Modifications 71714

FS19 others mods

If you can’t find the mod category for the mod that you’re looking for, if you have a hard time figuring out where your mod can be or if you want something different to add to FS19, you came to the right place. In the category of FS19 other mods, players can expect to find exciting, unique and very different modifications for their game. For example, some additions work like addons but aren’t really addons, they’re just tools that a developer or a very experienced player could use.
There are also mods for other types of tools and items that couldn’t be put in any other category that we have on our mod catalogue. There are a lot of other mods that you could use. They will all change the way you play, like by adding unique and fun holiday-inspired items or by changing some mechanics of the game. In general, the category of ‘Other FS19 mods’ is usually inhabited by unique and rare solutions for players of the simulator who definitely want to change particular details about their gameplay.
Check out the Farming Simulator 19 other mods to find something that can truly eliminate monotony and boredom from your gameplay. Download other mods for Farming Simulator 19 for free!

A small hud displaying the wear and condition of the currently controlled vehicle and its attached implements/tools.

The goal of this mod is to make it easier to keep an eye on the wear and condition of your tools by not having to scroll through the owned vehicles list every time.
The hud shows the name, the ‘short-term wear’, and the ‘long-term condition’ of the current vehicle and each of the implements/tools attached.
– The wear of a vehicle is what is also displayed at the top left of the speedometer. In the vanilla game this is only displayed for the vehicle itself, and not for the attached implements. The wear is only short-term, since it can be fully repaired at the shop.
– The condition of a vehicle is not displayed anywhere, and actually impacts the performance of a vehicle or tool by lowering its horsepower and/or working speed. The condition is directly related to the wear, and the user will be warned when this reaches a point where the vehicle or implement’s performance is affected.

Vehicles and implements whose wear does not affect the performance yet (condition = 100%) are shown in white. When the wear reaches a level where it affects the performance (condition < 100%) it is shown in orange. Once the wear reaches a point where performance is heavily affected (condition < 50%), it is shown in red.
All three colours are configurable in the settings XML file.

A settings XML file will be created after loading a save with the mod for the first time. These settings are global across all saves.
Settings that can be changed include: Warning level, text colour and size, hud position, and more…

Default Controls:
– left ctrl + keypad 8 : Switch between display modes
– left ctrl + keypad 2 : Reload settings from the XML settings file

Note:
– Multiplayer support has been turned on, however this has not been properly tested
– Some updates might reset your saved settings

For bug reports or suggestions please contact [email protected]



SvenP

Farming simulator 2019 mods / Others

Hello, since some have asked if there is an AutoDrive for the Falkenhausen, I decided to conjure up a route.

Version 1.1.0
A little more stretch has been added

All courtyards are currently passable with AutoDrive and a lot more, don’t be surprised if there are target points where nothing is written yet, I did that in advance because something should come there.
I worked with Autodrive for the first time, so please don’t see it negatively, otherwise I hope I could help you a little.
The fields will come in the next version
Support via our Discord server https://discord.gg/falkenhausen



Streckennetz Information
Demons-Devil

Farming simulator 2019 mods / Others

Push Release 6.4.0.8
Fixed mission fields in MP when a new player joins. #7476 #6530
Improved some settings in MP

Push Release 6.4.0.7
fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799
fixed #7432
fixed limited helper limit by @tn4799
should fix #7420
fixed an Issue for multitool course when use pathfinder in turns
fixed offset course for multitool
fix Stephan-S/FS19_AutoDrive#2086
fixed HUD Version Number
removed debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket handling (drive back before drive to unload course)
display full vehicle name by @KITT3000
Issue #7422:
Mode 10 only stops autodrive unloader if needed now.
Changed the mode 10 driver lane iterations.
The driver always starts at the middle and
drives alternating to the left and right side.
Small mode 9 trigger detection improvements, might fix #7440.

v6.4.0.6
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…

v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes

Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.

v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes

Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



courseplay-release-creator

Farming simulator 2019 mods / Others

Terminal for the McHale Fusion 3 baler.
Only for PC mods.



Grubby

Farming simulator 2019 mods / Others

ECOTRON TERMINAL V1.0.0.0

October 6, 2021

A terminal with SimpleIC and example entries to copy
Is a terminal that can be animated with SimpleIC
the entries for the XML are included



[HHM] Simxn

Farming simulator 2019 mods / Others

Typical weather for Lake Tegernsee in Upper Bavaria. In Bad Wiessee, the summers are pleasant and wet, the winters are freezing, and it is partly cloudy all year round. The mod simulates the weather at Tegernsee to match the Holzer-Map – Update 1.4.0.0 Fields can be ploughed in winter and worked with slurry and solid manure.



GnomAtom

Farming simulator 2019 mods / Others

This GEO mod is slighlty based on the weather in Central Europe, but these are greatly simplified to enjoy the seasons without the challenging work.

– based on the weather in Central Europe
– even distribution of the four seasons
– mild spring and autumn, warm summer (max. 28°C / 82°F), cold winter (max. 3°C / 37°F) with snow
– rainfall values unified ​​from march to november (max. 45mm) and increased for the winter (max. 150mm)
– maximum resistance of all plants against frost and drought
– germination at 0°C upwards
– greatly simplified sowing and harvesting times
– no crop rotation needed
– no hail
– sale prices for loose straw, grass and hay raised to half the price of the bales
– helper working hours extended (6-21 o’clock)
– soil cultivation is possible with frozen ground
– reduced animal food requirements
– support for Maize Plus Forage & Horse Extension

The following rules apply to seed and harvest times:
– sowing and harvesting time from early spring to early winter
– all ripe fruits which are not harvested rot in the middle of winter
– all fruits that are still growing outlast the winter
– there is no growth in winter
– grass and poplar can be harvested during the whole year, but will not grow in winter
– oil radish can be incorporated into the ground throughout the year

Changelog:
V1.5.0.0
– fixed growth of pasture grass, horse grass, miscanthus, clover, alfalfa and field grass
– added loose grass for selling
– raised wind speeds (for better wind animation of foliage)
– compost can now be applied even when the ground is frozen
V1.4.0.0
– added support for fruits from Maize Plus: Forage Extension (incl. Horse Extension)
– fixed incarase grass regrowth state
V1.3.0.0
– added growth settings for multiplication grass
– fixed growth of sugarcane
V1.2.0.0
– fixed crop rotation
– fixed silage price
– growth of sugarcane revised
– adjusted winter temperatures
– raised rainfall for snow in winter
– summer temperature raised to 28°C / 82°F
– description adapted
V1.1.0.0
– all vehicles and tools are now usable with frozen ground
– all spreading filltypes (fertilizer, lime, etc.) are now usable with frozen ground
– raised chance of snowing in winter
– adepted wind speed
– animal food requirements halved
– manure and liquid manure adapted to the smaller amounts of feed
– grass now grows until early winter

Required Mods:
– Seasons (By: Realismus Modding)



TopAce888

Farming simulator 2019 mods / Others

This GEO mod is based on the weather in Midwest of USA. These are greatly simplified to enjoy the seasons without the challenging work.

Changelog:
V1.4.0.0
– fixed growth of pasture grass, horse grass, miscanthus, clover, alfalfa and field grass
– added loose grass for selling
– raised wind speeds (for better wind animation of foliage)
– compost can now be applied even when the ground is frozen
V1.3.0.0
– added support for fruits from Maize Plus: Forage Extension (incl. Horse Extension)
– fixed incarase grass regrowth state
V1.2.0.0
-added growth settings for multiplication grass
-fixed growth settings of sugarcane
V1.1.0.0
– fixed crop rotation
– fixed silage price
– growth of sugarcane revised
– summer temperature raised to 31°C / 87.8°F
– description adapted

– based on the weather in Midwest of USA
– even distribution of the four seasons
– warm spring, and autumn (max. 23°C / 73.4°F), hot summer (max. 31°C / 87.8°F), mild winter (max. 8°C / 46.4°F)
– 10mm – 80mm rain over the year, no snow
– maximum resistance of all plants against frost and drought
– germination at 0°C upwards
– greatly simplified sowing and harvesting times
– no crop rotation needed
– no hail
– sale prices for loose straw and hay raised to half the price of the bales
– helper working hours extended (6-21 o’clock)
– soil cultivation is possible with frozen ground
– reduced animal food requirements
– support for Maize Plus Forage & Horse Extension

The following rules apply to seed and harvest times:
– sowing and harvesting time from early spring to early winter
– faster crop growth (1 period less)
– all ripe fruits which are not harvested rot in the middle of winter
– all fruits that are still growing outlast the winter
– there is no growth in winter
– grass and poplar can be harvested during the whole year, but will not grow in winter
– oil radish can be incorporated into the ground throughout the year



TopAce888

Farming simulator 2019 mods / Others