Modifications 71714

FS22 others mods

This packages containd the ISARIA SCOUT with color choose.

Version 0.2.0.0
New version in the ModHub should appear as 1.0.0.0, but since they always find something, here is the current status of it.

changelog
– ISARIA PRO Active with color selection and increased scanner range
– More areas on all devices with color selection

There are versions with different scanner range. The range is in the name of the scanner.

I have created it because of many requests of how to change the range and so no user need to change the PF Mod directly.
Also this good for multiplayer server because the original PF Mod can be used.

This is the simliest way for a vehicle mod and I hope more modders will use this way for just change vehicles of Giants.
The mod only contains the xml files, because no model or texture is changed.



Achimobil

Farming simulator 22 mods / Fs22 Others

PRODUCTION INFO HUD V1.0.0.1

September 29, 2022

Here is the LS22 version of the production info hud of mine known from LS 19.

Changelog 1.0.0.1
– Fix for Pumps N’ Hoses compatibility

Since the LS19 version was built on Global Company dialogues and methods, it had to be completely rebuilt.

The current version has the following possibilities:
– Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such.
– A production is only displayed if…
— it has less than 2 months remaining runtime.
— it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored).
— The production line is activated.
– The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top.
– Productions that are full are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop.
– Full animal houses can be switched off in the options.
– How many productions are displayed can be set in the options.
– The font size is adjustable.
– The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display.
– Input Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered.
– Revamp boosters can also be completely deactivated in the settings.
– The list is updated every 5 seconds.

Production overview:
– This shows all fill types and how much of them is needed.
– The overview can be switched to per year, month or hour.
– The yearly view shows the estimated acreage needed for crops (without PF or bonuses).

Sales help:
– If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The following applies here:
— A sales price must be set in the sales price trigger and this must be exceeded.
— The quantity selected in the options must be available in a silo or production (no animal sheds).
– The display shows what can be fetched from where and sold to where.

Wishes and suggestions for improvement as well as error messages are always welcome.
These can best be made on my Discord in the channel of the respective mod.
Address can be found in the user of the same name in the Giants Forum.

Upload on other sites only by myself, linking only with original download link. NO substitute link!
Modifying and re-uploading in whole or in part is not allowed!



Achimobil

Farming simulator 22 mods / Fs22 Others

Empty pallets production for the NF Marsch.

Version 0.4.0.0
– Added missing collision in boards pallets
– Part of the electricity requirement can now be covered by the solar panels on the roof

Produces 2000 pallets per month from wood and electricity.
Double production possible by night shift.
Wood or log pallets can be delivered.
In addition, boards or wood chips can be used instead of wood.
Production can be increased with cheese or bread.
Costs: 200.000€
Maintenance: 500€ / month
Can also be used for other cards that have defined wood as filltype and empty pallets.
The included scripts may not be copied into your own mods. Only the scripts that have been explicitly released may be copied. These scripts will be usable later via the Revamp mod.



Modell: Giants
Script: Achimobil
Idee / Konzept: Achimobil

Farming simulator 22 mods / Fs22 Others

PRODUCTION INFO HUD V1.0.0.0

September 28, 2022

Here is the LS22 version of the production info hud of mine known from LS 19.

Since the LS19 version was built on Global Company dialogues and methods, it had to be completely rebuilt.

The current version has the following possibilities:
– Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such.
– A production is only displayed if…
— it has less than 2 months remaining runtime.
— it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored).
— The production line is activated.
– The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top.
– Productions that are full are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop.
– Full animal houses can be switched off in the options.
– How many productions are displayed can be set in the options.
– The font size is adjustable.
– The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display.
– Input Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered.
– Revamp boosters can also be completely deactivated in the settings.
– The list is updated every 5 seconds.

Production overview:
– This shows all fill types and how much of them is needed.
– The overview can be switched to per year, month or hour.
– The yearly view shows the estimated acreage needed for crops (without PF or bonuses).

Sales help:
– If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The following applies here:
— A sales price must be set in the sales price trigger and this must be exceeded.
— The quantity selected in the options must be available in a silo or production (no animal sheds).
– The display shows what can be fetched from where and sold to where.

Wishes and suggestions for improvement as well as error messages are always welcome.
These can best be made on my Discord in the channel of the respective mod.
Address can be found in the user of the same name in the Giants Forum.

Upload on other sites only by myself, linking only with original download link. NO substitute link!
Modifying and re-uploading in whole or in part is not allowed!



Achimobil

Farming simulator 22 mods / Fs22 Others

HELLA BEACON V1.0.0.2

September 28, 2022

Welcome To RadioactiveGamer
little info
Fixed lights
Fixed texture and a small bonus

(EN) HELLA LED rotating beacon. Original HELLA LED rotating beacon, which can be installed with the GE, on vehicles or devices to upgrade your tractor.
The beacon can only be used for PC mods, (you can change the color and the greetings, I just took the default)
I have a new little bonus, the color and size may change.



RadioactiveGamer

Farming simulator 22 mods / Fs22 Others

MAIZEPLUS V1.0.2.0

September 27, 2022

MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Changelog 1.0.2.0:
– Hotfix BGA and Production storage issues

Changelog 1.0.1.0::
– fixed ambient occlusion of the deuka silos
– corrected fillType assignment in some deuka feeds
– corrected fillType failure at deuka silos
– added multiple buy option for carrot, potato and empty pallet
– added multiple buy option for the MaizePlus IBC
– fixed collision- and filltrigger problems of MaizePlus IBC
– fixed selling of empty pallet
– MaizePlus IBC are sellable now
– adjusted l10n texts fot deuka feed
– added dutch, hungarian and czech translation
– changed path for MaizePlus IBC to support autoload
– changed names of CCM and Hesston bales to support autoload
– fixed conflicts with other mods causing problems with l10n texts
– fixed conflicts with productions and BGAs
– fixed seed drill filling by hand with DSV seed bags (the “R” key also works)
– fillTypes revised
– raised usage of Luprosil of the Stade mill

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
– grass-silage
– maize-silage
– ccm and ccm-silage
– brewers grain and brewers grain silage
– beetcut and beetcut silage
– wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.

Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
– wet grass (mowed without conditioner)
– conditioned grass (mowed with conditioner or wet grass tedded 1x)
– semidry grass (+1 tedding)
– hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don’t want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the “conditioner” feature only for mowers that have a conditioner.
But if you don’t want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.

Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
– roughage by Hartog, NATUREgreen and Eifel-Heu
– power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
– molasses (IBC container)
– CCM-silage in bales
– filtered water (IBC container)
– water (IBC container)
– clover-hay and clover-silage in bales
– alfalfa-hay and alfalfa-silage in bales
– carrots (in pallet-boxes)
– potatos (in pallet-boxes)
– beetcut and potatocut (placeable buying station)

Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.

Now to the vehicles that come with MaizePlus:
– Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

– MAN TGS18.500 4×4 in Stade livery:
For example to pull or power the Stade Mill

– MAN TGS18.500 4×4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

– Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

– Small cutter-roll 3m:
Cutter-roll functions from basegame

And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos

You can find a detailed explanation for everything here: README
Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.



The-Alien-Paul and Modelleicher

Farming simulator 22 mods / Fs22 Others

NIEBO PLACEABLE V2.0.0.0

September 27, 2022

Dynamic sky with improved textures

I don’t know exactly who the author was.

cheers!

10 textures replaced



MiloX Game

Farming simulator 22 mods / Fs22 Others

COMPOST STATION V1.0.0.0

September 27, 2022

Placeable compost station with the possibility of storing your own compost that you make or buy it by making R. It contains 150,000 liters
It is in the category construction / container
You must have the Compost Addon mod.



XavModding

Farming simulator 22 mods / Fs22 Others