4.1.2
should fix #7578
might fix Mode7 Fieldselection

Hotfix 6.4.1.1
Since the latest update my combine keeps stopping in the corners, more so on the first pass since the latest update
Stock combine/mod combine makes no difference
3 runs on headland
The fix is already on master I just didn’t had the time to push a hotfix release.

Push Release 6.4.1.0
Moved all the old cp.workwidth to the Work width setting.
Moved cp.laneNumber to the multi tools setting.
Created a field edge path setting instead of cp.fieldEdge.
Removed old cp.laneOffset
Small MP toolOffsetX fix.
Fixes custom fields in MP.
Small work width fixs for mods.
Enables automatic work width calculation for shovels.
Should fix #7324

Push Release 6.4.0.9
Fixed turn diameter bug. #7550
Enables Shields attached at front of ShieldAIDrivers.
Small CompactingAIDriver fix.
Enables automatic shield work width calculation.
diff small MP fixes
Use another speed in follow Chopper through Turn to make it more reliable

Push Release 6.4.0.8
Fixed mission fields in MP when a new player joins. #7476 #6530
Improved some settings in MP

Push Release 6.4.0.7
fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799
fixed #7432
fixed limited helper limit by @tn4799
should fix #7420
fixed an Issue for multitool course when use pathfinder in turns
fixed offset course for multitool
fix Stephan-S/FS19_AutoDrive#2086
fixed HUD Version Number
removed debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket handling (drive back before drive to unload course)
display full vehicle name by @KITT3000
Issue #7422:
Mode 10 only stops autodrive unloader if needed now.
Changed the mode 10 driver lane iterations.
The driver always starts at the middle and
drives alternating to the left and right side.
Small mode 9 trigger detection improvements, might fix #7440.

v6.4.0.6
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…

v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes

Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.

v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes

Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



courseplay release creator

Farming simulator 2019 mods / Others