Modifications 71714

FS22 others mods

BALOON BY DONPAUL V1.0.0.0

September 26, 2022

Cleaned, repaired, now it flies like a hot air balloon. Nicely slowly, enjoying the view of the landscape during the aerial regatta. A small bonus, you can fill up liquid fertilizer or herbicide and unload it at the place of delivery. I wish you a nice flight.



DonPaul

Farming simulator 22 mods / Fs22 Others

MAIZEPLUS V1.0.1.0

September 26, 2022

MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Changelog 1.0.1.0::
– fixed ambient occlusion of the deuka silos
– corrected fillType assignment in some deuka feeds
– corrected fillType failure at deuka silos
– added multiple buy option for carrot, potato and empty pallet
– added multiple buy option for the MaizePlus IBC
– fixed collision- and filltrigger problems of MaizePlus IBC
– fixed selling of empty pallet
– MaizePlus IBC are sellable now
– adjusted l10n texts fot deuka feed
– added dutch, hungarian and czech translation
– changed path for MaizePlus IBC to support autoload
– changed names of CCM and Hesston bales to support autoload
– fixed conflicts with other mods causing problems with l10n texts
– fixed conflicts with productions and BGAs
– fixed seed drill filling by hand with DSV seed bags (the “R” key also works)
– fillTypes revised
– raised usage of Luprosil of the Stade mill

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
– grass-silage
– maize-silage
– ccm and ccm-silage
– brewers grain and brewers grain silage
– beetcut and beetcut silage
– wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.

Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
– wet grass (mowed without conditioner)
– conditioned grass (mowed with conditioner or wet grass tedded 1x)
– semidry grass (+1 tedding)
– hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don’t want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the “conditioner” feature only for mowers that have a conditioner.
But if you don’t want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.

Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
– roughage by Hartog, NATUREgreen and Eifel-Heu
– power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
– molasses (IBC container)
– CCM-silage in bales
– filtered water (IBC container)
– water (IBC container)
– clover-hay and clover-silage in bales
– alfalfa-hay and alfalfa-silage in bales
– carrots (in pallet-boxes)
– potatos (in pallet-boxes)
– beetcut and potatocut (placeable buying station)

Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.

Now to the vehicles that come with MaizePlus:
– Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

– MAN TGS18.500 4×4 in Stade livery:
For example to pull or power the Stade Mill

– MAN TGS18.500 4×4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

– Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

– Small cutter-roll 3m:
Cutter-roll functions from basegame

And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos

You can find a detailed explanation for everything here: README
Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.



The-Alien-Paul and Modelleicher

Farming simulator 22 mods / Fs22 Others

BUCKETS V1.0.0.0

September 26, 2022

Buckets
Sano & Metal Bucket
Price in €: 10
Capacity: 500l



VuleX

Farming simulator 22 mods / Fs22 Others

SIMPLE INSPECTOR V1.0.1.10

September 22, 2022

Simple Inspector shows a HUD overlay with vehicle statistics

Changelog:
v1.0.0.1:
– Fix for missing fillLevel info on right justified displays.
v1.0.0.2:
– Add damage indicator (default if tractor or attached implement is 80% damaged)
v1.0.0.3:
– Add CoursePlay and AutoDrive AI detection
– Hide conveyor belts, they don’t have any useful information to share.
v1.0.0.4:
– Add keybindings
– Add option to zero pad field numbers less than 10
v1.0.0.5:
– Make bold text optional
– Bug fix for invalid fill levels
v1.0.0.6:
– Add user name for controlled vehicles.
v1.0.1.0:
– Add bulk of options to the general config menu
– Save settings on a per savegame basis, not globally
– Initial ModHub version
v1.0.1.1:
– Add keybind for visibility toggle
– Hide on construction screen
v1.0.1.2:
– Change default keybinds
v1.0.1.3:
– Compute fill percentage with maxMass respected when possible
– Add optional alphabetic sorting of the list (uses purchase / tab order otherwise)
v1.0.1.4
– Add multiplayer farm awareness – allow filtering to just your farm, or all farms
– Add option to change text size from settings, fix loading of text size from xml
v1.0.1.5
– Bugfix: Some custom vehicle types based on attachments but adding the “enterable” specialization could appear in the list incorrectly, and error out the script.
v1.0.1.6
– Bugfix: text was still visible when HUD was toggled off.
v1.0.1.7
– Additional Feature: custom order per line
– Bugfix: settings save path was incorrect
– l10n: kph vs kp/h
v1.0.1.8
– Bugfix: fill level for seeds, fertilizer, salt, and herbicide should always be “inverted” colors
– Add Support for Advanced Farm Manager
v1.0.1.9
– Add DEF level (optional, default off)
– Add Polish translation
– Bugfix: fill level was off when trailer limit was ON in some cases
– Rework several subsystems, you’ll need to re-set your settings.
v1.0.1.10
– Bugfix for multi-player farm display

Display Options:
– 4 on screen placement locations – each corner of the display
– Just your vehicles or all vehicles
– Speed of vehicles
– Fuel level of vehicles
– On Field Status, optionally with Field number
– Occupation status – Vanilla AI, AutoDrive, CoursePlay, user, or noone
– CoursePlay course progression, if applicable
– Fill level of vehicle and attached implements
– Damage warning if vehicle or attached implement is over threshold

Default Input Bindings:
Left Ctrl + Left Alt + Num Pad 9 : Reload configuration file from disk
Left Alt + Num Pad 9 : Toggle HUD Visibility



JTSage

Farming simulator 22 mods / Fs22 Others

HERBICID PRODUCTION V2.0.0.0

September 22, 2022

Herbicide is mixed from lime, salt, diesel and water

Version 2.0 The mod FS22 A ProductionRevamp is required, at least version 1.3.0.0
the herbicide is automatically added to all sales stations that also accept seed.
If you want to use the production without a revamp, you have to stay with version 1.5, which is still available for download. Apart from the entry of the sales outlets, there is no difference.

A small herbicide mixing plant that can be built for €75,000.
500 lime, 450 salt, 50 diesel and 1,000 water become 2,000 herbicide per production cycle. With 24 cycles per month, 48,000 liters of herbicide are produced.
Lime and salt can be delivered either as bulk goods or as pallets or big bags. Water and diesel with appropriate barrels.
It can be picked up either by transport barrel or directly with a syringe.



Giants

Farming simulator 22 mods / Fs22 Others

Version 1.8.6.0
– Fixed Lua error when triggers do not correctly report the deletion of a loading object
– Expanding the longitudinal pattern to load additional objects across behind if there is enough space
– Bale identification simplification for better mod compatibility
– Added second keybinding to toggle backwards through load type list (default: Shift + Y)

Publication on other sides only by myself, linking only with original download link. NO alternative link!
Changing or re-uploading, whether in whole or in part, is not allowed!
An example of how to use in your own mod you will find in the Strautmann SEK 802 Pallet Autoload.

Currently supported from the standard game:
Standard Euro pallets
Liquid tanks
Big bag pallets
Round bales
Square bales 180/220/240
Bigbags

Pallets from the following mods can be used:
Package Of Premium Pallets And Bags
HoT Fries Factory

In addition, all Euro pallets that are constructed according to the principle of the basic play pallets.

How to use:
Activate loading with [B] and then drive next to a pallet or bale to load it.
Make sure that you have selected the correct load.
The pallets or bales will then lie on the loading area as if they were loaded by hand.
Do not forget to fasten the straps, otherwise they will slip.
You can select the unloading side with [U] and unload with [I].
The loading switches off automatically when there is no more loading area.
You can also switch it off yourself with [B].



Script: Achimobil
Idee / Konzept: Achimobil

Farming simulator 22 mods / Fs22 Others

RELIGHT V1.0.0.0

September 19, 2022

Relight is a free lighting modification for Farming Simulator 22 that drastically alters the range of lighting conditions for a more immersive experience at no additional performance cost. At this time Relight works by being placed inside a mod map root folder and after a single xml line tweak works with no issue in multiplayer for everybody who has the same copy of the map. Map authors are welcome to incorporate Relight into their official map releases with no credit necessary but I do highly appreciate it. The goal was to improve the games lighting for all to enjoy! I would like to give a big thank you to The FarmSim Guy for helping test and doing a video preview of the mod on his youtube channel. Relight has a variety of visual enhancements including:

SHADOW CASTING SUNSET/RISES with bright reds and oranges

WIDE RANGE OF BRIGHTNESS from intense warmly lit surfaces to completely unlit overcast terrain

CUSTOM CUBEMAPS that help ground objects into the world [vanilla cubemaps on the left | relight cubemaps on the right]

RELIGHT helps add that extra bit of warmth and believability into each scene.

Thanks for checking out the mod. I hope you enjoy!

If you’re a map author and experience any issues adding relight to your map you can hit me up on discord and I will help as best as I can!

Like the mod and want to help support me and my future projects?

Click the image below to send me a thank you. I greatly appreciate it.



Suchsneak

Farming simulator 22 mods / Fs22 Others

BIGWOODSTORAGE V0.9.0.0

September 15, 2022

Lumberyard where wood can be delivered and collected in logs or, if supported by the map, in pallets.
Revamp takes over the spawning of the pallets and is limited to the possibilities there.
Currently only spruce trunks with a length of 6m can be outsourced.
This will certainly be expanded in the future.
Price: 50,000
Daily upkeep: 50
Capacity 4,000,000



Created by Achimobil

Farming simulator 22 mods / Fs22 Others