Farming simulator 22 mods / Fs22 Others
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COURSEPLAY FOR FS22 V7.0.0.15

January 6, 2022
DESCRIPTION

Another Hotfix 7.0.0.15

Hotfix for #381

Sry folks, such things can happen.

Push Release 7.0.0.13

We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game.

To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H.

Better corners when scanning fields #337

End of course offset fixed (again) #323

Pathfinder debug overlap box disabled

Work width calculation fix #354

Moved course display to the background behind the course generator settings fixes #343

Disabled activating Cp with default keybinding #190

Added start cp keybinding #190

Minor fix/refactor for course generator, fixes #352

Reversing tuning, might help with #378 and closes #353

Should fix #348 for now

Added imperial unit foot #128

fixes #374

No pathfinder for simple wide turns #340

Push Release 7.0.0.12

Implement lowering fix for the Ventor #237

No plow rotation for headland turns #287

Added forage Harvester support #332

Ignore silage additives for now #109

Course stop fix #323

Transition from connecting track fix for #335

Push Release 7.0.0.11

Field scanner tuning (may help with #292)

Always use AI markers for plow offset

Turn fix for #283

Wait for implements lower after turn ( #277, #288, #251 )

Pathfinder turn fix #188

Course generator fix for #263

Could fix #128

Disabled Shovel/shield auto workwidth #261

Should fix #275

Fix for percentage parameters

Course generator settings added

Combine pocket fix #284

Push Release 7.0.0.10

ATTENTION: You may need to reset your vehicles!

This is something that can happen in early development state.

Plow rotation typo for course turn fix #19

Allow more room to align implements before reversing #93

Create an alignment course to start if too far

fix for #212, #223, #227

Ridgemarker and Strawswath setting now works #147 and #114

debug info can now be turned on/off on the vehicle settings page

Connecting track transition fixes #258

More Translation changes

Release 7.0.0.8

Several Translation Updates and fixes (Thanks to our translater!) #158

Small vehicle selection improvements in the Ingame menu.

Always selects the current controlled vehicle on inGameMenu opening.

Fixes course name in course manager.

fixes work width.

Fixes key conflict with ingame menu.

New Mini Gui.

Fix for 180 turns #169

Fix for combines with no pipes #177

3 point turn fix for #141 and #162

Update shape files by @rohne83 (Thank you!) #142

7.0.0.7 Bug fixes

Unfold balers if needed before start #143

Chopper not moving fix #130

Combine self unload fix #134

7.0.0.5 Speed setting fix and baler

Do not change the max speed setting as it is global

for all vehicles (at least as of now, later we may

add vehicle specific maximums/minimums)

Some balers work, those with wrapper may not yet.

closes #21

7.0.0.4 bugfixes

Several AIVE conflict fixes for #35, #61

Changed default keybinding for opening/closing course generator settings. #25

Translations

Combine pipe trembling fix #38

headland clockwise setting added #30, #72

headland first/center first setting fixed #59

Reactivate raise/lower early/late settings #77

The next version of Courseplay.

– Multiplayer support will be added in a future release.

– Full controller support for the GUI is planned for the future.

Authors:

Peter Vaiko
Tensuko
schwiti6190
Logo Design by Finals Farming

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