Modifications 71714

FS19 others mods

If you can’t find the mod category for the mod that you’re looking for, if you have a hard time figuring out where your mod can be or if you want something different to add to FS19, you came to the right place. In the category of FS19 other mods, players can expect to find exciting, unique and very different modifications for their game. For example, some additions work like addons but aren’t really addons, they’re just tools that a developer or a very experienced player could use.
There are also mods for other types of tools and items that couldn’t be put in any other category that we have on our mod catalogue. There are a lot of other mods that you could use. They will all change the way you play, like by adding unique and fun holiday-inspired items or by changing some mechanics of the game. In general, the category of ‘Other FS19 mods’ is usually inhabited by unique and rare solutions for players of the simulator who definitely want to change particular details about their gameplay.
Check out the Farming Simulator 19 other mods to find something that can truly eliminate monotony and boredom from your gameplay. Download other mods for Farming Simulator 19 for free!

PRODUCTIONSINFOHUD V1.0.2.0

September 25, 2021

A Hud to display the productions that need attention from Achimobil.

Version 1.0.2.0
– Bugfix in the runtime calculation when using Seasons
– Everything except for the individual filling quantities and the position can now be set in the dialog
– If nothing is done, this is now also displayed
– The title of the dialog is now also translated
– Improved performance as the calculations are now only carried out every 5 seconds

Developed for the NF march, but is compatible with all Global Company productions.

The mod shows in an overlay the productions in a list that …
– have no raw materials and therefore stand still
– which run empty within the next 72 hours and have less than 75% fill level.
This list is sorted according to the remaining term, the empty ones appear first and then in ascending order based on the remaining term.
For the remaining term, productions that have been switched off by the user or that are not taken into account will be taken into account.
If a raw material is not required for an activated production line, it is also not displayed.

It also shows the sales opportunities, where goods from the productions or from the silos can be sold at the best prices.
But only if the Tunis sales price trigger is installed and activated.
In addition, at least 100k liters must be available for sale in a warehouse or production facility and the price set in the sales price trigger must be exceeded.

Via the settings dialog (standard LShift + LCTRL + P), the productions can be ignored individually for goods deliveries and goods sales.

Requires:
– Global Company.
– Sales price trigger from Tunis, if you also want to display the sales prices, is optional.

Credits:
Thanks to Klaus_Ferrano for the store icon.

Explanation of the settings that are not yet possible via the in-game menu:

– true = Positions the display below the display of the Vehicle Inspector Mod
– false = fixed position

– only minNeededAmount can be adjusted here to the amount from which the production may be displayed.

The share is only allowed with the original link from Modhoster or soon from the Giants ModHub



Created by Achimobil.
The mod sales price trigger from Tunis is required for the price display.
Thanks to Klaus_Ferrano for the store icon.

Farming simulator 2019 mods / Others

GIANTS Precision Farming DLC edited by JS Mapping to incorporate Anhydrous Ammonia into the DLC. This DLC can be used on maps that do not have Anhydrous Ammonia but will display 2 warnings in the log that do not affect gameplay.

Special thanks to Thundr for the 2 lines of lua code to get this edit fully functional.

Special thanks to tokol for converting the previous version to the latest version.



GIANTS Software/edited by JS Mapping and ThundR and tokol

Farming simulator 2019 mods / Others

COURSEPLAY FOR FS19 V6.4.0.7

September 24, 2021

Push Release 6.4.0.7
fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799
fixed #7432
fixed limited helper limit by @tn4799
should fix #7420
fixed an Issue for multitool course when use pathfinder in turns
fixed offset course for multitool
fix Stephan-S/FS19_AutoDrive#2086
fixed HUD Version Number
removed debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket handling (drive back before drive to unload course)
display full vehicle name by @KITT3000
Issue #7422:
Mode 10 only stops autodrive unloader if needed now.
Changed the mode 10 driver lane iterations.
The driver always starts at the middle and
drives alternating to the left and right side.
Small mode 9 trigger detection improvements, might fix #7440.

v6.4.0.6
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…

v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes

Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.

v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes

Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



courseplay-release-creator

Farming simulator 2019 mods / Others

Added a gaming chair modeled from sketchfab.
Fixed The shifter.
Added a laptop with stats on the screen.
Credits to the authors.
Thanks!



SebCroteau, oisougabo (couch model) edit by me

Farming simulator 2019 mods / Others

Set up Auto-drive course for Lincoln Creek by MRG Mapping. It has shop, all sell points, buy points for liquid fertilizer, lime, solid fertilizer, and anhydrous. Have all 86 fields marked. Also have all 4 Grain dryers set up with courses. Not 100% touched up but very close to being completed.



Crazzy

Farming simulator 2019 mods / Others

Here is my AD course for the MountainHill2021 as of version 7.0.0.0

The following courses have been run in

Main and secondary roads

Field roads

Field approaches

Forests

Points of sale

Productions

Partial Lohni farm



Sil3nt-G4m3r

Farming simulator 2019 mods / Others

Offer here my ready designed farm for the North Frisian Marsh 4-fold Mod Map v. 2.8 .

The farm, as well as all production sites was completely designed via the ingame terraforming tool, as well as the Map Object Hider.

The game state represents a restart with the difficulty level “New Farmer” (easy) on the above mentioned map.

This means that all standard vehicles, as well as the standard levels of the farm silo are present.

The lots on which the buildings stand are also already part of the yard.

Furthermore, as in LS17, ALL the green areas also belong to the farm, as well as fields 1, 2, and 20.

Liegt you for this a new savegame and copy the contents of the download into this folder!

So you don’t have to download too many mods to use this savegame, I used most of the FedMods.

You can find the maps, buildings, and deco objects needed for the save game at the following link: https://bit.ly/3tVzH1E

In detail, these would be:

Map Object Hider

GlobalCompany

NFM o. Trenches 2.8

NFM productions v 3.1

Modular BGA System

FP FarmPack

Large vehicle bay

Leim truss machine shops

EasyShed Set

Placeable Trees

Support is available via Discord: https://discord.gg/MbqHR5x

or on my YT channel: http://bit.ly/2Di5QHx

Now have fun on your new farm! 🙂

Would be happy if you could leave a short feedback about the yard via comment or PN.



Idee / Konzept: XPiRiJenZ
Tester: XPiRiJenZ
Danke an alle Modder, deren Objekte hier zum Einsatz kommen!

Farming simulator 2019 mods / Others

PRICE TABLE EXTENSION V1.0.0.0

September 21, 2021

This is a modification that extends the price and stock overview to include missing standard filltypes.

The following filltypes can now be found in the overview:
Seeds
Water
Diesel
Fertilizer
Liquidfertilizer
Digestate
Pigfood
Lime
Herbicide

Required Mods:
– GlobalCompany (By: LS-Modcompany / kevink98, aPuehri, Eribus)



TF 2020 MODS

Farming simulator 2019 mods / Others